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21. [Suggestion] Add active modules - Cat Merc's Archive of threads #1 - in Feedback/Requests [original thread]
We should expand the augmentation slot and get actual boosters; they're in Eve already and who doesn't want to see a PCP-fueled heavy on the field? Basically the boosters help with their combat, so it'd fit perfectly.
- by Zero Notion - at 2013.11.08 18:20:00
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22. [Feedback] - in Feedback/Requests [original thread]
Heck, my gun pulsing a steady, deep red would be a lot nicer, too. Like, an obvious pulsing that would conceal the flare of the gun as you're firing it. Get some synesthesa -esque design in here!
- by Zero Notion - at 2013.11.08 17:39:00
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23. [Feedback] - in Feedback/Requests [original thread]
We can totally have both if you like it. Personally, I find the ammo wheel to be too large. I don't need all of that taking up much screen. Same goes for health and shields. It needs to be more sleek, more refined, slightly smaller. The current wh...
- by Zero Notion - at 2013.11.08 17:37:00
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24. [Request/Feedback] Make Active Scanners Active - in Feedback/Requests [original thread]
Id rather see it as an equipment piece; drop it, it scans and alerts the dude who dropped it and his squad, if any. It'd act as a nice early warning system.
- by Zero Notion - at 2013.11.08 16:55:00
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25. [Feedback] - in Feedback/Requests [original thread]
I mean, it's cluttering my attention up!
- by Zero Notion - at 2013.11.08 15:15:00
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26. [Feedback] - in Feedback/Requests [original thread]
Can we get rid of the heat bars for LR, ScR and replace it with a non-annoying tone that warns you're approaching the danger zone? It would offer a more fluid interface to an already cluttered and spastic HUD.
- by Zero Notion - at 2013.11.08 14:47:00
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27. AI killing players - in Feedback/Requests [original thread]
Clone Merc 'Zombies' - basically Sleeper hacked merc corpses, nothing like fighting 'yourself'. :P
- by Zero Notion - at 2013.09.15 11:01:00
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28. 2x bonus is hardly faster - in Feedback/Requests [original thread]
RA Drahcir wrote: they didn't want you to get SP at twice the rate, they want you to play twice as much. More opportunity to die in AUR gear. Why are you buying AUR gear?
- by Zero Notion - at 2013.08.08 15:53:00
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29. (Suggestion/Crosspost from General Discussion) Designing Mechanics Within Two Games - in Feedback/Requests [original thread]
I'd argue that it is more than a non-issue; any design issue for any game is an issue. The more time spent hard coding, tweaking and re-designing weaponry/mechanics to support two different game modes takes more time away from other mechanics that...
- by Zero Notion - at 2013.08.08 14:43:00
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30. (Suggestion/Crosspost from General Discussion) Designing Mechanics Within Two Games - in Feedback/Requests [original thread]
So, I think I'm seeing a potential issue arising because of the two game modes that we currently have and the weapons we employ. Planetary Conquest where friendly fire is possible and the general pub matches where there is no friendly fire. What...
- by Zero Notion - at 2013.08.08 14:24:00
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