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1041. HAV revamp proposal - in General Discussions [original thread]
Ok i've finished with edititng, please note that i've not calculated everything, i'm more for feelings and personal experience, if you find something horribly wrong, just tell me why it's wrong for you, just like you did with shield recharge a cou...
- by shaman oga - at 2015.01.17 13:13:00
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1042. HAV revamp proposal - in General Discussions [original thread]
Breakin Stuff wrote: Shaman I appreciate the input but the only way any vehicle will be going from near dead to almost or completely repped in under 45 seconds will be with active reps and external rep assistance. The 20 seconds in hiding to f...
- by shaman oga - at 2015.01.17 12:45:00
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1043. HAV revamp proposal - in General Discussions [original thread]
I will start with shields: Shield Regen : old regen was too slow, if you didn't fit a shield booster, it was better to recall the tank and call a new one. I suggest to mimic infantry shield regen in %, with a penalty for the possibility to fit s...
- by shaman oga - at 2015.01.17 12:32:00
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1044. If Dust had a Horadric Cube... - in General Discussions [original thread]
Flaylock + HMG /thread
- by shaman oga - at 2015.01.16 23:34:00
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1045. @ Rattati- dead clone should terminate if you leave battle - in General Discussions [original thread]
five times wrote: btw SANDBOX, play how you want Thale sniper can tell the same, since the game does not deny for him the possibility to quit and not lose his fit.
- by shaman oga - at 2015.01.16 20:44:00
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1046. @ Rattati- dead clone should terminate if you leave battle - in General Discussions [original thread]
This is how you pass your time in Dust514: Call BPO LAV with probably BPO heavy (no risk)
Try to roadkill
Occasionally jump out with HMG
If there are tanks JLAV
You are the last player of dust who can talk about risks. Probably re...
- by shaman oga - at 2015.01.16 19:51:00
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1047. @ Rattati- dead clone should terminate if you leave battle - in General Discussions [original thread]
@OP You just go kamikaze mission on everything, you are the last who can pretend something.
- by shaman oga - at 2015.01.16 19:41:00
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1048. [VIDEO] RE at their best - in General Discussions [original thread]
Moar RE madness. https://www.youtube.com/watch?v=U8ZHvS8i4Nc
- by shaman oga - at 2015.01.16 18:43:00
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1049. [VIDEO] RE at their best - in General Discussions [original thread]
https://www.youtube.com/watch?v=X0N0_zVekOM
- by shaman oga - at 2015.01.16 18:34:00
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1050. How many strong boxes do you have. - in General Discussions [original thread]
Zaria Min Deir wrote: Regnier Feros wrote: Zaria Min Deir wrote: shaman oga wrote: 1200+ i guess they will be somehow useful when warbarge will be in game. O.o How, exactly, do you figure? You think you will be able to build a box fo...
- by shaman oga - at 2015.01.16 14:42:00
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1051. How many strong boxes do you have. - in General Discussions [original thread]
1200+ i guess they will be somehow useful when warbarge will be in game.
- by shaman oga - at 2015.01.16 13:52:00
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1052. Is fun directly related to slot number? - in General Discussions [original thread]
Ahkhomi Cypher wrote: shaman oga wrote: Ahkhomi Cypher wrote: Ive had my Logi MK.0 punched to death by a std minja. The fun levels in that exchange were not comparable. What is the problem? It's not forbidden to kill proto with std ge...
- by shaman oga - at 2015.01.16 13:41:00
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1053. Cant make an Amarr comando work..... - in General Discussions [original thread]
Imo current commando are not there for fun, they are there for work. This mean they have 1 specific job, which is generally AV and is generally perfomed by camping somewhere, where there is lack of enemies or few chances to be against more than 1 ...
- by shaman oga - at 2015.01.16 11:58:00
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1054. Is fun directly related to slot number? - in General Discussions [original thread]
Ahkhomi Cypher wrote: Ive had my Logi MK.0 punched to death by a std minja. The fun levels in that exchange were not comparable. What is the problem? It's not forbidden to kill proto with std gear.
- by shaman oga - at 2015.01.16 11:33:00
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1055. Is fun directly related to slot number? - in General Discussions [original thread]
Joseph Ridgeson wrote: There is an innate problem with this: the number of slots leads to the amount of power you are going to get. It could end up being "I am having more fun with this because it is more powerful!" rather than "look at all my...
- by shaman oga - at 2015.01.16 11:30:00
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1056. Is fun directly related to slot number? - in General Discussions [original thread]
If basic stats are not so good my answer is yes. If stats are balanced you can have fun even with a lack of slots. Almost all suits are fun to play except most of commando suits and cal/gal logi adv and std. The only vehicles with enough slot to ...
- by shaman oga - at 2015.01.16 10:56:00
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1057. Glitch, lag or am I Jedi? - in General Discussions [original thread]
In a parallel universe you died instead of the scout Parallel universes confirmed!
- by shaman oga - at 2015.01.16 10:49:00
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1058. [Draw your Logi and Commando] Oga's Design Contest - in General Discussions [original thread]
Up
- by shaman oga - at 2015.01.16 10:23:00
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1059. [Draw your Logi and Commando] Oga's Design Contest - in General Discussions [original thread]
Adding 10 more million to the pool, thanks to Victor.
- by shaman oga - at 2015.01.15 20:59:00
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1060. 100mil ISK giveaway to first 10 posts. - in General Discussions [original thread]
k Will add to some contest pool.
- by shaman oga - at 2015.01.15 20:40:00
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