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Delta Iddon
No Free Pass
58
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Posted - 2013.08.06 08:04:00 -
[1] - Quote
Delta 749 wrote:Logi Bro wrote:Delta 749 wrote:I dont know, it has the potential to be massively broken For instance lets say a amaar logi loads up on just armor reps and reactive plates what would his HP regen be like, it could be the cal logi all over again but even worse since certain weapons couldnt make a dent at all The Proto Amarr logi has 3 high slots if I remember correctly, and the complex reactive plates only add 2 hp/s, so it would only be 6 more than what it could currently obtain. I believe the complex reactive plates also only give 45 hp per module, so it would also only add 135 armor if you fit all three. Not really OP, but that's my personal analysis. Well theoretically with 3 reactive plates and 4 armor rep units and the 5 from the logi skill thats 31 hp a second without factoring in the 25% to armor rep modules That just seems kind of broken to me
The reactive plates dont get bonuses from the logi skill, so at the very max you are using up all three slots for an extra unbonused rep
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Delta Iddon
No Free Pass
58
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Posted - 2013.08.06 08:13:00 -
[2] - Quote
Delta 749 wrote:Logi Bro wrote:Delta 749 wrote:Logi Bro wrote:Delta 749 wrote:I dont know, it has the potential to be massively broken For instance lets say a amaar logi loads up on just armor reps and reactive plates what would his HP regen be like, it could be the cal logi all over again but even worse since certain weapons couldnt make a dent at all The Proto Amarr logi has 3 high slots if I remember correctly, and the complex reactive plates only add 2 hp/s, so it would only be 6 more than what it could currently obtain. I believe the complex reactive plates also only give 45 hp per module, so it would also only add 135 armor if you fit all three. Not really OP, but that's my personal analysis. Well theoretically with 3 reactive plates and 4 armor rep units and the 5 from the logi skill thats 31 hp a second without factoring in the 25% to armor rep modules That just seems kind of broken to me But Amarr Logi's already have those 4 low slots, with their racial bonus, and they aren't the new Calogi right now, and 6hp/s isn't going to change that. I know I just dont think people have realized that potential yet and right now that 6hp a second could be the difference between an ishukone smg damaging you a little bit or not at all
I think you'll find that Smg's do a little more than 41 dps |
Delta Iddon
No Free Pass
58
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Posted - 2013.08.06 08:24:00 -
[3] - Quote
Delta 749 wrote:You have any math to back that up Iddon? and Im guessing you mean that if every bullet connects
say 24 damage per bullet, smgs do +10% to armor which is just over 26 damage per bullet
1000 rpm = just over 16 rounds per second
Assuming only 25% of them hit, thats 104 damage per seond |
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