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3081. Question for CCP - in General Discussions [original thread]
Why do MD have a greater AoE than missiles? Why do forgeguns do more damage than a rail? Don't worry about a thing, Cause every little thing gonna be all right.
- by shaman oga - at 2013.09.04 16:21:00
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3082. AR/ScR > MD - in General Discussions [original thread]
I have to say that i have seen a lot less MD in this days after 1.4 and few more laser rifles, i'm quite happy about that.
- by shaman oga - at 2013.09.04 16:17:00
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3083. Sticky:Uprising 1.4 Feedback thread - in General Discussions [original thread]
I forgot to mention that have the abilities directly over the items in the market was very useful, i would like to see them again.
- by shaman oga - at 2013.09.04 16:07:00
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3084. Has anyone noticed... - in General Discussions [original thread]
They need to HTFU, if someone is not that good in shooting now have the opportunity to have fun and get some kills. If they are that good why don't they aim at the head? Problem solved
- by shaman oga - at 2013.09.04 07:50:00
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3085. Sticky:Uprising 1.4 Feedback thread - in General Discussions [original thread]
Hi, my suggestion are: Give us an option to change DS camera
Give points for scanning enemies (reward for killing scanned enemies)
Apart from matchmaking that will be fixed, i like the rest (especially the new map with the big bridge)
- by shaman oga - at 2013.09.04 07:43:00
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3086. Scotty is angry - in General Discussions [original thread]
- by shaman oga - at 2013.09.03 13:07:00
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3087. Wrestling a Tank - in General Discussions [original thread]
Nuke the whales!!!
- by shaman oga - at 2013.09.03 10:04:00
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3088. Please be quiet for a minute to remember our fallen - in General Discussions [original thread]
Do you really believe in what you have just said?
- by shaman oga - at 2013.09.03 10:02:00
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3089. Help me with tank - in General Discussions [original thread]
True Adamance wrote: Mejt wrote: Hello. Need some help with my tank. Actually i have Madrugar with 6,7k armor and 3 light armor reps and sac neutron blaster. And now im getting sp for fuel boost to fast hide. Are these modules good or what s...
- by shaman oga - at 2013.09.02 16:27:00
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3090. How to counter GTA5 launch? - in General Discussions [original thread]
Release all weapons, all suits, PVE. But they still can't win.... GTA V will be the holy grail of this console generation, nobody can win against it.
- by shaman oga - at 2013.09.02 13:10:00
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3091. Modules position high/low imbalance - in General Discussions [original thread]
Delta 749 wrote: My suggestion, dual tank and stop crying That's not a matter of cry or not, this is a restriction that had a sense in a previous build where we had 4 dropsuit types. All Ewar modules should be on high slots for the logical co...
- by shaman oga - at 2013.09.02 12:35:00
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3092. Video: 4 Orbital Ambush Match Featuring Naka "The Wizard" - in General Discussions [original thread]
AV All or nothing, lucky match almost without AVers. Those match are great to play with a DS, both logi and assault DS.
- by shaman oga - at 2013.09.01 22:38:00
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3093. Modules position high/low imbalance - in General Discussions [original thread]
All the modules that regard scanning precision, profile dampening and range amplifiers should be high slot modules, so armor tankers will gain full advantage of those modules without sacrificing HP and reparation. All things that shield tanker can...
- by shaman oga - at 2013.09.01 22:30:00
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3094. Modules position high/low imbalance - in General Discussions [original thread]
My suggestion is: Armor tankers should be able to fit on highs: damage mods and dropsuit electronics skil tree modules. This make sense because armor tankers will take advantage of lower profile signature that armor tanking SHOULD provide. Shield...
- by shaman oga - at 2013.09.01 19:42:00
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3095. The Most ULTIMATE Petition; Ever - in General Discussions [original thread]
Signed, especially for the tram system.
- by shaman oga - at 2013.09.01 19:28:00
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3096. Modules position high/low imbalance - in General Discussions [original thread]
Why all interesting modules are in low slot? Except the damage mods all the other interesting modules are for low power slots, put there to favor the calcari. Few examples: Hacking module Calcari can use them without sacrifice too much shields K...
- by shaman oga - at 2013.09.01 19:25:00
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3097. About tank turning - in General Discussions [original thread]
I've more problems in not having a rear view, when you have to maneuver in narrow spaces or near buildings you must turn your turret, if you haven't enough space to turn it's easy that you overturn your tank. Because the turret engine+the static s...
- by shaman oga - at 2013.09.01 18:57:00
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3098. post here if your a dropship pilot - in General Discussions [original thread]
I play all kind of vehicles with my alt, when AV is not too oppressive i prefer flying than anything else.
- by shaman oga - at 2013.09.01 11:23:00
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3099. The MD will not be nerfed no matter how much you complain - in General Discussions [original thread]
They told they will look how armor and matchmaking changes will affect the gameplay before make any change to the MD, everything it's possible.
- by shaman oga - at 2013.09.01 11:17:00
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3100. ccp regarding the caladari bootcamp event... - in General Discussions [original thread]
We have time till september 4, maybe tomorrow they will say something in the event thread. For a better event they should raise the weekly cap on wednesday and give NxSP only on the weekend if they want more players in the weekend.
- by shaman oga - at 2013.09.01 11:08:00
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