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21. Sticky:[Feedback] Planetary Conquest Revisited - in Feedback/Requests [original thread]
Kain Spero wrote: Thor Odinson42 wrote: If you make it impossible to profit by using +50% ringers it's win/win. You don't prevent people from playing with friends (or recruiting before accepting). It doesn't need to be impossible to ma...
- by Roman837 - at 2015.01.24 17:25:00
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22. Sticky:[Feedback] Planetary Conquest Revisited - in Feedback/Requests [original thread]
Kain Spero wrote: Roman837 wrote: 8v8. My answers final lol. Would be good for both sides. Make it 100 clones. If the defender no shows easy penalty. They lose a hundred clones on their districts. This will weakened their defence against ...
- by Roman837 - at 2015.01.24 17:22:00
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23. Sticky:[Feedback] Planetary Conquest Revisited - in Feedback/Requests [original thread]
Reason why I believe raids are suppose to be exclusive to Corp members..... because if not. This is going to be easy for us to form 16 elite players....not launch real attacks for pc..watch weak corps come online. Hit them. Split profit. Don't eve...
- by Roman837 - at 2015.01.24 17:07:00
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24. Sticky:[Feedback] Planetary Conquest Revisited - in Feedback/Requests [original thread]
8v8. My answers final lol. Would be good for both sides. Make it 100 clones. If the defender no shows easy penalty. They lose a hundred clones on their districts. This will weakened their defence against a real attack. Point of raid. Strategic...
- by Roman837 - at 2015.01.24 16:53:00
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25. Sticky:[Feedback] Planetary Conquest Revisited - in Feedback/Requests [original thread]
bigolenuts wrote: I puked in my mouth when I agreed with Roman but; 8v8 Corp Specific Ambush/Domination *spits* Quoted so you can't edit. GG
- by Roman837 - at 2015.01.24 15:48:00
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26. Sticky:[Feedback] Planetary Conquest Revisited - in Feedback/Requests [original thread]
Can raids be a dom or an ambush. It should be about inflicting clone damage. Smash and grab. 8V8 dom or ambush woukd be an exciting change.
- by Roman837 - at 2015.01.24 14:39:00
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27. Sticky:[Feedback] Planetary Conquest Revisited - in Feedback/Requests [original thread]
The idea is to promote fights correct? If you want fights. Make raids 8 vs 8. Both teams can manage finding 8. For a raid and 8 for the defense. Also. Make raids...corp only. Attack and defense. This will promote using your own guys. It will also...
- by Roman837 - at 2015.01.24 14:02:00
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28. Sticky:[Feedback] Planetary Conquest Revisited - in Feedback/Requests [original thread]
All very interesting suggestions. My theory. To make raids much more attainable on both side...woukd be to make raids only be 8 attackers and 8 defenders. Make the map always a 4 point map. Reasons why. Raids are lightning fast. They hit you ha...
- by Roman837 - at 2015.01.24 13:06:00
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29. Sticky:[Feedback] Planetary Conquest Revisited - in Feedback/Requests [original thread]
Zaria Min Deir wrote: Roman837 wrote: Zaria Min Deir wrote: CCP Rattati wrote: Updated Concept: Maps We want to move from always fighting on Cargo Hubs, so while PC2.0 is being implemented, maps should be more randomly generated a...
- by Roman837 - at 2015.01.23 18:22:00
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30. Sticky:[Feedback] Planetary Conquest Revisited - in Feedback/Requests [original thread]
bigolenuts wrote: I like it, seems as if you guys (CCP) left the bar and did some work, congrats. But I will say this; you just created the biggest and most stubborn blue donut this game has ever seen. The PC vets will merge together for spite...
- by Roman837 - at 2015.01.23 17:32:00
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31. Sticky:[Feedback] Planetary Conquest Revisited - in Feedback/Requests [original thread]
Zaria Min Deir wrote: CCP Rattati wrote: Updated Concept: Maps We want to move from always fighting on Cargo Hubs, so while PC2.0 is being implemented, maps should be more randomly generated and possibly all SI' bonuses set to zero. ...
- by Roman837 - at 2015.01.23 16:25:00
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32. Sticky:[Feedback] Planetary Conquest - Timers - in Feedback/Requests [original thread]
End of discussion is this. Allow people to put timers where never they want to. But give the attackers an option to attack 2 or 3 hours left or right of the defenders chosen timer. Done. Districts don't necessarily need to produce isk. But make t...
- by Roman837 - at 2015.01.20 20:39:00
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33. End to kill stealing: Give kill counts to most damage. - in Feedback/Requests [original thread]
Kain Spero wrote: Roman837 wrote: Interesting idea Kane..but...The kill should go to the person who got the kill. It sucks when somone "steals" your kill...but...that's part of this game it's not a 1v1 game. It would be nice tho to get a ...
- by Roman837 - at 2015.01.15 12:46:00
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34. End to kill stealing: Give kill counts to most damage. - in Feedback/Requests [original thread]
Kain Spero wrote: Lightning35 Delta514 wrote: No. This is a team game, not a solo player. Yes it's sometimes annoying, but deal with it. Not really a matter of dealing with it. I think you are missing the point behind adding a "Final Blo...
- by Roman837 - at 2015.01.15 12:20:00
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35. latino killer corp attacking team mates in factional warfare matches - in Feedback/Requests [original thread]
You cant blame and ban an entire corp, based on what a group of them did to you in a match. What they are doing is wrong, yes. Report the individuals specifically.
- by Roman837 - at 2014.01.13 15:52:00
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36. GREAT IDEA FOR DUST PVE - in Feedback/Requests [original thread]
They could do PVE many ways, I just know from talking to many, that the ability to PVE on districts you OWN would be greatly appreciated and would boosts corps WANT and NEED to own certain districts. Say you went into the PVE phase with...16 playe...
- by Roman837 - at 2014.01.08 15:50:00
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37. GREAT IDEA FOR DUST PVE - in Feedback/Requests [original thread]
Hey there, I have some ideas that I would like the community to discuss. Maybe it has already been posted somewhere but there is already to much for me to read on here. So, I believe we ALL want to see PVE in dust, and I think it can be directly ...
- by Roman837 - at 2014.01.07 21:26:00
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