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21. Stock tank turret - in Feedback/Requests [original thread]
could it be worth a nice small turret. i think so.
- by Riggs Tank - at 2012.08.26 23:21:00
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22. Stock tank turret - in Feedback/Requests [original thread]
i was just wondering, where the stock tank turret goes if i replace it with a better one? and why do i not get isk return in some way.
- by Riggs Tank - at 2012.08.25 14:58:00
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23. Request: Raise the price of all tanks. - in Feedback/Requests [original thread]
ppl need to skill AV gear or tank will rule.
- by Riggs Tank - at 2012.08.24 13:20:00
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24. new melee - in Feedback/Requests [original thread]
how about a new take on FPS CQC. I like that knifes are not 1 shot kills in dust as oppossed to all other games, but lets get something new. Could be simple as a new knife skill like "lunge" where u shoot foward a few feet in a staight line with k...
- by Riggs Tank - at 2012.08.23 18:05:00
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25. Tank feedback & suggestions - in Feedback/Requests [original thread]
Got another "crush" kill last night. I was taking fire from a guy just pass a small mound on the ground. Jumped that mound and landed right on him. Nice!
- by Riggs Tank - at 2012.07.27 13:14:00
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26. Tank feedback & suggestions - in Feedback/Requests [original thread]
How about the lack of running people over. all my time in a tank i only have 1 kill from crushing. I blasted this guy against a wall. It was a highlight of my beta experince. But than i see a LAV just mowing down people. this dont seem right at al...
- by Riggs Tank - at 2012.07.23 17:43:00
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27. [request] werewolf dropsuit - in Feedback/Requests [original thread]
armored like a heavy, moves like a scout, and no gun. 2 claw types, one for slashing clones and another for attacking tanks and such. And maybe a 3rd type, a hybrid.
- by Riggs Tank - at 2012.07.18 20:58:00
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28. [Suggestion] Freefall or Drop Into Spawnpoints - in Feedback/Requests [original thread]
i could see a drop uplink haveing a danger meter. if clones are dying within a certain radius of the uplink the color on map will turn red. Or the uplink will just stop working all together.
- by Riggs Tank - at 2012.07.17 17:25:00
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29. PVE !! LETS DO IT !!! - in Feedback/Requests [original thread]
Zero Harpuia wrote: Geirskoegul wrote: Am I the only one that facedesked when reading "rogue MTACs" suggested? For those that don't know, MTACs are powered armour (think Starship Troopers the book, MAX units in PlanetSide, the "forklift" i...
- by Riggs Tank - at 2012.07.17 16:57:00
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30. [Suggestion] Freefall or Drop Into Spawnpoints - in Feedback/Requests [original thread]
yeah. im thinking ccp has yet to get the animation of the "drop" the way they want it yet. and drop uplinks will be just a signal, "hey... it cool to drop here"
- by Riggs Tank - at 2012.07.16 18:01:00
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31. [Suggestion] Freefall or Drop Into Spawnpoints - in Feedback/Requests [original thread]
Dante Daedrik wrote: To further add on to my Suggestion, in order to satisfy both sides, such as: those who want to drop-in to battle & those who would rather 'teleport' in; it may be plausible to have Drop-Uplinks act as transporter pads &...
- by Riggs Tank - at 2012.07.16 17:41:00
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32. [Suggestion] Freefall or Drop Into Spawnpoints - in Feedback/Requests [original thread]
i thought dropping in was always the plan for ccp, as well as walking out of a C.R.U. Section 8 was the 1st game i played where u dropped in instead of spawning. but for this game id rather see 'safe zones" for dropping in and not just randomly dr...
- by Riggs Tank - at 2012.07.16 17:30:00
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33. [Request] Turn On Friendly Fire. - in Feedback/Requests [original thread]
i would think TK'ing would be the lowest form of spying. How about the spy that can lead ur squad into a corner then "Bombard" the squad and himself with has own ship in eve. i hope that is not what we will need to deal with as we play dust.
- by Riggs Tank - at 2012.07.16 16:17:00
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34. PVE !! LETS DO IT !!! - in Feedback/Requests [original thread]
there must be some life on these planets.... im not saying we need Avatar life forms but that would be cool to shoot at with my tank. does eve have a "food" supply? if the universe needs to eat maybe dusters can do some big game hunting.
- by Riggs Tank - at 2012.07.16 05:56:00
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35. moblie fortress - in Feedback/Requests [original thread]
Chihiro Itto wrote: Hellhammer Tactical wrote: would make an interesting objective for a game Yeah, but as an actual vehicle it doesn't make much sense. What kind of tank would allow enemies to enter it anyway? Some kind of one-off used ...
- by Riggs Tank - at 2012.07.16 04:07:00
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36. moblie fortress - in Feedback/Requests [original thread]
I'd like to see a "tank" so huge and over powered it wouldn't fit on the curret roads. it would really start to set this game apart from other FPS games out there. Im talking about so big that enemies can enter it a kill gunners and operators. It...
- by Riggs Tank - at 2012.07.15 15:19:00
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37. How should CCP handle cloaking? - in Feedback/Requests [original thread]
cloaking tech must have some sort of power needed to inable the cloak... maybe cloaking suit should be a whole seperate dropsuit type. very low armor/shield and slow movement.
- by Riggs Tank - at 2012.07.10 15:56:00
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38. Scopes - in Feedback/Requests [original thread]
the tech. of this universe should produce a scope system more advanced then battlefield, i would hope. maybe a scope that can pinpoint weak points on dropsuits, than sniper has to hit that point for 1 shot kill. not just head shots.
- by Riggs Tank - at 2012.07.10 15:36:00
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