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241. Imperfect, Zitro, getgood, and QQ. BRING IT KITTENS! - in General Discussions [original thread]
SoTa PoP wrote: TheBLAZZED wrote: Go.... You learn fast. Noooo I didn't cut and paste the title directly from your other post.... why do you ask?
- by TheBLAZZED - at 2013.01.22 01:52:00
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242. Imperfect, Zitro, getgood, and QQ. BRING IT KITTENS! - in General Discussions [original thread]
Go....
- by TheBLAZZED - at 2013.01.22 01:47:00
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243. This severely needs a nerf! - in General Discussions [original thread]
SoTa PoP wrote: TheBLAZZED wrote: Icy Tiger wrote: FFS we've got tons of these threads. Come up with something original. Way to comment and keep it at the top of the list. I don't spend too much time in general and when I did it seems ...
- by TheBLAZZED - at 2013.01.22 01:37:00
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244. This severely needs a nerf! - in General Discussions [original thread]
Icy Tiger wrote: FFS we've got tons of these threads. Come up with something original. Way to comment and keep it at the top of the list. I don't spend too much time in general and when I did it seems like everybody was crying about one thin...
- by TheBLAZZED - at 2013.01.22 01:32:00
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245. This severely needs a nerf! - in General Discussions [original thread]
I personally believe every gun in the game should be nerfed to the point that is it in capable of delivering in any amount of damage. That way we all can run around like colorblind blueberries. Seriously, Adapt and devastate.
- by TheBLAZZED - at 2013.01.22 01:05:00
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246. SI vs WTF round 2 - in The War Room [original thread]
GM Hercules wrote: Moved from General Discussion. looks like it's still in the war room to me.... hmmm.... I must be missing somthing.
- by TheBLAZZED - at 2013.01.20 23:51:00
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247. VENGEANCE FOR HIRE now recruiting - in Corporation Recruitment [original thread]
Due to the recent rush of applicants we have decided to be more selective with our recruiting processGǪ Here is a list of our new requirements; 1)You must be able to kill a tank with a scrambler pistol 2)You must be 9ft tall 3)You must be able...
- by TheBLAZZED - at 2013.01.20 21:54:00
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248. Bilderberg Group - in Corporation Recruitment [original thread]
Betty-White Chipped You wrote: Hey all Bilderberg Group is recruiting solid team players with microphones and knowledge of the game. just started a corp of my own to see how it goes im pretty laid back and a good leader so no worries about you...
- by TheBLAZZED - at 2013.01.20 20:03:00
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249. FpsLegend is a joke - in The War Room [original thread]
GIZMO2606 wrote: Lol silly MAG drama. +1
- by TheBLAZZED - at 2013.01.20 02:44:00
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250. Challenge to the Impotents - in The War Room [original thread]
can I join and watch? I want to be the "kill cam" im willing to bet id get some great shots...
- by TheBLAZZED - at 2013.01.20 02:39:00
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251. Does aiming affect shotgun accuracy/damage/spread? - in Rookie Training Grounds [original thread]
Arramakaian Eka wrote: See subject. edit: in case it's not clear: by aiming I mean holding down L1, as opposed to not. it does reduce the spread. and easy test is to shoot a wall a few times both ways... (what i did)
- by TheBLAZZED - at 2013.01.20 01:32:00
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252. VENGEANCE FOR HIRE now recruiting - in Corporation Recruitment [original thread]
Maybe I should clarify as to what we are looking for.... We would rather have a cool newb join our ranks than a talented d-bag. Now, if we get a member that is cool and talented, that's what we in the industry call a "hat trick". Skills can be de...
- by TheBLAZZED - at 2013.01.18 23:51:00
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253. VENGEANCE FOR HIRE now recruiting - in Corporation Recruitment [original thread]
In possession of a strong, independent spirit? Have trouble taking orders from strangers or working towards goals you had no say in creating? You sir/madam, are not a soldier. You are a merc. At Vengence for Hire , we chart our own destiny...
- by TheBLAZZED - at 2013.01.15 07:14:00
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254. My solution to the SP problem - in Feedback/Requests [original thread]
Skihids wrote: TheBLAZZED wrote: Skihids wrote: TheBLAZZED wrote: First off, thank you so much for providing your input. I don't think we would run out of skills any faster than we are currently if we kept the expanding cap to be abo...
- by TheBLAZZED - at 2013.01.15 00:42:00
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255. My solution to the SP problem - in Feedback/Requests [original thread]
Skihids wrote: TheBLAZZED wrote: First off, thank you so much for providing your input. I don't think we would run out of skills any faster than we are currently if we kept the expanding cap to be about the same as what it would be if a pl...
- by TheBLAZZED - at 2013.01.14 23:12:00
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256. My solution to the SP problem - in Feedback/Requests [original thread]
First off, thank you so much for providing your input. I don't think we would run out of skills any faster than we are currently if we kept the expanding cap to be about the same as what it would be if a player played every day and hit their res...
- by TheBLAZZED - at 2013.01.14 20:54:00
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257. [Feedback/Request] Revivial System Improvement - in Feedback/Requests [original thread]
awesome idea
- by TheBLAZZED - at 2013.01.13 23:39:00
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258. THOUGHTS ON SKILL POINT CAPS!!! - in Feedback/Requests [original thread]
my idea let me know what you think. maybe it has been thought of before but i still think it solves most of the sp problems.
- by TheBLAZZED - at 2013.01.13 23:38:00
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259. Why Sp Caps Will and WIllnot (Multiple Mixed in suggestions and feedbacks) - in Feedback/Requests [original thread]
I like a sp cap because some of us have jobs and cannot play 24/7GǪ I just think the way they do it needs to be changed
- by TheBLAZZED - at 2013.01.13 20:31:00
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260. My solution to the SP problem - in Feedback/Requests [original thread]
First, letGÇÖs look at the current problems with the new sp system and the old system. The new system is unfair to the player that is not able to grind every day. I understand the new system offers the same potential sp as the old system however;...
- by TheBLAZZED - at 2013.01.13 20:27:00
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