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1. People exploiting Scout hit detection - in Technical Support/Bugs [original thread]
FatalFlaw V1 wrote: People have been complaining about scouts being difficult to hit since before the signature radius attributes were even listed as being a game mechanic. Hit detection seems fairly good to me. If they are moving too fast for ...
- by Ourors - at 2012.08.22 16:32:00
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2. Network Latency (ping) IPs for battle servers. - in Technical Support/Bugs [original thread]
US: 32min, 39max, 34 average EU: 109min, 116max, 111ms average Asia: solid 259 ping this is at 10am on my college campus over WiFi i'm going to try again around "peak times" for the campus, which is usually around noon and around 8pm or so, and ...
- by Ourors - at 2012.08.19 14:48:00
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3. Vehicle armor repair module activating but doing nothing - in Technical Support/Bugs [original thread]
i have trouble getting the damn things going. i have to basically spam R2+up thumb stick to CONSTANTLY select it. eventually it will work, but only after about 10 to 15 tries
- by Ourors - at 2012.06.30 05:33:00
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4. [BUG] voice not reaching other players - in Technical Support/Bugs [original thread]
more data; it only effects one of my characters
- by Ourors - at 2012.06.30 01:20:00
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5. [BUG] voice not reaching other players - in Technical Support/Bugs [original thread]
i can hear the rest of the team just fine, and the little quite speaker icon appears next to my name in the team overlay, but no matter what i do, my voice does not reach anyone else. it's not my mic, i have verified this in the audio device set...
- by Ourors - at 2012.06.29 19:42:00
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6. Playstation Move and Sharpshooter Support Thread - in Technical Support/Bugs [original thread]
nova knife has found some magical method to make it not terrible
- by Ourors - at 2012.06.29 06:55:00
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7. Playstation Move Issues - in Technical Support/Bugs [original thread]
Bwooticus Hipocraticus wrote: Ok emotion got the better of me. I apologize for calling the implementation trash. I'm not a dev and couldnt even begin to do their job. The rest of the update is completely awesome, and i LOVE Dust. Please dont lo...
- by Ourors - at 2012.06.28 23:40:00
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8. Playstation Move Issues - in Technical Support/Bugs [original thread]
Nova's Knife wrote: Some of you mentioned you are pointing the move at the camera. This is generally a mistake I've noticed and generally fubar's your calibration faster. and the alternative is..........?
- by Ourors - at 2012.06.28 23:05:00
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9. [Move controller] hilariously terrible calibration - in Technical Support/Bugs [original thread]
DrizzCat Sarum wrote: Ourors wrote: this is extra ironic considering basically everyone else has having enormous issues with the move controller. the ONLY PERSON to positively mention the move implementation is that nova knife guy, and i ca...
- by Ourors - at 2012.06.28 20:47:00
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10. [Move controller] hilariously terrible calibration - in Technical Support/Bugs [original thread]
Staff Sergeant Steve wrote: are you serious? dust will never be a finished game. even when it's released, there'll be new features. This is a beta, we are the testers, we are testing what is right and wrong, a couple of the guys in IRC aren't...
- by Ourors - at 2012.06.28 19:46:00
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11. Playstation Move Issues - in Technical Support/Bugs [original thread]
Brahma El Indio wrote: Bump move payers need dev love we are not likely to get much, im sad to say
- by Ourors - at 2012.06.28 10:45:00
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12. Playstation Move Issues - in Technical Support/Bugs [original thread]
same issues they should just copy and paste killzone 3's implementation code, that was perfect. sony could probably hook up the licenses
- by Ourors - at 2012.06.27 10:19:00
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13. [Move controller] hilariously terrible calibration - in Technical Support/Bugs [original thread]
Citpaan Hacos wrote: While I don't agree with the tone or expectation, I can report I'm having a similar problem with the calibration results. uh oh, is that the whole 'entitlement' argument i hear in he background? either way, this implemen...
- by Ourors - at 2012.06.27 10:07:00
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14. [Move controller] hilariously terrible calibration - in Technical Support/Bugs [original thread]
no idea who you guys got coding the move controller integration, but they got it completely wrong. i calibrate the sensor just fine but it often has an enormous right and down bias which i cannot account for (even after dozens or recalibrations)....
- by Ourors - at 2012.06.27 05:40:00
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