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61. [feedback] Using a turret with a mouse - in Feedback/Requests [original thread]
Super correct solution two thumbs up. Pad moves at maximum turret turn speed, mouse lets you point to where you want it to be and you wait for it to catch up. Same with tanks pls.
- by Snaps Tremor - at 2013.01.15 11:51:00
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62. [suggestion] extraction phase at the end of skirmish battles - in Feedback/Requests [original thread]
I like the idea, but you need to focus on what this'll do to the period BEFORE the game has ended to see where the negatives lie. If people are running expensive equipment and are in one of these public games where you know there's no way the team...
- by Snaps Tremor - at 2013.01.15 11:41:00
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63. Get AUR microrant - in Feedback/Requests [original thread]
Presenting Part 2 of my relatively minor things that got my goat series. I get that you want to have access to AUR front and centre so people buy lots of spacebux, but the current position of the box is primed for accidental activation at every s...
- by Snaps Tremor - at 2013.01.14 17:15:00
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64. Email system microrant - in Feedback/Requests [original thread]
I managed to send three in a row using it for the first time, which inspired this thread. At the very least it shouldn't let you send a blank mail.
- by Snaps Tremor - at 2013.01.14 17:09:00
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65. Forum avatars are broken in compact view - in Feedback/Requests [original thread]
View a thread, hit the little "compact view" button in the top right corner. All the default avatars become broken links because they're looking for reduced versions of the avatars that don't exist yet. Shouldn't take long to fix!
- by Snaps Tremor - at 2013.01.10 05:46:00
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66. Split Battle and Menu music sliders - in Feedback/Requests [original thread]
As with any competitive FPS, I'd like to be able to turn off the in-game music so I can hear what's going on, but I don't want to lose the end of round music and anything else that doesn't interfere with gameplay. Two sliders!
- by Snaps Tremor - at 2013.01.02 07:56:00
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67. AR Range & Skills = Counter-Intuitive - in Feedback/Requests [original thread]
Mobius Wyvern wrote: The dot in the middle of the scope turns red when a target is within firing range, same as in Halo, which has enough of a playerbase that that means of range telegraphing should be very easy to identify and adapt to. ...
- by Snaps Tremor - at 2012.11.07 18:38:00
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