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        | 21. Rooftops and vertical design - in Skirmish Gamemode [original thread] In the description of drop uplinks it's written that it's an extremely dolorous process so they can't be used to warp unless you commit suicide.
 - by shaman oga - at 2013.06.18 09:26:00
 
 
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        | 22. Rooftops and vertical design - in Skirmish Gamemode [original thread] This  can help, it's not beautiful to see but it's better than a ladder. Also, some buildings are not so high, they should have a  stairway inside
 - by shaman oga - at 2013.06.17 09:41:00
 
 
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        | 23. Rooftops and vertical design - in Skirmish Gamemode [original thread] Thank you.
 - by shaman oga - at 2013.06.16 07:10:00
 
 
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        | 24. Rooftops and vertical design - in Skirmish Gamemode [original thread] I'm talking about the the one in Line Harvest especially.     There is no way to go there, only with a DS.
   We have no mortar like weapon to prevent roof abusing.
   We can't destroy the enviroments.
   I love the vertical design, it change our ...
 - by shaman oga - at 2013.06.15 10:18:00
 
 
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        | 25. Sticky:Line Harvest Skirmish Feedback - in Skirmish Gamemode [original thread] E5, F6, H6/7, E10/11,G/1011,I11.  Rooftops should not be walkable, is too easy for a swarm launcher user to become unreachable. Or Add elevators Or Let us destroy the towers.
 - by shaman oga - at 2013.06.15 10:03:00
 
 
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        | 26. Sticky:Spine Crescent Skirmish Feedback - in Skirmish Gamemode [original thread] I can't remember if it was exactly this map, i'm sure the buildings with the letters B and C were the same. So i managed to throw a drop uplink, in F6, under letter C, and then me and someone else spawned inside a building.  photo
 - by shaman oga - at 2013.06.09 11:05:00
 
 
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        | 27. Sticky:Manus Peak Skirmish Feedback - in Skirmish Gamemode [original thread] In the Bravo area, when the buildings are different from the image, i'm always stuck in little ramps
 - by shaman oga - at 2013.05.24 10:46:00
 
 
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