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21. [request] looting / swapping dead players - in Feedback/Requests [original thread]
I'd like to be able to -resupply ammo/equipment from dead players -swap and/or loot weapons/equipment from dead players All of course reliant on me having the proper training to use whatever I picked up. Eve allows you to do this although I'd co...
- by Mako LandSharkX - at 2012.07.06 01:28:00
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22. Request: Compensation for paying to test the game. - in Feedback/Requests [original thread]
Killface Rodeo wrote: jackbubu wrote: Please point to where CCP said that PS+ members would have guaranteed acces, then complain again. if you bought the merc pack you will get compensation for that so idk what you are complaining about ...
- by Mako LandSharkX - at 2012.07.05 08:53:00
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23. -deleted post- - in Feedback/Requests [original thread]
I think a happy medium between those that find constant bunnyhopping unrealistic/annoying and those that find it a viable/sensible mechanic would be to add a stamina value to jumping so it can't be done infinitely. Much like running, jumping off...
- by Mako LandSharkX - at 2012.07.05 08:02:00
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24. [REQUEST] Stand upon sprinting and PRONE! - in Feedback/Requests [original thread]
standing from crouch on run seems relatively simple to add and very useful, specially since the crouch button has seemed unresponsive to me on many occasions. I'm indifferent to prone-I could appreciate it but don't think it's as necessary as mos...
- by Mako LandSharkX - at 2012.07.05 07:56:00
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25. [Feedback] Hacking in Skirmish - in Feedback/Requests [original thread]
commenting on 1. hacking speed and 2. interrupting virus uploads 1. I haven't noticed any rhyme or reason to the different speeds at which I've hacked a turret installation or the primary (A,B,C) objectives. I assumed of course that the more peop...
- by Mako LandSharkX - at 2012.07.05 07:47:00
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26. [Feedback/Request] Proto Mass Driver - in Feedback/Requests [original thread]
lol i never noticed there were 8 chambers...that's funny
- by Mako LandSharkX - at 2012.07.01 20:34:00
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27. [request] Group players with similar play styles and headsets. - in Feedback/Requests [original thread]
SILENTSAM 69 wrote: This is a beta. grouping is not here yet. Just put players in and test. 'This' is a feedback/request forum for a game in beta that is not complete and is likely to add features strongly requested by its beta community-whet...
- by Mako LandSharkX - at 2012.07.01 20:02:00
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28. [request] Group players with similar play styles and headsets. - in Feedback/Requests [original thread]
Yea it's somewhat surprising that i've never seen a matchmaker lobby game that allowed you to set matchmaking parameters like this...mic enabled, mic disabled, squad focus, free roamer...I think i've seen games use newbie servers/matches... and th...
- by Mako LandSharkX - at 2012.07.01 19:52:00
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29. [Feedback] The spawn timer needs reform. - in Feedback/Requests [original thread]
Kiso Okami wrote: I have a subversion of this idea. Instead of using a number counter, we could have an up-link meter... well, two of them actually. One bar would signal you that you have gained access to the already predetermined drop zones, ...
- by Mako LandSharkX - at 2012.07.01 19:42:00
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30. [Feedback] The Spawning in this game sucks. Bad. - in Feedback/Requests [original thread]
GM Nythanos wrote: You can also use Drop Uplinks to create spawn points for your team in different locations currently. I've found drop links more useful in skirmish where you can place the link somewhere where the action isn't focused. In ...
- by Mako LandSharkX - at 2012.07.01 19:34:00
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31. [request] spectator mode - in Feedback/Requests [original thread]
spectator delays are also an option-I know some streamers delay their live footage for competitive play. I mostly wanted to encourage the idea of spectator mode-I have full confidence they would implement it in a non-gamebreaking way if they dec...
- by Mako LandSharkX - at 2012.06.30 00:50:00
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32. [request] spectator mode - in Feedback/Requests [original thread]
Spectator mode seems like it would be a great addition to this game in particular for various reasons. To list a few: -for players to learn from, newbies and vets alike can watch others play matches to learn basic map interactions and gameplay or ...
- by Mako LandSharkX - at 2012.06.29 21:34:00
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33. (obsolete) [request] radar indicator for YOUR drop ship payload. - in Feedback/Requests [original thread]
It would nice to have the radar show the vehicle YOU qued and maybe ping it shortly when it is dropped so you are less likely to hop into someone elses vehicle with unexpected fittings. This would also allow me to pay more attention to watching m...
- by Mako LandSharkX - at 2012.06.29 21:13:00
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34. [feedback] item descriptions in market vs fitting menus - in Feedback/Requests [original thread]
Currently when shopping the market for items like weapons-they have a summary detailing their basic difference from other weapons without needing to 'show info'. Like the standard assault rifles mentioning whether they are burst fire, single shot,...
- by Mako LandSharkX - at 2012.06.29 21:09:00
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35. [request] friend/foe indicator on reticle - in Feedback/Requests [original thread]
a patch note mentioned that friend/foe indicator radius was reduced to remove ui clutter and that's nice, but I would appreciate it if anything i managed to aim at would pop up with an indicator regardless of range. It is currently hard to know i...
- by Mako LandSharkX - at 2012.06.29 21:00:00
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36. [request] ISK displayed in character sheet skill menu - in Feedback/Requests [original thread]
It would be nice to see how much ISK you have when viewing available skills for purchase.
- by Mako LandSharkX - at 2012.06.29 20:57:00
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