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7121. Limiting Vehicle Ammo Supply - A Proposal - in General Discussions [original thread]
DustMercsBlog wrote: Logistic vehicles a great suggestion. We touched on how unlimited ammo for vehicles [not just tanks] imbalances the game in a bad way. Jets could be here soon. Imagine a jet that can fly in and spam bombs & missiles end...
- by Mobius Wyvern - at 2013.04.18 00:59:00
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7122. Limiting Vehicle Ammo Supply - A Proposal - in General Discussions [original thread]
Tolen Rosas wrote: Mavado V Noriega wrote: BobThe843CakeMan wrote: i would like it better if the ammo had to be restocked at supply depos like how the armor recharges. that way we have a use for them too. IMO. and what if they are blow...
- by Mobius Wyvern - at 2013.04.18 00:54:00
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7123. Limiting Vehicle Ammo Supply - A Proposal - in General Discussions [original thread]
Yani Nabari wrote: Meh, vehicles just have super good Nanohives where the ammo is supposed to go. Nanohives all have limited duration. There's no such thing as a "super good" device that can generate something out of nothing with absolutely ...
- by Mobius Wyvern - at 2013.04.18 00:49:00
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7124. Limiting Vehicle Ammo Supply - A Proposal - in General Discussions [original thread]
Mavado V Noriega wrote: BobThe843CakeMan wrote: i would like it better if the ammo had to be restocked at supply depos like how the armor recharges. that way we have a use for them too. IMO. and what if they are blown up? dumb idea thats ...
- by Mobius Wyvern - at 2013.04.18 00:39:00
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7125. Limiting Vehicle Ammo Supply - A Proposal - in General Discussions [original thread]
This topic is a no-brainer that has been beat to death. Vehicles should have limited ammo just like infantry. Having a limitation on ammunition does not automatically mean your vehicle is underpowered. Supply Depots already replenish armor whe...
- by Mobius Wyvern - at 2013.04.18 00:21:00
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7126. Fresh from SiSi - in General Discussions [original thread]
DUST Fiend wrote: Iron Wolf Saber wrote: Anti Infantry pistol. Even better This is certainly better than CmdrWang's statement of "Wouldn't it be neat if you could lock onto Heavies with Swarms?"
- by Mobius Wyvern - at 2013.04.18 00:10:00
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7127. [Request] Incoming Damage Hit-Sounds - in Feedback/Requests [original thread]
Cat Merc wrote: There is a sound actually. Its more subtle, and less annoying. If it's there, I haven't noticed it in the myriad of streams I've been watching since losing the PS3 I was using. I think we need something a bit more poignant to ...
- by Mobius Wyvern - at 2013.04.17 22:31:00
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7128. Nova knives are underpowered. - in General Discussions [original thread]
Cat Merc wrote: Yes even with the running glitch. That is all. Doesn't stop Nova Knife from getting crazy kills with them occasionally.
- by Mobius Wyvern - at 2013.04.17 15:12:00
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7129. "This means that while skills may have multiple parent skills in a linear s... - in General Discussions [original thread]
BASSMEANT wrote: gettin rid of prereqs already? what next? get rid of all the skills and just let anyone use whatever? or is it gonna be "all suits can now use all weapons"? that call of duty gravity is too strong for you guys to resist, h...
- by Mobius Wyvern - at 2013.04.17 15:10:00
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7130. [Request] Incoming Damage Hit-Sounds - in Feedback/Requests [original thread]
Daedric Lothar wrote: This doesn't sound very RP/MMO. If you wanna grunt in pain when you get shot, just turn press to talk off and start grunting when you get shot. I'm sure your squad mates would be thrilled at your desire for realism. Go fo...
- by Mobius Wyvern - at 2013.04.17 14:40:00
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7131. [Request] Bombs - in Feedback/Requests [original thread]
Ulysses Knapse wrote: Mobius Wyvern wrote: Ghural wrote: Simple concept. A new module with limited uses, that can be fitted to drop ships and causes a bomb to drop from the dropship when used. Benefits. We would have a counter to sniper ...
- by Mobius Wyvern - at 2013.04.17 04:21:00
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7132. [Request] Bombs - in Feedback/Requests [original thread]
Ghural wrote: Simple concept. A new module with limited uses, that can be fitted to drop ships and causes a bomb to drop from the dropship when used. Benefits. We would have a counter to sniper tanks that like to hide in their red zone. You c...
- by Mobius Wyvern - at 2013.04.17 03:14:00
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7133. [Request] Incoming Damage Hit-Sounds - in Feedback/Requests [original thread]
N1ck Comeau wrote: Very good idea. Maybe you could leave a slight blood trail as well. Just a bunch of drops of blood until your armour gets repaired Not like a whole puddle of blood as you walk. +1 I was aiming more at the idea of feedback ...
- by Mobius Wyvern - at 2013.04.17 03:12:00
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7134. [Request] Button Remapping for May 6th - in Feedback/Requests [original thread]
KalOfTheRathi wrote: So, you don't read the Forums very often do you? This is requested at least several times a week and, on occasion, has been requested several times a day. It is coming and will be delivered when CCP/Shanghai gets around t...
- by Mobius Wyvern - at 2013.04.17 03:10:00
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7135. [Request] Incoming Damage Hit-Sounds - in Feedback/Requests [original thread]
A few builds back, we got auditory feedback for hitting a target to go along with the hit markers. I'd like to see that auditory feedback extend to getting hit yourself, with the sound of the impact varying based on the amount of damage you're tak...
- by Mobius Wyvern - at 2013.04.17 00:31:00
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7136. [Request] Button Remapping for May 6th - in Feedback/Requests [original thread]
I know it's probably a long shot and a pretty last minute request, but I'd -really- like to be able to redo my vehicle controls in the next build.
- by Mobius Wyvern - at 2013.04.17 00:28:00
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7137. modular weapons - in General Discussions [original thread]
Kane Fyea wrote: I still think its a bad idea. Under-barrel grenade launchers would be fine with the high TTK (time-to-kill) in this game. You wouldn't be able to one-hit-kill anyone with it, so there's no issue.
- by Mobius Wyvern - at 2013.04.17 00:11:00
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7138. SIDEARMS - in General Discussions [original thread]
Cosgar wrote: slypie11 wrote: Cosgar wrote: Zeylon Rho wrote: There are three sidearms (Nova, Scrambler, SMG), but aren't there only two heavy weapon types? That seems worse. HMG = Minmatar Forge Gun = Caldari? So, going along with E...
- by Mobius Wyvern - at 2013.04.17 00:08:00
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7139. SIDEARMS - in General Discussions [original thread]
Big miku wrote: We could use some new weapons in general, but I've been thinking about the lack of sidearms. Here are some ideas. Carbines: shorter rifles with less ammo in the mag and reserve. Machine Pistols: Self explanatory. Sidearm shotg...
- by Mobius Wyvern - at 2013.04.16 23:52:00
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7140. Imperfects should not be allowed to stack squads! - in General Discussions [original thread]
Free Beers wrote: to stay on topic here If you get 2 squads of imperfects on 1 side it should be easy win. the odds are they are sitting in MCC where it warm and people are all shooting and you and **** What's funny is this reminds me of the...
- by Mobius Wyvern - at 2013.04.16 23:46:00
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