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1541. Where are the active dampeners? - in General Discussions [original thread]
Rynoceros wrote: I would like something like Deployable Interference Not something to dampen your signal, but something that would throw out misleading information over a certain area. A 40m bubble that would show enemies that aren't actually ...
- by Son-Of A-Gun - at 2013.12.01 01:22:00
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1542. Where are the active dampeners? - in General Discussions [original thread]
Vulpes Dolosus wrote: DeadlyAztec11 wrote: Son-Of A-Gun wrote: Sgt Kirk wrote: Vulpes Dolosus wrote: Here's an idea, HTFU and level dampening. somethings up this guy's ass. Anh, I probably told him to HTFU one time when he was...
- by Son-Of A-Gun - at 2013.12.01 01:14:00
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1543. Where are the active dampeners? - in General Discussions [original thread]
DeadlyAztec11 wrote: Son-Of A-Gun wrote: Sgt Kirk wrote: Vulpes Dolosus wrote: Here's an idea, HTFU and level dampening. somethings up this guy's ass. Anh, I probably told him to HTFU one time when he was QQing. I do that a lot y...
- by Son-Of A-Gun - at 2013.12.01 00:58:00
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1544. Where are the active dampeners? - in General Discussions [original thread]
Sgt Kirk wrote: Vulpes Dolosus wrote: Here's an idea, HTFU and level dampening. somethings up this guy's ass. Anh, I probably told him to HTFU one time when he was QQing. I do that a lot ya know. Or maybe he agreed with someone I told ...
- by Son-Of A-Gun - at 2013.12.01 00:53:00
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1545. Where are the active dampeners? - in General Discussions [original thread]
DeadlyAztec11 wrote: Son-Of A-Gun wrote: How does HTFU apply here? When did I start to QQ? Don't mind'em, they're just uppity. I also feel that there should be active modules, particularly hardeners and dampeners. I was thinking more ...
- by Son-Of A-Gun - at 2013.12.01 00:41:00
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1546. Where are the active dampeners? - in General Discussions [original thread]
Mdog 24158 wrote: No there needs to be active cloak for scouts How does a visual cloak stop one from making sound?
- by Son-Of A-Gun - at 2013.12.01 00:34:00
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1547. Where are the active dampeners? - in General Discussions [original thread]
How does HTFU apply here? When did I start to QQ?
- by Son-Of A-Gun - at 2013.12.01 00:33:00
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1548. Where are the active dampeners? - in General Discussions [original thread]
Post your ideas here, because I'm to lazy to write about my own, but want to hear active dampener discussion all the same. Or don't, whatever.
- by Son-Of A-Gun - at 2013.12.01 00:27:00
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1549. whats considered a noob/average/veteran player? - in General Discussions [original thread]
Sky Kage wrote: I currently hit 5.5m total sp and was wondering what people considered to be a "seasoned" dustie? Noob.
- by Son-Of A-Gun - at 2013.11.30 21:21:00
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1550. Matari brothers. - in General Discussions [original thread]
http://www.youtube.com/watch?v=HNgo1Kyhe6g&feature=youtube_gdata_player ^^^ just replace the word morron with the word Matari, every time you hear it. Trust me.
- by Son-Of A-Gun - at 2013.11.30 20:24:00
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1551. I want revenge - in General Discussions [original thread]
calvin b wrote: [quote=General John Ripper]Tactical retreats is also a form of strategy on the battlefield. You just suck and failed to cook a locus nade so u can insta kill them as soon as their fit changed.[/quote\ Its my fault I should hav...
- by Son-Of A-Gun - at 2013.11.30 08:20:00
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1552. I'M LEAVING DUST FOR BF4! - in General Discussions [original thread]
Sgt Kirk wrote: I'm leaving dust for handjobs Ooo, hand job... Meh, can she do that while I play dust? Now if it where one of them other kind of jobs, I might consider putting down the controller.
- by Son-Of A-Gun - at 2013.11.30 07:53:00
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1553. Remove Damage mods? - in General Discussions [original thread]
Vicious Minotaur wrote: Son-Of A-Gun wrote: No it is not a fact, and, in fact, it has been tested in game and shield extenders actually beat damage mods in TTK. Now quite talking unfounded BS and calling it fact. What methods were utili...
- by Son-Of A-Gun - at 2013.11.30 07:36:00
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1554. Have any of you ever taken a moment to just watch a person die? - in General Discussions [original thread]
Zekain K wrote: A lot can happen in this game, and you probably wont even notice the violence around you, or the amount that you may be causing, The our characters just fall lifelessly to the ground can actually be quite uncomfortable to witnes...
- by Son-Of A-Gun - at 2013.11.30 07:13:00
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1555. Remove Damage mods? - in General Discussions [original thread]
JP Acuna wrote: Son-Of A-Gun wrote: JP Acuna wrote: Maken Tosch wrote: Removal of damage mods is out of the question. Increasing stacking penalties seems ok but not practical considering the effect it has on all other modules such as ...
- by Son-Of A-Gun - at 2013.11.30 06:06:00
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1556. Remove Damage mods? - in General Discussions [original thread]
JP Acuna wrote: Son-Of A-Gun wrote: JP Acuna wrote: the other PLAYER. One player can kill faster than the other..player... *Facepalm* and with a shield extender one player can survive longer than the other... Damn seriously. To obtain...
- by Son-Of A-Gun - at 2013.11.30 06:04:00
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1557. Remove Damage mods? - in General Discussions [original thread]
JP Acuna wrote: Shinobi MumyoSakanagare ZaShigurui wrote: Theex 1661 wrote: Hello. It would make it easier for beginners to get into the game,.. and STAY. A basic AR with proficiancy level 5 and two complex damage mods does more damage...
- by Son-Of A-Gun - at 2013.11.30 05:56:00
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1558. Remove Damage mods? - in General Discussions [original thread]
JP Acuna wrote: Maken Tosch wrote: Removal of damage mods is out of the question. Increasing stacking penalties seems ok but not practical considering the effect it has on all other modules such as biotics, Shields, electronic, etc. this wi...
- by Son-Of A-Gun - at 2013.11.30 05:55:00
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1559. Remove Damage mods? - in General Discussions [original thread]
JP Acuna wrote: the other PLAYER. One player can kill faster than the other..player... *Facepalm* and with a shield extender one player can survive longer than the other... Damn seriously. To obtain gank one must sacrifice tank. Are you eve...
- by Son-Of A-Gun - at 2013.11.30 05:52:00
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1560. Remove Damage mods? - in General Discussions [original thread]
Atiim wrote: Son-Of A-Gun wrote: Yah right after they limit how many shield extenders you can equip to only one. That would be insanely broken and horribly unbalanced in terms of Armor and Shields. With that idea, the most additional hea...
- by Son-Of A-Gun - at 2013.11.30 05:34:00
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