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261. isk payout - in General Discussions [original thread]
well, technically your not doing anything. i've noticed the more things i hack or blow up(lavs, havs, dropships, and turrets) and the kills i get the better i get paid. wp's factors into it somehow too, i wish i had the isk formula ccp uses.
- by Sky Kage - at 2013.11.03 19:49:00
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262. General John Ripper Fan Thread - in General Discussions [original thread]
fought against ripper in ambush earier today, fun match. kudos
- by Sky Kage - at 2013.11.03 01:56:00
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263. FG, the shotgun for the big guys. - in General Discussions [original thread]
this topic went way off rail. lol
- by Sky Kage - at 2013.11.03 00:25:00
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264. Matchmaking is screwed - in General Discussions [original thread]
+1 Don't know how your point is so hard for people to undersand. 16 randoms vs. 2 squads, 4 randoms is not fair. 1 squad, 10 randoms vs. 1 squad, 10 randoms is fair.
- by Sky Kage - at 2013.11.02 22:28:00
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265. How many Alts do you have and why ? - in General Discussions [original thread]
two seperate PSN accounts both collecting passive sp, when one caps out i go to the other. 3.7m on the main one, 1.6m on the secondary
- by Sky Kage - at 2013.11.02 17:33:00
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266. Officer nova knive's... - in General Discussions [original thread]
+1
- by Sky Kage - at 2013.11.02 15:41:00
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267. Scrambler Rifle Charge Damage - in General Discussions [original thread]
I can normally OHK a 300-400hp suit with my imperial, anything more and it takes a couple secondary shots afterwards. so 300 damage sounds like the area to me.
- by Sky Kage - at 2013.11.02 15:38:00
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268. FG, the shotgun for the big guys. - in General Discussions [original thread]
Kristoff Atruin wrote: This gives me an idea for the rooftop forge gun problem. It might not be technically possible, but have different falloff ranges for vehicle targets / infantry targets. Basically, make the forge gun act like a railgun whe...
- by Sky Kage - at 2013.11.02 15:27:00
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269. FG, the shotgun for the big guys. - in General Discussions [original thread]
Kaughst wrote: The mass driver..it's basically a giant shotgun that direct hit you and explode in a large radius if you miss...the large railgun turrent, it's basically a giant shotgun that shoot you from far away from a heavily armored vehicle...
- by Sky Kage - at 2013.11.02 15:20:00
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270. FG, the shotgun for the big guys. - in General Discussions [original thread]
while messing around with heavys and such, i've found that the FG is basicly a giant shogun if used on the field. i'm prety good with aiming with a shotty so most of my hits were landing when the enemies were only 10-20m away, and if they went fu...
- by Sky Kage - at 2013.11.02 15:15:00
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271. I realized something a while ago - in General Discussions [original thread]
Poonmunch wrote: Sinboto Simmons wrote: About explosives, something good that's coming, and it makes my immortal Minja heart flutter in glee. Every explosives user that has been paying attention has seen it coming, and we wait for you to re...
- by Sky Kage - at 2013.11.02 15:08:00
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272. Commando 1.6 - in General Discussions [original thread]
Godin Thekiller wrote: Sky Kage wrote: I run a heavy alt(Mcdonalds consumer) roughly half of the time i play dust and i honestly would like to know is the commando is actually viable to use, where is a heavy suit is basicly useless.(pretty m...
- by Sky Kage - at 2013.11.01 18:32:00
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273. Commando 1.6 - in General Discussions [original thread]
Maximus Stryker wrote: useless without biotics level 5 and sprinting level 5. You need complex sprint mod in your low slot or you are just too slow Shield and Armor buff coming November 5th should help alot True the commandos are pretty much...
- by Sky Kage - at 2013.10.31 20:00:00
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274. Animals.... in Dust 514? - in General Discussions [original thread]
okay... all i'm saying is it would be hilarious to be trampled on by a herd of space cows, or having them completely surround a HAV, any animal lovers would have a bitter pickle.
- by Sky Kage - at 2013.10.31 19:56:00
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275. Commando 1.6 - in General Discussions [original thread]
Monty Mole Clone wrote: Sky Kage wrote: Monty Mole Clone wrote: Sky Kage wrote: Monty Mole Clone wrote: been using one with std scram rifle and assault scram rifle with remote explosives, even though i hate the no slots at std it do...
- by Sky Kage - at 2013.10.31 19:53:00
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276. Commando 1.6 - in General Discussions [original thread]
Monty Mole Clone wrote: Sky Kage wrote: Monty Mole Clone wrote: been using one with std scram rifle and assault scram rifle with remote explosives, even though i hate the no slots at std it does let someone get a very good tank with minim...
- by Sky Kage - at 2013.10.31 19:40:00
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277. Commando 1.6 - in General Discussions [original thread]
Monty Mole Clone wrote: been using one with std scram rifle and assault scram rifle with remote explosives, even though i hate the no slots at std it does let someone get a very good tank with minimal sp spent that sounds like a nice fit, do ...
- by Sky Kage - at 2013.10.31 19:32:00
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278. For Objective C!!! - in General Discussions [original thread]
DaNizzle4shizle wrote: were you fighting THE GOD'Z THEMSELVES? that happened to the opposing team last night in fw. were you doing ammar fw? Haha, my ALT Mcdonalds consumer was apart of that team, figured what the hell and started using my FG...
- by Sky Kage - at 2013.10.31 19:26:00
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279. Commando 1.6 - in General Discussions [original thread]
Kira Lannister wrote: All hail Amarr. woah, that was like... so helpful.
- by Sky Kage - at 2013.10.31 19:21:00
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280. Commando 1.6 - in General Discussions [original thread]
I run a heavy alt(Mcdonalds consumer) roughly half of the time i play dust and i honestly would like to know is the commando is actually viable to use, where is a heavy suit is basicly useless.(pretty much everything medium-long range) I know you...
- by Sky Kage - at 2013.10.31 19:12:00
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