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1. Option to join a battle that is in progress - in Feedback/Requests [original thread]
Personally, I wouldn't mind waiting longer to join a new game than to be inserted into a game that is mostly over. Therefore, Each of us should have the ability choose if we'd like to join a battle that is already "in progress". Sorry if this ...
- by PalaceGuard - at 2014.04.11 15:41:00
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2. Player market. - in Feedback/Requests [original thread]
Squagga! Wassup?
- by PalaceGuard - at 2014.01.22 21:28:00
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3. Player market. - in Feedback/Requests [original thread]
I've often felt that if a player market is too difficult, then start with a player-to-player asset transfer. Just as we have a "give money" option, we can have a "give asset" option when you click on a player name.
- by PalaceGuard - at 2014.01.22 21:25:00
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4. [Request] Clan Hubs - in Feedback/Requests [original thread]
Sound interesting, but what would we do in the hub that you can't already do in Corp chat?
- by PalaceGuard - at 2013.07.20 03:12:00
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5. [Suggestion] Paid Respec - in Feedback/Requests [original thread]
Major Lee High wrote: If the booster timer expires before the skill points are returned, you lose all remaining skill points for that skill . Passive SP gains are disabled while this booster is active. Overall, I like the concept. How...
- by PalaceGuard - at 2013.07.06 16:06:00
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6. [Request] Restock Entire Fitting To 'x' - in Feedback/Requests [original thread]
1
- by PalaceGuard - at 2013.06.09 13:24:00
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7. Requests: AV & Flux grenade Icons on HUD - in Feedback/Requests [original thread]
+1 for different grenade icons.
- by PalaceGuard - at 2013.04.20 21:22:00
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8. Make Inertia Dampeners Tactical - in Feedback/Requests [original thread]
+1
- by PalaceGuard - at 2013.01.01 19:26:00
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9. [Suggestion] Minimum corp kill / win requirements to be listed on leaderboards - in Feedback/Requests [original thread]
An ideal solution would be to provide filters for each of us to decide what the minimum should be, then allow us to use that filter as the default setting until it is changed.
- by PalaceGuard - at 2012.12.28 23:25:00
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10. [Idea] Faction Warfare Incentives - in Feedback/Requests [original thread]
Here's a brief explanation of Dust and Faction Warfare from the Eve side . Build 412710 to 433763 addresses Patch notes for Inferno 1.3 http://community.eveonline.com/updates/patchnotes.asp
- by PalaceGuard - at 2012.11.25 15:01:00
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11. "invite to squad" as option in corp chat menu - in Feedback/Requests [original thread]
yes
- by PalaceGuard - at 2012.10.21 02:13:00
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12. [Request] Temporary spawn shield for certain match types. - in Feedback/Requests [original thread]
once in a while I have spawned into the map only to discover that an enemy has already begun shooting at me while my screen is still black - this puts me at a disadvantage because, by the time I can protect myself, my shields are already being dep...
- by PalaceGuard - at 2012.09.22 16:30:00
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13. No Grenade Resupply - in Feedback/Requests [original thread]
As a counter-tatctic, which I haven't tried it, would a flux grenade disable a nanohive? However, if it did work on nanohives, I don't think one would work on a supply depot right now, but maybe it should?
- by PalaceGuard - at 2012.09.19 12:54:00
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14. [REQUEST] Show Score not Kills - in Feedback/Requests [original thread]
Nicolas DelValle wrote: This is supposed to be a game about teamwork, so it should probably promote it. +1
- by PalaceGuard - at 2012.09.16 14:42:00
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15. [Request] EWAR HUD disruptor - in Feedback/Requests [original thread]
+1. That sounds very EVE-like.
- by PalaceGuard - at 2012.09.15 22:10:00
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16. [feedback] Love the player mute option - in Feedback/Requests [original thread]
Conraire wrote: I use it to mute the idiots that don't know what push to talk is...... Nothing like hearing some random person talking to someone else in their room while trying to fight. or those that wish to share their choice of inspirati...
- by PalaceGuard - at 2012.09.15 20:22:00
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17. Request: Weapon Range Display on Minimap - in Feedback/Requests [original thread]
Brumae Verres wrote: Why not go a step further and have a tactical HUD overlay displaying range markers right onto your field of vision? I like the way you're thinking +1
- by PalaceGuard - at 2012.09.15 20:17:00
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18. (Suggestion) Make range a visible stat - in Feedback/Requests [original thread]
Soleire wrote: Title pretty much says it all, I think it would be quite useful to be aware of our weapon's range, it makes no sense to hide it and it would make us that much more efficient on the field. Perhpas they can put the weapon's act...
- by PalaceGuard - at 2012.09.15 18:00:00
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19. Request: Weapon Range Display on Minimap - in Feedback/Requests [original thread]
Yes. That is where I got the idea from, the EVE tactical map.
- by PalaceGuard - at 2012.09.15 17:52:00
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20. Request: Weapon Range Display on Minimap - in Feedback/Requests [original thread]
Requesting a transparent overlay on the minimap that represents the current weapon's true range, and tick marks on the map that represent actual distance.
- by PalaceGuard - at 2012.09.15 17:31:00
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