Pages: 1 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
1106
|
Posted - 2013.08.08 16:42:00 -
[1] - Quote
As a bit of a pre-statement, I am not in anyway condoning AFKers and saying CCP should take the blame for their behavior, but at the same time they are enabling it and their plan of action to remove it is off track.
Part 1: The problem Let's have a look at the current formula for how active skill points are rewarded,
(seconds in battle) x 5 + (war points earned) = Active Skill Points
Ok, fair enough. Now lets see just how much points you get from each part of that formula. For my example, let's take a typical Skirmish match that lasts roughly 15 minutes.
15 minutes x 60 seconds/minute x 5 skill points/second = 4,500 skill points
This means that if you wanted half your skill points to come from active participation, you'd have to score 4,500 war points. I don't know about you, but I have never done that. I'm usually scoring around 1,000 to 1,500 war points meaning I am getting 300% to 450% more war points simply from being there.
What kind of crazy system makes the consolation prize greater than the actual reward for doing something? Even with this supposed 2x week, the formula for active skill points has simply changed to,
(seconds in battle) x 5 + (war points earned) x 2 = Active Skill Points
This means that just to be on par with the points for simply being there, you have to score 2,250 war points (assuming a 15 minute match). Now that is more reasonable but is still ridiculous that after a great match like that your actions were only just as valuable as everyone else who was simply there. It is no wonder people AFK so much!
Part 2: How to fix it How does CCP plan to solve this problem? From what I've gathered in the IRC, apparently they plan to add some system where if you stay within your red zone for a certain amount of time, you will get kicked from the match. Now that is great, but its still not solving the core of the problem. People will still be motivated to find ways to AFK since the reward is so much higher. They will go to some remote area of the map and hide. Plus what about if our team gets red lined from a good pub stomping and can't leave the red zone not by choice but by force? And even then, it doesn't solve the other problem of people outside of the red zone but not trying to do anything useful because it'll cost them deaths/ISK and they won't be rewarded much from it, so for all practical purposes they might as well be AFK.
So my solution? Change the formula for active skill points so you get much more points for actually doing stuff than simply being there. Heck, I think it would be as simple as a complete reversal,
(war points earned) x 5 + (seconds in battle) = Active Skill Points
This change would actually go mostly unnoticed to the people who actively participate in the match. Using the example again of a 15 minute skirmish, there are 900 seconds in that match. That means if you score 900 war points in the match your rewarded skill points would actually be the same as they would be now, except for those people who simply hide and AFK instead of making 4,500 skill points they'd make 900 skill points, which isn't worth the effort meaning they would actually have to get up and do something.
Just my .02 ISK
|
Aran Abbas
Goonfeet Top Men.
224
|
Posted - 2013.08.08 16:54:00 -
[2] - Quote
Every solution that involve rewarding warpoints more favours older and better players over newbies and poorer players. It increases the already huge gap and will destroy the game when no one stays because they get stomped constantly and can't earn warpoints |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
1110
|
Posted - 2013.08.08 16:59:00 -
[3] - Quote
Aran Abbas wrote:Every solution that involve rewarding warpoints more favours older and better players over newbies and poorer players. It increases the already huge gap and will destroy the game when no one stays because they get stomped constantly and can't earn warpoints If you are not earning war points then that means are you are already getting stomped, so I don't see the difference. Whether the game rewards you 1,000 skill points or 5,000 skill points, if you weren't doing well in the game you're just as likely to quit.
Plus if new players can't earn war points properly then this is a balance issue that CCP needs to fix with proper tutorials, matchmaking, and overall power tweaks, not something they should sweep under the rug of consolation prizes. |
RoundEy3
Metal Mind Industries
300
|
Posted - 2013.08.08 17:03:00 -
[4] - Quote
Aero Yassavi wrote:Aran Abbas wrote:Every solution that involve rewarding warpoints more favours older and better players over newbies and poorer players. It increases the already huge gap and will destroy the game when no one stays because they get stomped constantly and can't earn warpoints If you are not earning war points then that means are you are already getting stomped, so I don't see the difference. Whether the game rewards you 1,000 skill points of 5,000 skill points, if you weren't doing well in the game you're just as likely to quit. Plus if new players can't earn war points properly then this is a balance issue that CCP needs to fix with proper tutorials, matchmaking, and overall power tweaks, not something they should sweep under the rug of consolation prizes.
Agree with this point. WP are the only scalable points system at hand that you gain ONLY by playing. Rewarding people for doing nothing at all is the source of mass afk. Seems like a straight forward concept. |
Aran Abbas
Goonfeet Top Men.
224
|
Posted - 2013.08.08 17:17:00 -
[5] - Quote
Aero Yassavi wrote:Aran Abbas wrote:Every solution that involve rewarding warpoints more favours older and better players over newbies and poorer players. It increases the already huge gap and will destroy the game when no one stays because they get stomped constantly and can't earn warpoints If you are not earning war points then that means are you are already getting stomped, so I don't see the difference. Whether the game rewards you 1,000 skill points or 5,000 skill points, if you weren't doing well in the game you're just as likely to quit. Plus if new players can't earn war points properly then this is a balance issue that CCP needs to fix with proper tutorials, matchmaking, and overall power tweaks, not something they should sweep under the rug of consolation prizes.
And what does your experience with CCP tell you with regards to them improving the lot of new players? 400 warpoints then kicked out the academy? They have no brains, you know this. At least now newbies are earning 3k sp compared to veteran 6k. Under your system they would be lucky to get half that. |
RoundEy3
Metal Mind Industries
301
|
Posted - 2013.08.08 17:23:00 -
[6] - Quote
How many noobs do you think abandon the game because it's overrun by afk farmers and think it plays like a joke. SP gained from battle are a minor concern there. |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
1111
|
Posted - 2013.08.08 17:23:00 -
[7] - Quote
Aran Abbas wrote: And what does your experience with CCP tell you with regards to them improving the lot of new players? 400 warpoints then kicked out the academy? They have no brains, you know this. At least now newbies are earning 3k sp compared to veteran 6k. Under your system they would be lucky to get half that.
So you're using "CCP is terrible at developing a New Player Experience" as your excuse to condone a system where AFKing is encouraged?
Yeah CCP may not have a clue what new players need, and a 400 war point battle academy is perfect proof, but that doesn't mean they should just give up on the NPE and say, "Well, at least you're here."
Also I thought the 168,000 passive skill points you earn a week was supposed to be there to help those who aren't as efficient in battle. |
Criteria Shipment
Baynaer Space Command The Ditanian Alliance
45
|
Posted - 2013.08.08 17:51:00 -
[8] - Quote
Aero Yassavi wrote:As a bit of a pre-statement, I am not in anyway condoning AFKers and saying CCP should take the blame for their behavior, but at the same time they are enabling it and their plan of action to remove it is off track.
Part 1: The problem Let's have a look at the current formula for how active skill points are rewarded,
(seconds in battle) x 5 + (war points earned) = Active Skill Points
Ok, fair enough. Now lets see just how much points you get from each part of that formula. For my example, let's take a typical Skirmish match that lasts roughly 15 minutes.
15 minutes x 60 seconds/minute x 5 skill points/second = 4,500 skill points
This means that if you wanted half your skill points to come from active participation, you'd have to score 4,500 war points. I don't know about you, but I have never done that. I'm usually scoring around 1,000 to 1,500 war points meaning I am getting 300% to 450% more war points simply from being there.
What kind of crazy system makes the consolation prize greater than the actual reward for doing something? Even with this supposed 2x week, the formula for active skill points has simply changed to,
(seconds in battle) x 5 + (war points earned) x 2 = Active Skill Points
This means that just to be on par with the points for simply being there, you have to score 2,250 war points (assuming a 15 minute match). Now that is more reasonable but is still ridiculous that after a great match like that your actions were only just as valuable as everyone else who was simply there. It is no wonder people AFK so much!
Part 2: How to fix it How does CCP plan to solve this problem? From what I've gathered in the IRC, apparently they plan to add some system where if you stay within your red zone for a certain amount of time, you will get kicked from the match. Now that is great, but its still not solving the core of the problem. People will still be motivated to find ways to AFK since the reward is so much higher. They will go to some remote area of the map and hide. Plus what about if our team gets red lined from a good pub stomping and can't leave the red zone not by choice but by force? And even then, it doesn't solve the other problem of people outside of the red zone but not trying to do anything useful because it'll cost them deaths/ISK and they won't be rewarded much from it, so for all practical purposes they might as well be AFK.
So my solution? Change the formula for active skill points so you get much more points for actually doing stuff than simply being there. Heck, I think it would be as simple as a complete reversal,
(war points earned) x 5 + (seconds in battle) = Active Skill Points
This change would actually go mostly unnoticed to the people who actively participate in the match. Using the example again of a 15 minute skirmish, there are 900 seconds in that match. That means if you score 900 war points in the match your rewarded skill points would actually be the same as they would be now, except for those people who simply hide and AFK instead of making 4,500 skill points they'd make 900 skill points, which isn't worth the effort meaning they would actually have to get up and do something.
Just my .02 ISK
If they stay idle for more than 2 minutes, they get kicked and they will lose the SP they earned during battle. Botta bing botta boom. Problemo solvado. |
Aran Abbas
Goonfeet Top Men.
224
|
Posted - 2013.08.08 17:54:00 -
[9] - Quote
RoundEy3 wrote:How many noobs do you think abandon the game because it's overrun by afk farmers and think it plays like a joke. SP gained from battle are a minor concern there.
I'm pretty sure that more newbies abandon the game because they get curbstomped by protobears constantly than abandon it because there's some afkers in the mcc. |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
1116
|
Posted - 2013.08.08 17:57:00 -
[10] - Quote
Aran Abbas wrote:RoundEy3 wrote:How many noobs do you think abandon the game because it's overrun by afk farmers and think it plays like a joke. SP gained from battle are a minor concern there. I'm pretty sure that more newbies abandon the game because they get curbstomped by protobears constantly than abandon it because there's some afkers in the mcc. Except the AFKers are part of why many matches are pub stomps. |
|
Aran Abbas
Goonfeet Top Men.
224
|
Posted - 2013.08.08 17:58:00 -
[11] - Quote
Aero Yassavi wrote:Aran Abbas wrote: And what does your experience with CCP tell you with regards to them improving the lot of new players? 400 warpoints then kicked out the academy? They have no brains, you know this. At least now newbies are earning 3k sp compared to veteran 6k. Under your system they would be lucky to get half that.
So you're using "CCP is terrible at developing a New Player Experience" as your excuse to condone a system where AFKing is encouraged? Yeah CCP may not have a clue what new players need, and a 400 war point battle academy is perfect proof, but that doesn't mean they should just give up on the NPE and say, "Well, at least you're here." Also I thought the 168,000 passive skill points you earn a week was supposed to be there to help those who aren't as efficient in battle.
I tell you what, once CCP develop a decent NPE and progression system, I'll get fully behind the end of in-game time-based sp gain.
And if everyone earns the 168k sp per week, it's not really a leg up for newbies, is it? |
Aran Abbas
Goonfeet Top Men.
224
|
Posted - 2013.08.08 17:59:00 -
[12] - Quote
Aero Yassavi wrote:Aran Abbas wrote:RoundEy3 wrote:How many noobs do you think abandon the game because it's overrun by afk farmers and think it plays like a joke. SP gained from battle are a minor concern there. I'm pretty sure that more newbies abandon the game because they get curbstomped by protobears constantly than abandon it because there's some afkers in the mcc. Except the AFKers are part of why many matches are pub stomps.
Law of averages, there'll be as many afkers on the other team. |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
1119
|
Posted - 2013.08.08 18:01:00 -
[13] - Quote
Aran Abbas wrote:Aero Yassavi wrote:Aran Abbas wrote:RoundEy3 wrote:How many noobs do you think abandon the game because it's overrun by afk farmers and think it plays like a joke. SP gained from battle are a minor concern there. I'm pretty sure that more newbies abandon the game because they get curbstomped by protobears constantly than abandon it because there's some afkers in the mcc. Except the AFKers are part of why many matches are pub stomps. Law of averages, there'll be as many afkers on the other team. I wish that was the case |
RoundEy3
Metal Mind Industries
303
|
Posted - 2013.08.08 18:06:00 -
[14] - Quote
Aran Abbas wrote:Aero Yassavi wrote:Aran Abbas wrote:RoundEy3 wrote:How many noobs do you think abandon the game because it's overrun by afk farmers and think it plays like a joke. SP gained from battle are a minor concern there. I'm pretty sure that more newbies abandon the game because they get curbstomped by protobears constantly than abandon it because there's some afkers in the mcc. Except the AFKers are part of why many matches are pub stomps. Law of averages, there'll be as many afkers on the other team.
That just proves the point. More AFK'ers. The point being it makes for a crappy game experience. It creates a feeling of futility when you're out there busting your hump to do what little a newberry can do, only to learn the afk bastards are earning nearly the same amount of reward as you for not even being there.
The new guys probably lose more isk too because they skill into new stuff, equip it, and use it. AFK'ers just bring full militia fits, they don't give a ****.
I don't get why you would defend afk'ing unless you partake in it frequently. |
Skihids
Bullet Cluster
1839
|
Posted - 2013.08.08 18:19:00 -
[15] - Quote
Were that there was a simple fix for AFK that wouldn't slow the beginner's progression to a crawl.
If only there was actually a reason to fight for a win instead of sit back and protect your ISK investment.
If you are concerned about a lack of motivation start with making victory meaningful.
|
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
1123
|
Posted - 2013.08.08 18:24:00 -
[16] - Quote
Skihids wrote:Were that there was a simple fix for AFK that wouldn't slow the beginner's progression to a crawl.
If only there was actually a reason to fight for a win instead of sit back and protect your ISK investment.
If you are concerned about a lack of motivation start with making victory meaningful.
While I don't believe this suggestion would bring beginner's progression to a crawl, especially if they stayed within a Battle Academy for a decent amount of time, I could also get behind making victories meaningful. And if we're to do that in Instant Battles where we can't really allow battles to affect anything outside of themselves, the only way I see that being done is through ISK. Currently there is a small bonus in ISK if you win, but it is so negligible most people don't notice. |
RoundEy3
Metal Mind Industries
305
|
Posted - 2013.08.08 18:39:00 -
[17] - Quote
For the discussion of how useful battle/active SP is to the majority of players I wish CCP could say what % of players actually cap out and how frequently. Also, what % of SP be it passive or active makes up the majority of most people's SP.
My guess is the majority of people don't ccme close to hitting the SP cap. I still think active SP should be totally reworked or removed while the game is still young.
I'm not one to resort to eve for all of DUST's answers, but eve's sp and attribute system should have been directly used in DUST. Apply attribute qualities to the skills and let the passive SP progression be based off of how well people can plan, allocate, and follow through on what they want to do.
I'm starting to feel like I'm asking for so many good ideas to happen none of them will.... |
broonfondle majikthies
P.O.N.A.G.S. D.E.F.I.A.N.C.E
131
|
Posted - 2013.08.08 18:51:00 -
[18] - Quote
Breakdown:
- Players need SP for time in a match - we want them to be active and not just sit there - We need the red line to help vs spawn campers
+only award SP if you leave the red line during the match, perhaps based on distance travelled. +award more SP or more opportunities to earn WP +move the red line back and introduce a 'Yellow line' for deployment and sniper positions |
Cosgar
ParagonX
4045
|
Posted - 2013.08.08 18:57:00 -
[19] - Quote
Just cut out the middle man and make SP gain 100% passive. That way AFKers don't have to play to gain their SP and won't clog up the queue. New players can gain an accelerated SP gain until they reach ~3,000,000 SP. |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
1126
|
Posted - 2013.08.08 19:00:00 -
[20] - Quote
Cosgar wrote:Just cut out the middle man and make SP gain 100% passive. That way AFKers don't have to play to gain their SP and won't clog up the queue. New players can gain an accelerated SP gain until they reach ~3,000,000 SP. I like this, except because of PSN accounts being free and Dust 514 being free you'd then be encouraging people to make as many Dust 514 characters as they can for whatever possible use later (selling accounts being one I'd bet CCP would be concerned with). Not that it isn't already happening, but it would happen more.
Regardless, it would be better than seeing AFKers every match. |
|
Logi Stician
The Vanguardians
99
|
Posted - 2013.08.08 19:05:00 -
[21] - Quote
Here's an idea:
If and when PVE is implemented in the game, AFKers will be "dropped" out of the PVP match after whatever critera are met (time, inactivity, IDK smarter people will figure that out) and dropped into a no passive SP earning PVE battle with AI enemies/drones and whatnot.
Thoughts? |
Mamertine Son
R.E.B.E.L.S
59
|
Posted - 2013.08.08 19:10:00 -
[22] - Quote
I afk'd once and got 120k iso and 5200 sp for doing nothing. It was a little awesome.
I don't do it, not for moral reasons, but because I actually like playing (shock ). |
Freg86
D3ath D3alers
9
|
Posted - 2013.08.08 19:22:00 -
[23] - Quote
CCP need to do like battlefield, if player stay 2-3 minutes AFK gets kicked from the server |
Planetside2PS4F2P
Osmon Surveillance Caldari State
8
|
Posted - 2013.08.09 23:10:00 -
[24] - Quote
Afk is a vital tactic in dust and everyone wants to fix it besides ccp
If afk was banned the population would NEVER hit 3k is that what you really want? 2500 dedicated kb/m evetards to play a lobby shooter with?
Kill afkers and you will kill dust |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
1140
|
Posted - 2013.08.09 23:14:00 -
[25] - Quote
Planetside2PS4F2P wrote: Afk is a vital tactic in dust and everyone wants to fix it besides ccp
If afk was banned the population would NEVER hit 3k is that what you really want? 2500 dedicated kb/m evetards to play a lobby shooter with?
Kill afkers and you will kill dust
Over-exaggerate much? |
|
|
|
Pages: 1 :: [one page] |