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1. New battles: Local contracts - in Feedback/Requests [original thread]
We currently have Public Contracts in hisec space, Factional Contracts in FW and Corp Contracts in Molden Heath lowsec space. I envision a new kind of contracts, Local Contracts. So, for this to happen i would expect two things to be added to D...
- by Yagihige - at 2014.03.30 19:24:00
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2. Capsuleers on FW chat - in Feedback/Requests [original thread]
This is a very minimal suggestion but it would make a lot of sense. Capsuleers should appear on top of the FW Team battle chat. It's a little bit awkward to try to find if a pilot is connected.
- by Yagihige - at 2014.02.10 00:02:00
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3. Reworking the Active Scanner - in Feedback/Requests [original thread]
I mostly agree except the part about the scanner user being marked part. In my opinion, a scanner user could indeed be marked but only for player to whom the scan failed to detect. This would make using dampeners more rewarding. As for people jus...
- by Yagihige - at 2013.12.20 14:12:00
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4. EVE pilots and FW battles - in Feedback/Requests [original thread]
One thing i've noticed a few EVE pilots have said about the new orbital strike system was the question of how they could find which planets battles were going on. To this they're told they have to interact with Dust mercs to know. So i thought th...
- by Yagihige - at 2013.12.15 00:49:00
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5. [FEEDBACK] [Video] Friendly Fire TK griefing - in Feedback/Requests [original thread]
I thought of a possible solution for this. There are ways you get killed that you can't be revived from. So, make it so that being killed in a given period of time after a revive becomes a permanent death.
- by Yagihige - at 2013.12.12 15:28:00
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6. DUST vs EVE gamemode - in Feedback/Requests [original thread]
(continued) EVE pilots could attack with any ship, even a Titan. If with a smaller, weaker ship they'd have to be careful, with a Titan they could be sure that only by sheer inaction they'd lose it even though the DUST troops could withstand the ...
- by Yagihige - at 2013.11.15 16:17:00
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7. DUST vs EVE gamemode - in Feedback/Requests [original thread]
I just had this thought that there could be a gamemode where Dust players wouldn't fight each others but against EVE pilots. Now, the immediate reaction to this would be "Well then, what do we do if we don't have anyone to fight on the ground?". U...
- by Yagihige - at 2013.11.15 16:14:00
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8. [Request] Ion Flux Orbital Type - in Feedback/Requests [original thread]
Talos Vagheitan wrote: Yagihige wrote: This kind of orbital strike would probably be more favorable if the effect on shields meant it also didn't let the shields regenerate for a couple minutes and even affect the targets upon respawn, i.e. ...
- by Yagihige - at 2013.11.03 20:13:00
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9. [Request] Ion Flux Orbital Type - in Feedback/Requests [original thread]
This kind of orbital strike would probably be more favorable if the effect on shields meant it also didn't let the shields regenerate for a couple minutes and even affect the targets upon respawn, i.e. if you get hit by it and die during that peri...
- by Yagihige - at 2013.11.03 19:00:00
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10. Achievments - in Feedback/Requests [original thread]
Medals and badges in the vein of Warhawk would be superb. I want some Gold Badges for my first places.
- by Yagihige - at 2013.11.03 18:53:00
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11. [Feedback] The problem with defend orders - in Feedback/Requests [original thread]
I agree with the solution, it would only make sense because it would finally make the order be about defending the player, which doesn't happen at all in the current state. Btw, i would add that the orders placed on installations/objectives shoul...
- by Yagihige - at 2013.11.03 18:51:00
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12. [Proposal] Battle Contract Levels - in Feedback/Requests [original thread]
Rei Shepard wrote: I like the system, but in EVE missions is against NPC's they don't need to log on In dust if you going put everyone in Mission levels, chances are there's not enough people online to fill each tiered match. Just wait till ...
- by Yagihige - at 2013.02.22 16:20:00
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13. 1, 2, 3, 4... [yet another "please balance" thread] - in Feedback/Requests [original thread]
The Real Drazar wrote: Tanks are not that scary when your packing a proto forge around. Then the issue is with lack of compartmentalization with the matchmaking system. Maybe it's time for battles to have difficulty layers or levels and adju...
- by Yagihige - at 2013.02.14 17:53:00
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14. 1, 2, 3, 4... [yet another "please balance" thread] - in Feedback/Requests [original thread]
Are vehicle limits separate or not? I know there's one, i've been unable to call in vehicles because of that in a game already but it would make sense if these limits were separated. If so, i'd say that a limit of 2 tanks per team at each time wo...
- by Yagihige - at 2013.02.14 17:32:00
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15. vehicle controls - tanks in particular - in Feedback/Requests [original thread]
Are you sure you're not just talking about armor tanks? I have a hard time believing anyone would feel shield tanks are clunky. I zip past the scenery in a Sica.
- by Yagihige - at 2013.02.13 17:39:00
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16. The new ar sound is horrible - in Feedback/Requests [original thread]
DaddyKillsEmAll wrote: droidb0ne wrote: i dont wanna get used to it also there is a really big sound bug That consists of...?
- by Yagihige - at 2013.01.30 14:02:00
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17. Dust 514 choice of 3-person view - in Feedback/Requests [original thread]
Drive a vehicle.
- by Yagihige - at 2013.01.27 19:51:00
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18. "accept revive" - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: To those who to just use circle (for suicide), there are situations in which you want to be revived, but not at the exact moment someone gets to you, and all you need is a few seconds to wait until an enemy walks aw...
- by Yagihige - at 2013.01.06 14:31:00
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19. "accept revive" - in Feedback/Requests [original thread]
Circle. Use it. If you don't want to be revived you wont be.
- by Yagihige - at 2013.01.06 12:59:00
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20. Nanite Injectors AKA Medkits, and how they should work. 2.0 - in Feedback/Requests [original thread]
Last build i'd agree it was hard to know exactly where to stab the needle but in this build it's quite easy.
- by Yagihige - at 2013.01.02 11:22:00
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