Pages: [1] |
1. A couple of questions about Remote Explosives - in Rookie Training Grounds [original thread]
The mines work sometimes. Either to get lav's driving too fast on obvious roads, or even tanks that think they can eat one, but you have a lot in same place. They also work as deterrent sometimes like invisible wall some tanks won't pass. Cause on...
- by Rustonius - at 2013.02.24 08:33:00
|
2. nanohive - in Rookie Training Grounds [original thread]
And while you're at it. As soon as is feasible, upgrade to level 2 nano for the packed (forget name had g in it) hives. It uses the same cpu/pg as standard but you get 3 for nominal isk increase. and while your at it, since your are using militia,...
- by Rustonius - at 2013.02.24 05:37:00
|
3. character build time - in Rookie Training Grounds [original thread]
oh you are right, i was comparing regular to tactical, which is available at every level. yes i dint think about the costs as well, right now the ISK reward seems fixed in a very small range no matter how bad or well i do, 150-250k i think. And so...
- by Rustonius - at 2013.01.28 23:12:00
|
4. Confused by skill multipliers, me too. I made these tables for you!!!!! - in Rookie Training Grounds [original thread]
gunner take a look at skill point/rank-levels also look at the stickies above, which would lead you to goody links that includes a link to skill point charts.
- by Rustonius - at 2013.01.28 21:34:00
|
5. character build time - in Rookie Training Grounds [original thread]
Thanks for the great replies, but in my view they dont answer my question still. In one year why would a person deciding to pick up a game want to come into this game, so why should i play this? They will always be at a disadvantage, doesnt sound ...
- by Rustonius - at 2013.01.28 21:18:00
|
6. character build time - in Rookie Training Grounds [original thread]
XXfootnoteXX wrote: This isn't EvE. We are not in flying Spreadsheets. There is a level of skill involved. come on, i quoted the relevant part twice. the current advantage is set to: Quote: using a weapon that already does 50% more base...
- by Rustonius - at 2013.01.28 09:28:00
|
7. character build time - in Rookie Training Grounds [original thread]
thanks about those 3 skills I would arguably add in the hacking one in as worthless, but my question remains the same. It's not what i want or need, this is going to be the case in 1 year. It would still take 1 year for some to catch up to the r...
- by Rustonius - at 2013.01.28 08:54:00
|
8. character build time - in Rookie Training Grounds [original thread]
Hi all, Trying to wrap my head around some numbers for character builds using numbers from mark shirey skill list and Dust skill point requirements per rank/level (google docs) and this dev post ccp frame: skill point earn rate . Looking at...
- by Rustonius - at 2013.01.28 08:33:00
|
9. character build time - in Rookie Training Grounds [original thread]
I am failing to follow how this works in an FPS. I've tried to do my research so hopefully i missed something. I keep seeing references to new players catching up in a few months ... not even close. 1.2 years to catch up to someone who is using...
- by Rustonius - at 2013.01.28 08:33:00
|
Pages: [1] |
First page | Previous page | Next page | Last page |