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21. Geez. - in The Council's Chamber [original thread]
are you a tard or trolling? you had two threads with the same body. only difference was the subject line.
- by TEXA5 HiTM4N - at 2014.02.10 03:30:00
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22. Damage Mods: Opinons from Candidates - in The Council's Chamber [original thread]
Piercing Serenity wrote: How should damage mods scale? (Numbers need not be exact - approximations are fine)
What should the highest possible bonus obtainable by damage mods be? (Answer this question relative to current damage)
...
- by TEXA5 HiTM4N - at 2014.02.09 19:48:00
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23. Potential CPMs - in The Council's Chamber [original thread]
I don't know much about what he is doing or about him, but it looks like straight up extortion from my point of view. I applaud him. He is creative and what he is doing makes for a more interesting universe. what kain is doing is not exploiting...
- by TEXA5 HiTM4N - at 2014.02.08 19:08:00
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24. Aim Assist: Opinions from Candidates - in The Council's Chamber [original thread]
let me tell you about the bull crap known as Aim assist in this game. Aim assist can turn a bad player into a decent one, it can also turn a bad player using FOTM into an above average player. this has been proven to me many times when i go team...
- by TEXA5 HiTM4N - at 2014.02.03 16:53:00
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25. me for CPM - in The Council's Chamber [original thread]
be high jacking my thread. thats a whoopin. as for the topic. i would not mind there being no timers if the playerbase was a lot bigger. sure 3000 might seem a lot but if you take into account of how many of them are new players it doesn't add u...
- by TEXA5 HiTM4N - at 2014.02.01 02:45:00
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26. me for CPM - in The Council's Chamber [original thread]
Soraya Xel wrote: TechMechMeds: 1. You don't want to disable people's ability to play whatever matches they want to. Permanently or semi-permanently limiting players choices is rarely a great idea. 2. Without timers, almost all fights would b...
- by TEXA5 HiTM4N - at 2014.01.31 20:58:00
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27. me for CPM - in The Council's Chamber [original thread]
Killar-12 wrote: TEXA5 HiTM4N wrote: Let me share my thoughts on how i would like to see PC. before you read I do want corp battles back. I would like to see place where numbers and allies would really matter. Now none of this would matter...
- by TEXA5 HiTM4N - at 2014.01.31 20:51:00
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28. me for CPM - in The Council's Chamber [original thread]
Let me share my thoughts on how i would like to see PC. before you read I do want corp battles back. I would like to see place where numbers and allies would really matter. Now none of this would matter until we have to actually buy our own MCCs...
- by TEXA5 HiTM4N - at 2014.01.31 16:42:00
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29. me for CPM - in The Council's Chamber [original thread]
alright edited my post
- by TEXA5 HiTM4N - at 2014.01.26 21:24:00
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30. me for CPM - in The Council's Chamber [original thread]
TechMechMeds wrote: I saw you during beta I know that much. about a year and 1-2 months.
- by TEXA5 HiTM4N - at 2014.01.14 22:17:00
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31. me for CPM - in The Council's Chamber [original thread]
little bit of both. just my way of venting.
- by TEXA5 HiTM4N - at 2014.01.11 17:24:00
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32. me for CPM - in The Council's Chamber [original thread]
Arkena Wyrnspire wrote: If you seriously want to get onto CPM1, I would recommend working on this a bit. I am sure i am what CCP needs. you hold their hand and they **** things up.
- by TEXA5 HiTM4N - at 2014.01.11 02:17:00
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33. me for CPM - in The Council's Chamber [original thread]
i am pretty sure CCP wouldn't want a guy constantly berating them at every little chat they have with the CPM1. even though it is exactly what they need. everything else has been tried and failed. we have tried holding petitions and those can turn...
- by TEXA5 HiTM4N - at 2014.01.10 18:05:00
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34. me for CPM - in The Council's Chamber [original thread]
You do have a point, losing a ship due to dust players would be pretty lame. battles on POSes make much more sense. my main thing i want to see in this game are bigger ground battles and PVE. unfortunately we probably won't see huge battles until...
- by TEXA5 HiTM4N - at 2014.01.09 04:31:00
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35. me for CPM - in The Council's Chamber [original thread]
Killar-12 wrote: A few questions though In what ways would you wish to see the Connection between capsuleers and infantry expanded? How high on your list of priorities is having dust able to perform a constant framrate of say 20 FPS? Would ...
- by TEXA5 HiTM4N - at 2014.01.07 13:18:00
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36. me for CPM - in The Council's Chamber [original thread]
we need someone on the CPM that will let CCP know when they are being full blown ********. I will be that someone. scenario: CCP: "hey lets makes tanks cost less than proto suits" me: "thats fuckin ********" CCP: ok we'll price them better" or ...
- by TEXA5 HiTM4N - at 2014.01.07 04:24:00
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37. Calling for the removal of the weapons team. - in The Council's Chamber [original thread]
Nova Knife wrote: :P Personally, I don't want more staff on team Kong, I just want to see a lot of team Kong's responsibilities given their own teams :P Kong has way to much stuff on their shoulder, and while they've done some really cool stuf...
- by TEXA5 HiTM4N - at 2013.12.17 04:02:00
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38. Calling for the removal of the weapons team. - in The Council's Chamber [original thread]
i will change the title accordingly.
- by TEXA5 HiTM4N - at 2013.12.16 20:24:00
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39. Calling for the removal of the weapons team. - in The Council's Chamber [original thread]
jenza aranda wrote: CPM has no say on who CCP hires or fires. I know. but you can yell at them right?
- by TEXA5 HiTM4N - at 2013.12.15 22:11:00
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40. Calling for the removal of the weapons team. - in The Council's Chamber [original thread]
now that the patch is out and it is clear CCP does not test these weapons out. bravo on the combat rifle. that thing is balanced.
- by TEXA5 HiTM4N - at 2013.12.13 23:40:00
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