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Cass Caul
Namtar Elite Gallente Federation
36
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Posted - 2013.08.08 13:27:00 -
[1] - Quote
This is happening more and more. It used to be the norm on Manus Peak Skirmish pre-Uprising. We complained and complained, and you said you fixed it... And for a time, Uprising 1.0-1.2, it was. However, some recent change has once again made the rendering system worse. There are now dozens of places, once again, that a sniper can move to that gives them 100% cover yet lets them shoot at anything they see. You can see them, they're floating in mid-air or are just right there on a hill, but no matter how many shots you fire not a single 1 will hit.
Then again, there are problems rendering people past 100m. People phase into structures. Is this ever going to be fixed? |
calisk galern
BurgezzE.T.F
673
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Posted - 2013.08.08 13:31:00 -
[2] - Quote
been noticing this alot.
it started when players began having priority renders over the mesh, so now it's like you have xray vision.
you see users through walls, and mesh. if you understand that it can become an advantage but if you don't more times then not you'll just be wondering why you can't hit them. |
Tebu Gan
CrimeWave Syndicate
7
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Posted - 2013.08.08 13:42:00 -
[3] - Quote
Cass Caul wrote:This is happening more and more. It used to be the norm on Manus Peak Skirmish pre-Uprising. We complained and complained, and you said you fixed it... And for a time, Uprising 1.0-1.2, it was. However, some recent change has once again made the rendering system worse. There are now dozens of places, once again, that a sniper can move to that gives them 100% cover yet lets them shoot at anything they see. You can see them, they're floating in mid-air or are just right there on a hill, but no matter how many shots you fire not a single 1 will hit.
Then again, there are problems rendering people past 100m. People phase into structures. Is this ever going to be fixed?
I've noticed this in my tank, a few times i took shots at another tank, but every shot missed somehow, but I KNOW I should have been hitting him. I was on a slightly higher elevation, spots I like to rail snipe from, but every shot missed. Strange thing, the tanks could hit me! Been awfully buggy since that last patch. I've also had my ps3 freeze a few times at the end of matches, and I had 2500 wp in my last battle last night, but it freezes before the match is over, so I lose a tank. Really tired of losing my expensive toys to your cheap bugs CCP.
This has happened multiple times on multiple maps. |
BL4CKST4R
WarRavens League of Infamy
975
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Posted - 2013.08.08 14:16:00 -
[4] - Quote
Cass Caul wrote:This is happening more and more. It used to be the norm on Manus Peak Skirmish pre-Uprising. We complained and complained, and you said you fixed it... And for a time, Uprising 1.0-1.2, it was. However, some recent change has once again made the rendering system worse. There are now dozens of places, once again, that a sniper can move to that gives them 100% cover yet lets them shoot at anything they see. You can see them, they're floating in mid-air or are just right there on a hill, but no matter how many shots you fire not a single 1 will hit.
Then again, there are problems rendering people past 100m. People phase into structures. Is this ever going to be fixed?
As an infantry its hard to see the rendering issues, but as a sniper I see people disappearing off the screen, walls disappearing and textures merging and buildings looking crappy, sometimes I can see people through walls like literally their whole body through a wall. This stuff s sometimes happens at 100-300 meters and always 300-500 meters and at 500+ meters people are completely invisible. |
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