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181. Supply Depots - in General Discussions [original thread]
Clone D wrote: The ability to change fittings at will is critical to the dynamic requirements of battle. For instance, if I spot an enemy vehicle harassing troops, then I want to swap to a full AV suit in a flash. Carrying around AV equipment ...
- by Kaminoikari - at 2014.04.25 09:36:00
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182. Supply Depots - in General Discussions [original thread]
Echo 1991 wrote: Kaminoikari wrote: Echo 1991 wrote: Then you are encouraging slayer logis and scouts leaving the assault with no point in being used. Everyone would just run logi or scout with a few hevies thrown in. Again thats not tea...
- by Kaminoikari - at 2014.04.25 09:11:00
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183. Supply Depots - in General Discussions [original thread]
Echo 1991 wrote: Then you are encouraging slayer logis and scouts leaving the assault with no point in being used. Everyone would just run logi or scout with a few hevies thrown in. Again thats not teamplay or tactics. Assaults would still...
- by Kaminoikari - at 2014.04.25 08:59:00
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184. Supply Depots - in General Discussions [original thread]
Echo 1991 wrote: It does not force teamplay. A team cannot drop equipment to let you change suits. Also not really tactics if they can just call in a tank and stomp you and you cant do anything. You're ignoring the point. You're assuming t...
- by Kaminoikari - at 2014.04.25 08:48:00
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185. Supply Depots - in General Discussions [original thread]
Auris Lionesse wrote: why should a tanker be able to go to a vehicle anywhere if an aver has to go back to base to change to an av fit. limit vehicles and make them only be allowed to be called in in designated areas. removing fit change on su...
- by Kaminoikari - at 2014.04.25 08:39:00
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186. Supply Depots - in General Discussions [original thread]
Auris Lionesse wrote: Kaminoikari wrote: Echo 1991 wrote: Kaminoikari wrote: Ydubbs81 RND wrote: we need more supply depots on the field. ohh @ OP, I hear you about not being able to change suits. But self-destructing after a whil...
- by Kaminoikari - at 2014.04.25 08:27:00
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187. Supply Depots - in General Discussions [original thread]
Auris Lionesse wrote: no tanks would be even more broken and unbalanced if people couldnt change into av whenever they need to. and theyre already realy broken and unbalanced. im gallente and because ccp has suit bonuses broken gal logis dont ...
- by Kaminoikari - at 2014.04.25 08:25:00
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188. Supply Depots - in General Discussions [original thread]
Echo 1991 wrote: Kaminoikari wrote: Ydubbs81 RND wrote: we need more supply depots on the field. ohh @ OP, I hear you about not being able to change suits. But self-destructing after a while?? Bad idea. For those that don't die in match...
- by Kaminoikari - at 2014.04.25 08:24:00
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189. Supply Depots - in General Discussions [original thread]
Ydubbs81 RND wrote: we need more supply depots on the field. ohh @ OP, I hear you about not being able to change suits. But self-destructing after a while?? Bad idea. For those that don't die in matches, we would have to die in order to get a...
- by Kaminoikari - at 2014.04.25 07:19:00
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190. Supply Depots - in General Discussions [original thread]
Upon thinking... I stumbled onto an enigma. Why is it that one can change their appearance/suit/loadouts at a supply depot? It's supposed to supply things, not store every person's fittings in a multitude of pocket dimensions while still somehow...
- by Kaminoikari - at 2014.04.25 07:06:00
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191. Is it weird...(cosplay dreams) - in General Discussions [original thread]
Sev Alcatraz wrote: why the hell do you use bing??!?!?!?
- by Kaminoikari - at 2014.04.25 06:30:00
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192. Grrr- so many numbers!! - in The Locker Room [original thread]
Oi, Goyim. What are'th I Lookingk At!?
- by Kaminoikari - at 2014.04.25 06:04:00
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193. What are your thoughts on how PC has been recently? - in General Discussions [original thread]
My thoughts? https://www.youtube.com/watch?v=SU7gP9B7jh8 At least... I wish I could say that. :( Poor ADS pilot is poor.
- by Kaminoikari - at 2014.04.25 05:54:00
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194. Blasters with dmg mod can easly beat tanks and stand vs AV. - in General Discussions [original thread]
Pvt Numnutz wrote: Spkr4theDead wrote: Harpyja wrote: Nerf blaster damage by 33%. They shouldn't be good at AV. They should be AI focused without posing much of a threat to other vehicles. Stop cutting off your nose because you don't l...
- by Kaminoikari - at 2014.04.25 05:23:00
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195. Blasters with dmg mod can easly beat tanks and stand vs AV. - in General Discussions [original thread]
DUST Fiend wrote: Kaminoikari wrote: DUST Fiend wrote: Kaminoikari wrote: DUST Fiend wrote: They terrify my Incubus as well Not mine. Unless you run double hardener and / or hug the flight ceiling a lot, they will hurt you if...
- by Kaminoikari - at 2014.04.25 04:50:00
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196. Blasters with dmg mod can easly beat tanks and stand vs AV. - in General Discussions [original thread]
DUST Fiend wrote: Kaminoikari wrote: DUST Fiend wrote: They terrify my Incubus as well Not mine. Unless you run double hardener and / or hug the flight ceiling a lot, they will hurt you if you're doing anything other than brief pas...
- by Kaminoikari - at 2014.04.25 04:36:00
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197. Commando colors . - in General Discussions [original thread]
True Adamance wrote: Shinobi MumyoSakanagare ZaShigurui wrote: So I remember seeing on a post that commando colors are suppose to be blue like the Caldari , I really don't know as they have different colors ... don't know why that's still bu...
- by Kaminoikari - at 2014.04.25 04:27:00
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198. Blasters with dmg mod can easly beat tanks and stand vs AV. - in General Discussions [original thread]
DUST Fiend wrote: They terrify my Incubus as well Not mine.
- by Kaminoikari - at 2014.04.25 04:26:00
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199. What fit should i use for railgun incubus? - in General Discussions [original thread]
boba's fetta wrote: you should use pg ugrades and miltia scanners. you'll be king of the sky and 12 proto forges wont be able to take you out. This.
- by Kaminoikari - at 2014.04.24 22:59:00
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200. Your officer weapon - in General Discussions [original thread]
Wolfman's API-221 Scrambler Rifle: 77 HP 705.88 RPM 60 Accuracy 54 Clip Size 274 Max. Ammo 2.5s Reload 40 Heat Build-Up 4.5s Cooldown 3.5s Seize Duration 50 Feedback Damage Meta 13 1.5s Charge Time Nullarbor's PQ-ZK Assault Scrambler Rifle: 3...
- by Kaminoikari - at 2014.04.24 22:52:00
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