Iron Wolf Saber
Den of Swords
7029
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Posted - 2013.08.07 08:52:00 -
[1] - Quote
Hawkin P wrote:I just started playing eve a little bit about a month-ish a ago and when I started I had friend warn me, that there might a bit of a learning curve to fully understand EVE. He showed me this pic to demonstrate. http://farm4.staticflickr.com/3088/2335016192_6003c39c4c_z.jpg?zz=1CCP thinks the Eve model is going to work with Dust with FPS's. What they don't understand is that EVE is the only game like it out there. They have no competition. They could require everyone that played to have to sit on a carrot while singing the theme to My Little Pony and they would still have a large following. With FPS games you have alot, no Sorry ALOT! more Competition. So you keep your 5 year plan, and I'm hoping you finally get it right, in a year. But by then I will probably be playing Destiny.
BUWHAHAHAHAHA.
The closest Eve model of how we're teaching Dust 514 players is quite similar to the days before they put in a tutorial in Eve and that was about what? 8 years ago?
Anyways the current Eve model is something to get Dust 514 modeled after, to do this you need to do the following.
Step 1. Zone Off 12 Planets in High Sec: Label these as starting planets for mercenaries. Make sure the said planets are not SHARED with Eve Starter systems that would cause some confusion when one player asks which shield booster is best for him and gets answered aclinarity shield warden a module only Eve has atm or even worse get told to use a module that is shared between the two but the performance disparity is quite different. Then Zone off another 12 for holding NPC corps of people who quit player made ones so they won't clutter the starting planets. This also requires to physically move players up and about within new eden in terms of location instead of being in the 'ether'
Step 2. Create a new training facility area similar to merc quarters, create a neutral navigation Tutorial that would get a person familiar with Dust 514's controls of walking around in quarters, and both sides of the neocom and interacting with objects in this mode. This training facility would have other new players there and the default channel here is Dust Help which is joinable by outsiders. Create some NPC trainer agents on the facility. Each one will issue a variety of different tasks but each agent will be themed and each mission will be focused on the new idea brought in and give opportunity to use previous knowledge throughout the chain of missions that are in succession a bit more difficult. Each mission would have tutorial walk through to assist the soldier in completion the agent:
Finances and Training (Shopping, Wallet, Skill Tree, Certificates, Fitting, Assets Browsing, Restocking) These missions have no deployment.
Once completed the following unlocks your starting skill set and starting SP and Starting Isk as a reward and the following agents are then recommended to complete.
Battlefield Basics (Movement, Soldiering, Support, Sensors, Hacking, Cover, Respawning) Advanced Battlefield (Command, Orbital Support, Communications, Squad Management, Resistances/Effectiveness, Electronic Warfare) Weaponry (Quick run down on your own races classes of weapons) Ground Vehicle Operations. (Anti-Vehicle, LAV, MAV, HAV) Flight Operations (Anti-Air, Drop Ship, Fighter, Gunship)
Completion of every mission in the chain gives free copies of militia items related to the lesson so a Biotic would be given for passing the Movement Mission. Completing an entire chain gives the player a BPO starter fit or maybe the AURUM early access military grade item related to the training in significant quantity.
Once all these solo missions are completed the player gets a shiny ribbon, certificate and is shipped out to his NPC's corps station and start working for his NPC corp. NPC corps taxes profits made from fights but offers tax free selling of looted items. Leaving NPC corps for a player one may eliminate the Tax on profits but puts the taxes on sold items. Increasing faction warfare loyalty would reduce the selling tax.
From here the player is then thrown into his first matches, starting with ambush, By then matchmaking true skill system should be in place so that he will only be faced against other neophytes and will only face harder players as he gets better. As warppoints accumulates he then gains clearance gaining access for more 'mission types' based on current game types that would be ordered from Ambush to Domination to Skirmish, Faction Warfare, then Player Contracts for planetary conquest or faction warfare or even Corp v Corp.
All players will get a new item in the room a training holographic pod where he can 'field test guns before ever bringing them onto the field or wasting SP on them. Paper targets will be the norm as usual it is not a means to play against bots.
Corp Finder Tool is also added. Corp Advertiser Tool is added for corps. Squad Finder Tool is brought in as well. More Game types should be made.
Players skipping the 'academy' will still receive starting isk and SP and startfit BPOs but no other items or isk/SP.
That would be copying Eve more closely. |