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41. [Feedback] Shield > Armour GÇô Detailed Explanation - in Feedback/Requests [original thread]
bump
- by Kitten Empress - at 2013.06.01 16:30:00
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42. [Suggestion] Swarms tracking is far too strong, here is how to fix it - in Feedback/Requests [original thread]
I suggest that each swarm would have a seeking radius, where if the target manages to get out of that radius the swarms lose the lock and start moving forward without tracking anything. Here is a picture to illustrate: http://i1110.photobucket.co...
- by Kitten Empress - at 2013.06.01 16:26:00
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43. [Feedback] Shield > Armour GÇô Detailed Explanation - in Feedback/Requests [original thread]
BL4CKST4R wrote: Kitten Empress wrote: Martin0 Brancaleone wrote: IMO 1.Change the gallente and amarr assault suits skill bonus from 5% shield recharge to 5% reduction to armor plates speed penality. 2.Give shields a proper drawback. In e...
- by Kitten Empress - at 2013.06.01 14:57:00
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44. [Feedback] Shield > Armour GÇô Detailed Explanation - in Feedback/Requests [original thread]
Martin0 Brancaleone wrote: IMO 1.Change the gallente and amarr assault suits skill bonus from 5% shield recharge to 5% reduction to armor plates speed penality. 2.Give shields a proper drawback. In eve armor plates slows you down BUT shields in...
- by Kitten Empress - at 2013.06.01 14:43:00
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45. It the skill of the player not the gear - in Feedback/Requests [original thread]
Proto equipment does give you a big bonus. You can't say 450 vs 600+ DPS is the same. You also can't say 350 eHP vs 650+ eHP is the same. Though skill is an important factor, but proto equipment gives you more wiggle room.
- by Kitten Empress - at 2013.06.01 14:22:00
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46. [Feedback] Shield > Armour GÇô Detailed Explanation - in Feedback/Requests [original thread]
BL4CKST4R wrote: Kitten Empress wrote: Hey CCP FoxFour, its time for you to shine! We know you're a Gallente bro, push the people responsible to balance! Me and Arkena promise, if you manage to make them balance armor and shield, we will st...
- by Kitten Empress - at 2013.06.01 14:17:00
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47. [Feedback] Shield > Armour GÇô Detailed Explanation - in Feedback/Requests [original thread]
Hey CCP FoxFour, its time for you to shine! We know you're a Gallente bro, push the people responsible to balance! Me and Arkena promise, if you manage to make them balance armor and shield, we will stop calling you SoxFour.
- by Kitten Empress - at 2013.06.01 14:10:00
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48. [Feedback] Shield > Armour GÇô Detailed Explanation - in Feedback/Requests [original thread]
Arkena Wyrnspire wrote: Kitten Empress wrote: All of these fixes together WILL BE too much, however tweaking the numbers here and there would be good. With these numbers you can get 454 armor hp + 50hp/s regenration. Or 1030hp with 15hp/s re...
- by Kitten Empress - at 2013.06.01 14:01:00
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49. [Feedback] Shield > Armour GÇô Detailed Explanation - in Feedback/Requests [original thread]
All of these fixes together WILL BE too much, however tweaking the numbers here and there would be good. With these numbers you can get 454 armor hp + 50hp/s regenration. Or 1030hp with 15hp/s regeneration. So yeah. (This is one a Gallente logi) ...
- by Kitten Empress - at 2013.06.01 13:56:00
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50. [Feedback] Shield > Armour GÇô Detailed Explanation - in Feedback/Requests [original thread]
S Park Finner wrote: For dropsuits, one thing to consider with a speed increase is that, in combination with lots of low slots on armour tanking suits, the modules that increase speed would now make speed tanking easier as well. Would a fast Ga...
- by Kitten Empress - at 2013.06.01 13:52:00
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51. [Feedback] Shield > Armour GÇô Detailed Explanation - in Feedback/Requests [original thread]
BL4CKST4R wrote: Every time I make a post suggesting to fix armor I can't ever suggest anything without thinking at how much shield tanks would benefit from it, so the only way to really fix it is to add passives for the Armor races for just be...
- by Kitten Empress - at 2013.06.01 13:40:00
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52. [Suggestion] Dev-Post Projecting the Approximate Date of Future Updates - in Feedback/Requests [original thread]
Aeon Amadi wrote: Kitten Empress wrote: Aeon Amadi wrote: Do you -really- believe that with the current state of things? As far as source, it was a review. Not sure who but ask around in General Discussion, sure somebody knows more than...
- by Kitten Empress - at 2013.06.01 11:37:00
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53. [Suggestion] Dev-Post Projecting the Approximate Date of Future Updates - in Feedback/Requests [original thread]
Aeon Amadi wrote: Do you -really- believe that with the current state of things? As far as source, it was a review. Not sure who but ask around in General Discussion, sure somebody knows more than I do. I was talking about the EVE team. The...
- by Kitten Empress - at 2013.06.01 10:23:00
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54. [Suggestion] Dev-Post Projecting the Approximate Date of Future Updates - in Feedback/Requests [original thread]
Aeon Amadi wrote: EXASTRA INVICTAS wrote: Aeon Amadi wrote: Horse Schitt wrote: Could a developer post a thread with the possible dates of updates and what will be in them? Not to set anything in stone, just to give us mercs an idea of...
- by Kitten Empress - at 2013.06.01 09:46:00
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55. [Suggestion] Dev-Post Projecting the Approximate Date of Future Updates - in Feedback/Requests [original thread]
Aeon Amadi wrote: Horse Schitt wrote: Could a developer post a thread with the possible dates of updates and what will be in them? Not to set anything in stone, just to give us mercs an idea of what is coming and when we might get them. I...
- by Kitten Empress - at 2013.06.01 09:45:00
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56. [Suggestion] Allow players to very very slowly accumulate Aurum - in Feedback/Requests [original thread]
Krom Ganesh wrote: General Erick wrote: Kitten Empress wrote: General Erick wrote: You do know that Aurum os the Latin word for gold. It isn't destroyed, it is a currency and is spent. I know what Aurum means however I don't understa...
- by Kitten Empress - at 2013.06.01 09:26:00
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57. [Suggestion] Allow players to very very slowly accumulate Aurum - in Feedback/Requests [original thread]
Harpyja wrote: Interesting idea but I'd like to maybe add my own suggestion to it. When I read that something like 10% of destroyed Aurum gets transferred to the winning team, I kind of thought about PLEXes in EVE and how one person pays for o...
- by Kitten Empress - at 2013.05.31 21:34:00
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58. [Request] Different Headshot Animation. - in Feedback/Requests [original thread]
I saw a headshot animation happen twice. Its rare, I don't know what triggers it, since a headshot doesn't guarantee it.
- by Kitten Empress - at 2013.05.31 20:39:00
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59. [Suggestion] Allow players to very very slowly accumulate Aurum - in Feedback/Requests [original thread]
General Erick wrote: You do know that Aurum os the Latin word for gold. It isn't destroyed, it is a currency and is spent. I know what Aurum means however I don't understand what you mean by the second part of your comment.
- by Kitten Empress - at 2013.05.31 20:24:00
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60. [Suggestion] Allow players to very very slowly accumulate Aurum - in Feedback/Requests [original thread]
LICHSMASHER wrote: i culd see how a very slow tricle over time of aurum as well as few gifts of small amounts of aurum on hoildays could accully increase sales for ccp pelnty of other games have done this and it hasn't affected profit mind you ...
- by Kitten Empress - at 2013.05.31 20:18:00
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