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221. Project Nova: Yes or No? - in General Discussions [original thread]
Nomed Deeps wrote: I know CCP is afraid of basically any hype whatsoever so I have one simple, hype-free question for them: Is Project Nova still being worked on; yes or no? We all remember what happened (or did not happen) with Legion so it m...
- by Mobius Wyvern - at 2016.07.22 15:04:00
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222. EVE Orbital Strikes: How to be Fun and Dangerous - in General Discussions [original thread]
Avallo Kantor wrote: I love your general ideas, Mobius, but if I may, I'd like to suggest a few of my own. One thing I would find interesting is if instead of a map update rate that instead the EVE ship had something more "controllable" in so...
- by Mobius Wyvern - at 2016.07.21 14:09:00
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223. EVE Orbital Strikes: How to be Fun and Dangerous - in General Discussions [original thread]
Jack Boost wrote: Golden Day wrote: Could easliy be fixed by letting Nova players choose planets in systems which would be really siginifacnt if it worked out. Sure.. but all 'ground' work in Nova was burried with Dust 514 (no more - for...
- by Mobius Wyvern - at 2016.07.20 19:44:00
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224. Rework ADS, HAVs require main gunner, LAV passengers can shoot, etc - in General Discussions [original thread]
Derpty Derp wrote: Mobius Wyvern wrote: It really is pretty cool we've been having a discussion this long. As sad as it makes me to think about sometimes, I think losing one of our favorite games had the effect of making us nicer to each ot...
- by Mobius Wyvern - at 2016.07.20 14:55:00
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225. Anyone else having issues with the alpha? - in General Discussions [original thread]
Jadek Menaheim wrote: I have to keep manually assigning IRQs for rebuilding the boot.ini file. FML CCP! Fix your Alpha. https://gfycat.com/WiltedTenderBittern Bravo.
- by Mobius Wyvern - at 2016.07.20 14:54:00
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226. EVE Orbital Strikes: How to be Fun and Dangerous - in General Discussions [original thread]
Scheneighnay McBob wrote: With the orbital experience myself and my buddies had, we saw different problems. >On the eve side it wasn't actually boring- they had to worry about being hunted by other eve players. Every once in a while I heard...
- by Mobius Wyvern - at 2016.07.19 02:55:00
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227. EVE Orbital Strikes: How to be Fun and Dangerous - in General Discussions [original thread]
KEROSIINI-TERO wrote: A big part of the boredom was the lack of feedback, or any info, about what was happening down there. Sure, being on comms gave you a picture, especially on casual games where you can chat more. But, for a game to be ente...
- by Mobius Wyvern - at 2016.07.19 00:11:00
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228. EVE Orbital Strikes: How to be Fun and Dangerous - in General Discussions [original thread]
Jack Boost wrote: Mobius Wyvern wrote: Most of us have heard CCP Rattati's statement at FanFest about orbital strikes, and about how the "1% of the 1% ever actually did them". While I have no doubt that is true, what occured to me is that I ...
- by Mobius Wyvern - at 2016.07.18 23:52:00
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229. Rework ADS, HAVs require main gunner, LAV passengers can shoot, etc - in General Discussions [original thread]
I would normally be warning about going off topic, but there aren't any ISD for the Dust forums so I guess threads will only get locked excessive profanity or slurs and stuff. It really is pretty cool we've been having a discussion this long. As ...
- by Mobius Wyvern - at 2016.07.18 12:54:00
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230. EVE Orbital Strikes: How to be Fun and Dangerous - in General Discussions [original thread]
Kevall Longstride wrote: Part of the problem is that the 2012 tourney was held on a server in the room (it was a beast), using a heavily nodded Eve and Dust client on a LAN with the sever. While the concept is a sound one and something simila...
- by Mobius Wyvern - at 2016.07.17 17:30:00
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231. EVE Orbital Strikes: How to be Fun and Dangerous - in General Discussions [original thread]
Most of us have heard CCP Rattati's statement at FanFest about orbital strikes, and about how the "1% of the 1% ever actually did them". While I have no doubt that is true, what occured to me is that I don't think the current team is taking into a...
- by Mobius Wyvern - at 2016.07.17 15:01:00
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232. Rework ADS, HAVs require main gunner, LAV passengers can shoot, etc - in General Discussions [original thread]
No need to explain that part. I'm used to that with everyone I know that's been on the CPM. You've all been pretty consistent with expressing irritation at trying to converse with anyone else about game balance or progress since you can only bring...
- by Mobius Wyvern - at 2016.07.17 14:43:00
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233. DUST 514 NOTICES?? - in General Discussions [original thread]
NextDark Knight wrote: Mobius Wyvern wrote: NICOLAS HUNTER 'C wrote: and as to who spent his money with the game? explain Was this your first free-to-play game? I've played several that have died over the years, and the fact that you d...
- by Mobius Wyvern - at 2016.07.16 16:40:00
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234. cbf going through the forums looking for this - in General Discussions [original thread]
Arian Neo wrote: No. Nothing. Maybe at Eve Vegas but not earlier. Oh, ****, I forgot about EVE Vegas! I mean, it's probably unlikely I'd have enough money to go out there unless I pooled with a LOT of my friends, but that's a bit more attain...
- by Mobius Wyvern - at 2016.07.16 16:20:00
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235. Rework ADS, HAVs require main gunner, LAV passengers can shoot, etc - in General Discussions [original thread]
Guys, seriously, fire-and-forget missiles are not automatically a bad thing. Dust 514 had Super-Ultra-Physics-Defying fire-and-forget missiles. They were in no way an example of proper mechanics for designing fire-and-forget missiles. As long as ...
- by Mobius Wyvern - at 2016.07.16 14:20:00
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236. Rework ADS, HAVs require main gunner, LAV passengers can shoot, etc - in General Discussions [original thread]
Fox Gaden wrote: Mobius Wyvern wrote: What I'm saying is we already had confirmed for us that Fighter weren't in Dust because the maps were too small. That and the design shown at FanFest 2012 both fairly clearly indicate that they were mea...
- by Mobius Wyvern - at 2016.07.15 18:38:00
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237. Rework ADS, HAVs require main gunner, LAV passengers can shoot, etc - in General Discussions [original thread]
Fox Gaden wrote: Mobius Wyvern wrote: Breakin Stuff wrote: A VTOL fighter doesn't have to have slow lateral movement. It can be fast. Make 'em fast, light and violent. For a jet, VTOL needs to be for landing only. We don't want some kin...
- by Mobius Wyvern - at 2016.07.15 13:50:00
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238. Rework ADS, HAVs require main gunner, LAV passengers can shoot, etc - in General Discussions [original thread]
Derpty Derp wrote: Breakin Stuff wrote: I would say if you lose lock, missiles go on terminal ballistic path. IE they fly straight and fast in whatever direction they were pointed. As long as they're designed not to fire forwards this wou...
- by Mobius Wyvern - at 2016.07.15 11:41:00
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239. Rework ADS, HAVs require main gunner, LAV passengers can shoot, etc - in General Discussions [original thread]
Derpty Derp wrote: Scheneighnay McBob wrote: As far as missiles not rendering, that was a PS3 issue above anything else. The missiles would be fired from beyond projectile/effect rendering distance, and then move in faster than the PS3's GP...
- by Mobius Wyvern - at 2016.07.15 08:49:00
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240. Rework ADS, HAVs require main gunner, LAV passengers can shoot, etc - in General Discussions [original thread]
Joel II X wrote: Breakin Stuff wrote: I also don't want fire & forget missiles ever again. In order for the missiles to hit their target, the AV should keep the lock-on on the vehicle as much as they can. Doing so increases the speed o...
- by Mobius Wyvern - at 2016.07.14 21:46:00
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