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21. Here we go. - in Feedback/Requests [original thread]
Militia forge gun needs to vanish. We have swarm launchers that are even more effective then they were previously. They track better, and curve better, thats all that was needed for a base AV fit. By thowing out a militia forge gun tanks have bec...
- by Tzaar Bomba - at 2012.12.19 06:17:00
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22. Railgun idea. - in Feedback/Requests [original thread]
As of late i have been having difficulty destroying other tanks. Reason being because they stick at the top of a hill and retreat immediately when attacked at all. Its irritating, and cowardly. I want this ended so ive got an idea. Railguns shoul...
- by Tzaar Bomba - at 2012.12.19 05:31:00
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23. Make AR's Less like CoD and More like BF3. - in Feedback/Requests [original thread]
There does not need to be any kind of flight time for bullets. There is a health system that has varying health for each player. Flight time would merely add to inaccuracy and cause issues.
- by Tzaar Bomba - at 2012.12.05 09:31:00
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24. Hack equipment - in Feedback/Requests [original thread]
I dont know if this has been thrown out there but i would love to hack enemy equipment. As opposed to waisting my resources shootig it or throwing a grenade i would love to hack a drop uplink or ammo supply. Even remote explosives just so they wou...
- by Tzaar Bomba - at 2012.11.21 22:26:00
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25. Vehicle module Idea - in Feedback/Requests [original thread]
See he gets it, put it on a cheap custom lav. Most people just leave them anyway and it might give you a kill.
- by Tzaar Bomba - at 2012.11.21 19:35:00
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26. Vehicle module Idea - in Feedback/Requests [original thread]
Okay so lets say for some odd reason you decide you dont want to be in a vehicle anymore, but you also dont want it being hacked by the enemy team. Nor do you want some blueberry piloting your vehicle that you've put all that isk into. So i propos...
- by Tzaar Bomba - at 2012.11.21 17:53:00
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