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1. [BUG] Vehicle Core Powergrid Skill not giving 5%+ to base PG per level - in Technical Support/Bugs [original thread]
Might as well make Vehicle CPU Skill increase something other than 5%+ CPU per level then. I have too much spare CPU compared to PG now.
- by Nitrobeacon - at 2013.09.09 19:30:00
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2. [BUG] Vehicle Core Powergrid Skill not giving 5%+ to base PG per level - in Technical Support/Bugs [original thread]
This causes a various of problems, but the most frustrating one is the fact that you get an imbalance between CPU and PG. With all HAV related skills maxed out, a HAV will have most of its PG reserves being put to maximum use e.g. to put proto bla...
- by Nitrobeacon - at 2013.09.08 21:00:00
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3. [BUG?] BPO Sagas have 32 shield/s, Saga II has 34 but 6 sec delay - in Technical Support/Bugs [original thread]
N1ck Comeau wrote: Saga II is better in most aspects. So no, this is intended i believe It has the exact same PG, CPU, high, low slot as the Saga II only difference is what I mentioned above and that Saga ll has a 300hp advantage (225 extra ...
- by Nitrobeacon - at 2013.08.11 02:03:00
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4. [BUG?] BPO Sagas have 32 shield/s, Saga II has 34 but 6 sec delay - in Technical Support/Bugs [original thread]
As the titles suggest. The Guristas, Blood Raiders and Ishukone Watch Sagas have a 32 shield regen per second without the disadvantage of having a 6 delay to start regenerating after getting shot. The Saga II even though it has a small advantage o...
- by Nitrobeacon - at 2013.08.10 22:35:00
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5. Problem with damage dealt - in Technical Support/Bugs [original thread]
You will also begin to notice your rate of fire decreasing, that is if you use single shot weapons.
- by Nitrobeacon - at 2013.07.18 11:44:00
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6. controller issues - in Technical Support/Bugs [original thread]
Make sure it's a turbo controller you are buying, but has the "smothness" of the sony ones.
- by Nitrobeacon - at 2013.07.18 11:42:00
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7. Glitching inside the crates - in Technical Support/Bugs [original thread]
There is also a bug in this very map where the spawn at objective B might throw you all the way to the CRU near C
- by Nitrobeacon - at 2013.07.17 20:05:00
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8. [BUG?] Railguns stop rendering after about 300 meters - in Technical Support/Bugs [original thread]
This is a very serious bug for railguns, thus making caldari HAVs more useless at their "range superiority".
- by Nitrobeacon - at 2013.07.07 12:14:00
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9. Dropship gunner, Uprising Vs Chromosome - in Technical Support/Bugs [original thread]
Ever tried getting that last killing shot as a dropship gunner when suddenly the gun's magical AI swoops the turret right up facing all the way up to the warbarge. Yeah you know where I'm getting at, the turret somehow goes right up as you aim be...
- by Nitrobeacon - at 2013.07.07 00:19:00
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10. Outlier spawn area, aka spawning where you shouldn't - in Technical Support/Bugs [original thread]
There are certain spawn points in every game mode but I've noticed a bigger problematic experience in skirmish matches (likely due to playing these most often). For example in the map Ashland, the spawn point in Null Cannon B sometimes spawn you w...
- by Nitrobeacon - at 2013.07.06 15:56:00
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11. Violent disconnections.... :( - in Technical Support/Bugs [original thread]
This is not fair, especially during a time of event where you spent real money to buy boosters and only to miss out on the whole event. Not just your booster bonus, the WHOLE triple skill point event bonus. I hope that gets fixed soon since not a...
- by Nitrobeacon - at 2013.07.06 15:22:00
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