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61. Game cant handle popularity - in General Discussions [original thread]
Atiim wrote: Son-Of A-Gun wrote: Bones McGavins wrote: Certain situations call for solid snipers. Anytime a team dropships somewhere I can't climb to and hides from me lie cowards! They can hide all the want. Just means less enemies fi...
- by Rush Inamras - at 2014.01.25 03:31:00
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62. Game cant handle popularity - in General Discussions [original thread]
Joel II X wrote: Yeah. Some games lag me to the point that I have to rely on a spray and pray weapon to make sure I hit anybody at least once. Not all my games are like this, though. Yeah same i had to pretty much rely on my smg or combat...
- by Rush Inamras - at 2014.01.25 02:45:00
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63. Game cant handle popularity - in General Discussions [original thread]
Son-Of A-Gun wrote: Bones McGavins wrote: Certain situations call for solid snipers. Anytime a team dropships somewhere I can't climb to and hides from me lie cowards! They can hide all the want. Just means less enemies fighting at the ob...
- by Rush Inamras - at 2014.01.25 02:39:00
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64. Game cant handle popularity - in General Discussions [original thread]
Tectonic Fusion wrote: I really hate the guys teleporting when I snipe too :/ "i finally have him line uuuu (teleports)...FUAAAAAAAACK!" Hehe yeah its like
- by Rush Inamras - at 2014.01.25 02:18:00
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65. Game cant handle popularity - in General Discussions [original thread]
Tectonic Fusion wrote: I really hate the guys teleporting when I snipe too :/ Hey, hey...sniping is a refined skilled weapon and a completely different war bruh, takes time to properly utilize the lil red dot >: D
- by Rush Inamras - at 2014.01.25 02:16:00
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66. Game cant handle popularity - in General Discussions [original thread]
devonus durga wrote: And here I thought I was stepping into a forum warrior hate thread What's a forum warrior o,0?
- by Rush Inamras - at 2014.01.25 02:14:00
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67. Game cant handle popularity - in General Discussions [original thread]
So ever since Dust has had the 5x bonus weekend (or whenever it does) i tend to have REALLY frustrating problems with the game; Cant snipe cus folks will be teleporting constantly, the sound in the game with either glitch as if it were possessed o...
- by Rush Inamras - at 2014.01.25 01:55:00
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68. built in regen logic rant - in General Discussions [original thread]
You feel thats Powerful? Minmatar Logi has 4 L and 4 High slots, 5 Armor rep per sec plus 25 % HAcking speed and runs at a very fast (for a logi) 7 speed. And this is not even the allmighty Gal Logi... [/quote] The minmitar logi ey o,0? that ...
- by Rush Inamras - at 2013.12.02 05:03:00
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69. built in regen logic rant - in General Discussions [original thread]
Zekain K wrote: the minmitar seems like the most under powered of the assault suits. i think CCP should give it an extra equipment slot . the part with the fewer slots i can understand, it's the fast one....due to there being the amarr(slow...
- by Rush Inamras - at 2013.12.02 04:51:00
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70. built in regen logic rant - in General Discussions [original thread]
So i've been maining the minmitar scout suit since the the beta days cus it was such a thrill and I am a fan of the speedy shotgun and nova knives..being the blue blur and all, but after some pro advice (and the painful fact that scouts are becomi...
- by Rush Inamras - at 2013.12.02 04:35:00
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71. How does sp work? - in General Discussions [original thread]
Can someone tell me how the game rewards us with sp? Cus I'll get a 10/1 K/D spawning nanohives and uplinks for my comrades and i'll get only 2,300 sp or something that measly but then I'll be in a match where my K/D is 4/3 or something and I ge...
- by Rush Inamras - at 2013.11.16 22:19:00
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72. ARs have no logic. - in General Discussions [original thread]
Cosgar wrote: The standard AR is simply too accurate in its effective range. Judging by how fixes have been snowballing since 1.0, kick and dispersion were balanced around the range hard cap. The new range system came in and no adjustments were...
- by Rush Inamras - at 2013.11.16 06:32:00
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73. ARs have no logic. - in General Discussions [original thread]
Atiim wrote: Rush Inamras wrote: Heathen Bastard wrote: falloff is the loss of power over distance between optimal range's end and maximum range. Ah, welp in that case I have learned something new! and my point still stands , ccp LEARN...
- by Rush Inamras - at 2013.11.16 06:03:00
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74. ARs have no logic. - in General Discussions [original thread]
CHAOZZ X wrote: Speed of **** you. Man, that's funny. Hell yeah it is! its the greatest unit of distance/speed
- by Rush Inamras - at 2013.11.16 05:56:00
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75. ARs have no logic. - in General Discussions [original thread]
CHAOZZ X wrote: Rush Inamras wrote: Heathen Bastard wrote: well, think of it this way, the clones don't die first, the suit experiences catastrophic failure. What's the fastest way to induce failure in electronic components? overload. hen...
- by Rush Inamras - at 2013.11.16 05:52:00
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76. ARs have no logic. - in General Discussions [original thread]
Heathen Bastard wrote: falloff is the loss of power over distance between optimal range's end and maximum range. Ah, welp in that case I have learned something new! and my point still stands , ccp LEARN HOW GUNS WORK...well..slightly more at...
- by Rush Inamras - at 2013.11.16 05:46:00
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77. ARs have no logic. - in General Discussions [original thread]
Heathen Bastard wrote: Rush Inamras wrote: Heathen Bastard wrote: well, think of it this way, the clones don't die first, the suit experiences catastrophic failure. What's the fastest way to induce failure in electronic components? overlo...
- by Rush Inamras - at 2013.11.16 05:42:00
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78. ARs have no logic. - in General Discussions [original thread]
Meeko Fent wrote: The plasma is contained in a magnetic containment field, however the containment field deterates rapidly causing short range but leaving high damage potential at that range. Yes I do physics. The Tac puts more plasma in each...
- by Rush Inamras - at 2013.11.16 05:34:00
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79. ARs have no logic. - in General Discussions [original thread]
Heathen Bastard wrote: well, think of it this way, the clones don't die first, the suit experiences catastrophic failure. What's the fastest way to induce failure in electronic components? overload. hence the energy weapons being powerful. the ...
- by Rush Inamras - at 2013.11.16 05:25:00
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80. ARs have no logic. - in General Discussions [original thread]
CHAOZZ X wrote: Boring, But Practical: Assault Rifles. Need I say more? true dat, true dat
- by Rush Inamras - at 2013.11.16 05:20:00
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