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21. Totally brilliant idea - in Feedback/Requests [original thread]
Xbox One wrote: Could your post be dumber than my name? I don't know that's a tough one there
- by Kane Fyea - at 2013.07.28 08:10:00
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22. Let swarm launchers lock onto neutral installations - in Feedback/Requests [original thread]
Gorgoth24Reborn wrote: +1 Never saw why this wasn't enabled Yea it's pretty stupid in my opinion.
- by Kane Fyea - at 2013.07.28 04:28:00
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23. [feedback] CCP, these aren't the Eve forums. - in Feedback/Requests [original thread]
Sorry but when the core gameplay mechanics are horrible then yes polish > content. Doesn't mean there shouldn't be new content but polishing should be the priority ATM because truthfully this game has horrible aiming and hit detection (Which ar...
- by Kane Fyea - at 2013.07.28 01:25:00
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24. Let swarm launchers lock onto neutral installations - in Feedback/Requests [original thread]
Meeko Fent wrote: shaman oga wrote: just turn the swarm launcher in a dumb fire weapon & eliminate splash damage They used to be dumb fire from what I hear, but they were being used more for AI bazookas then actual AV weapons. They we...
- by Kane Fyea - at 2013.07.28 00:52:00
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25. Let swarm launchers lock onto neutral installations - in Feedback/Requests [original thread]
/bump
- by Kane Fyea - at 2013.07.27 22:51:00
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26. Let swarm launchers lock onto neutral installations - in Feedback/Requests [original thread]
/bump
- by Kane Fyea - at 2013.07.27 04:02:00
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27. Let swarm launchers lock onto neutral installations - in Feedback/Requests [original thread]
Galthur wrote: Kane Fyea wrote: Galthur wrote: Kane Fyea wrote: 10123Jman wrote: Its cause as soon as people would spawn they would SWARM every installation to get 100 wp each People already do it with forge guns, plasma cannons,...
- by Kane Fyea - at 2013.07.27 02:30:00
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28. Let swarm launchers lock onto neutral installations - in Feedback/Requests [original thread]
Aizen Intiki wrote: Never understood why they couldn't....... Me neither man.
- by Kane Fyea - at 2013.07.27 01:33:00
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29. Let swarm launchers lock onto neutral installations - in Feedback/Requests [original thread]
Sgt Buttscratch wrote: so as of now, 6/16 players in skirm/dom run to the hills and snipe, 1 of them may actually be worth 2 *****. then add 6 more nuggets running around looking for 100pnt fixes, the game would be great People already do it ...
- by Kane Fyea - at 2013.07.27 00:49:00
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30. Let swarm launchers lock onto neutral installations - in Feedback/Requests [original thread]
/Bump
- by Kane Fyea - at 2013.07.27 00:03:00
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31. Let swarm launchers lock onto neutral installations - in Feedback/Requests [original thread]
Jathniel wrote: ? I can lock on to neutral installations just fine? Are you high? Seriously I'm a dedicated swarm launcher user and I know you cannot lock onto neutral installations.
- by Kane Fyea - at 2013.07.26 11:06:00
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32. Let swarm launchers lock onto neutral installations - in Feedback/Requests [original thread]
Galthur wrote: Kane Fyea wrote: 10123Jman wrote: Its cause as soon as people would spawn they would SWARM every installation to get 100 wp each People already do it with forge guns, plasma cannons, other turrets, and vehicles. LIES, ...
- by Kane Fyea - at 2013.07.26 11:02:00
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33. Let swarm launchers lock onto neutral installations - in Feedback/Requests [original thread]
Garth Mandra wrote: Let us dumb fire them. Some balancing would be required to prevent them being used as shotguns like they once were. CCP were lazy with the turning off dumbfire during beta. They should fix the balance properly (warhead act...
- by Kane Fyea - at 2013.07.26 11:01:00
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34. Bunny Hopping FIX CCP READ - in Feedback/Requests [original thread]
Shae Daix wrote: Psychotic Shooter wrote: Ok CCP every one hate bunny hopping and there is a perfect way to fix it HERE Turn Jump Into a Climb and Vault button no jumping i run at a metal and vault the faster your going the faster the va...
- by Kane Fyea - at 2013.07.26 03:47:00
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35. Let swarm launchers lock onto neutral installations - in Feedback/Requests [original thread]
10123Jman wrote: Its cause as soon as people would spawn they would SWARM every installation to get 100 wp each People already do it with forge guns, plasma cannons, other turrets, and vehicles.
- by Kane Fyea - at 2013.07.26 03:41:00
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36. Let swarm launchers lock onto neutral installations - in Feedback/Requests [original thread]
As the title says I think swarm launchers should be able to lock onto neutral installations. At least tell me the reason why we shouldn't be able to. I really don't see a down side since FGs and Plasma cannons can destroy neutral installations.
- by Kane Fyea - at 2013.07.26 03:29:00
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37. PROTOTYPE swarm launcher useless versus most jeeps.....lol - in Feedback/Requests [original thread]
Tech Ohm Eaven wrote: Kane Fyea wrote: Tech Ohm Eaven wrote: Yeah except a tiny bump in the road and the swarms miss or the Charbydis just slows then turns and the swarms miss or you manage to hit it once with wyrkomis and by the second v...
- by Kane Fyea - at 2013.07.19 00:11:00
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38. PROTOTYPE swarm launcher useless versus most jeeps.....lol - in Feedback/Requests [original thread]
Tech Ohm Eaven wrote: Yeah except a tiny bump in the road and the swarms miss or the Charbydis just slows then turns and the swarms miss or you manage to hit it once with wyrkomis and by the second volley the Charbydis has full shields and its ...
- by Kane Fyea - at 2013.07.18 23:53:00
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39. PROTOTYPE swarm launcher useless versus most jeeps.....lol - in Feedback/Requests [original thread]
Tech Ohm Eaven wrote: Yeah its reall "easy" to kill those Logistics LAVs huh? Sarcasm. I do it everyday.
- by Kane Fyea - at 2013.07.18 22:47:00
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40. PROTOTYPE swarm launcher useless versus most jeeps.....lol - in Feedback/Requests [original thread]
Still blazn wrote: Tech Ohm Eaven wrote: game is broken. swarms are broken ya.. but not for jeeps.. tanks and dropships are untouchable for swarms I destroy tanks, dropships, and LAVs everyday with my proto swarms. Learn2AV
- by Kane Fyea - at 2013.07.18 22:45:00
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