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201. SoCal_Ninja's Ultimate Scout Thread - in General Discussions [original thread]
Relyt R wrote: shotguns fire 12 pellets Thank you! Man that helps a ton. Gonna update that as soon as I get a chance.
- by SoCal Ninja - at 2012.07.07 08:44:00
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202. SoCal_Ninja's Ultimate Scout Thread - in General Discussions [original thread]
Maps Naming conventions for Communications Stacking Penalty For those of you trying to figure out the effect of multiple modules of the same type here is a little chart for you to use. 1st module = 100% effective 2nd modu...
- by SoCal Ninja - at 2012.07.07 08:11:00
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203. SoCal_Ninja's Ultimate Scout Thread - in General Discussions [original thread]
Introduction Hello! My name is SoCal_Ninja, you may have seen me around the forums or in-game or in other games (I play a lot of different ones). I figured I'd make a place to really dig into the scout class because I'm curious about how p...
- by SoCal Ninja - at 2012.07.07 08:01:00
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204. SoCal_Ninja's Ultimate Scout Thread - in General Discussions [original thread]
Loadouts Look to the submitted loadouts to get a template if you're having trouble. Submitted Scout Loadouts Ambush-based Shotgun Scout by SoCal_Ninja
Objective Guerilla Defense/Distraction by Shutter Fly
Interceptor by Rolya...
- by SoCal Ninja - at 2012.07.07 08:01:00
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205. All three Breach shotguns cost the same amount - in Technical Support/Bugs [original thread]
Though it appears I can't buy them. I go to buy them and click okay but they never show up in my fitting menu
- by SoCal Ninja - at 2012.07.01 21:16:00
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206. All three Breach shotguns cost the same amount - in Technical Support/Bugs [original thread]
Every breach shotgun costs 1,650 isk, even at prototype level. Making the breach shotgun easily the cheapest prototype weapon out there.
- by SoCal Ninja - at 2012.07.01 21:13:00
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207. Negative SP bug is still present in this build. - in Technical Support/Bugs [original thread]
relogging is not fixing it for me at all. Here's hoping it goes away with the server reset in a few minutes.
- by SoCal Ninja - at 2012.06.29 11:00:00
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208. Allotek Stable Drop Uplink stat problem - in Technical Support/Bugs [original thread]
Just noticed the "Stable Drop Uplink" in Standard section says the same thing but has the same problem.
- by SoCal Ninja - at 2012.06.29 09:25:00
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209. Allotek Stable Drop Uplink stat problem - in Technical Support/Bugs [original thread]
"Allotek Stable Drop Uplink - The Stable variant reduces the PG/CPU requirements of the unit without affecting performance" Requires 71 CPU and 14 PG. All the other Drop Uplinks cost 71 CPU and 14 PG. Either the description is wrong or the stats...
- by SoCal Ninja - at 2012.06.29 09:23:00
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210. Negative Skill point Bug still here - in Technical Support/Bugs [original thread]
Just went -158,000 into the red. :/ Thought we got the hotfix to get rid of this problem?
- by SoCal Ninja - at 2012.06.28 16:06:00
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211. Sticky:DUST 514 IRC channel - in General Discussions [original thread]
Alright I, SoCal_Ninja, am registered. Add me to the list please
- by SoCal Ninja - at 2012.06.27 14:08:00
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212. Icon mix-up on mini-map. - in Technical Support/Bugs [original thread]
I just had an enemy dropship flying around me labeled as a red ammo resupply point. Some of the icons on the mini-map get switched around occasionally
- by SoCal Ninja - at 2012.06.27 10:37:00
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213. negative skill points - in Technical Support/Bugs [original thread]
it's not adding up my skill points correctly. It says I only have 533,000 SP total. But I have 1,000,000 in Shotgun lvl 5 alone. So if it's not adding right, but subtracting my SP from the skills I have of course we are going negative.
- by SoCal Ninja - at 2012.06.27 08:29:00
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214. negative skill points - in Technical Support/Bugs [original thread]
SoCal Ninja wrote: SoCal Ninja wrote: -1,006,000 SP... Ya... I'm relogging till that number goes away... no way am I trying to get 1 million SP again just to get to 0 relogged and it changed to -365,000... progress And now its at -1,0...
- by SoCal Ninja - at 2012.06.27 08:19:00
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215. negative skill points - in Technical Support/Bugs [original thread]
SoCal Ninja wrote: -1,006,000 SP... Ya... I'm relogging till that number goes away... no way am I trying to get 1 million SP again just to get to 0 relogged and it changed to -365,000... progress
- by SoCal Ninja - at 2012.06.27 07:58:00
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216. negative skill points - in Technical Support/Bugs [original thread]
-1,006,000 SP... Ya... I'm relogging till that number goes away... no way am I trying to get 1 million SP again just to get to 0
- by SoCal Ninja - at 2012.06.27 07:45:00
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217. Not Pay-to-Win? - in General Discussions [original thread]
On my main loadout I completely top off at CPU and PG. But as others have stated the AUR items will be tradable with ISK so that in theory those lower CPU/PG items will just be much more expensive, so it's all good. But at the moment yes, this bet...
- by SoCal Ninja - at 2012.06.27 03:55:00
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