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1. Donating ISK To People Who Need It Right Here! - in Rookie Training Grounds [original thread]
KILLER 20965 wrote: ......I'm flabbergasted that anyone would have the audacity to ask for ISK in rookie training grounds. If you need ISK, use starter fittings and run ambush. It's a shame that this is what people think will help new players. ...
- by Harpyja - at 2014.05.23 14:31:00
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2. [TOOL] Dust 514 Fitting Tool - VEHICLES | 1.0.0 (Uprising 1.7) - in Rookie Training Grounds [original thread]
1.0.5 Resistance values hotfix Also, I want to know if people still use these spreadsheets, or if you've moved on to SDE-fed tools? Reason being is that I want to know if I should keep up with updating and I'm rather busy of late.
- by Harpyja - at 2014.04.06 20:14:00
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3. [TOOL] Dust 514 Fitting Tool - VEHICLES | 1.0.0 (Uprising 1.7) - in Rookie Training Grounds [original thread]
Kigurosaka Laaksonen wrote: Harpyja wrote: Though your LP cost won't fit where the cost 'module' is currently, since there are four different faction LPs that need to be considered. I actually hadn't considered that. Good point. Also, I ...
- by Harpyja - at 2014.03.12 17:06:00
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4. [TOOL] Dust 514 Fitting Tool - VEHICLES | 1.0.0 (Uprising 1.7) - in Rookie Training Grounds [original thread]
Kigurosaka Laaksonen wrote: Militia 120mm Armor Plates give me 684 armor HP. Basic 120mm Armor Plates give me 1015 armor HP. Those armor HP values should both be 1015 HP. Vehicles come with some prefit mods and turrets. Could there be any way ...
- by Harpyja - at 2014.03.08 15:32:00
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5. [TOOL] Dust 514 Fitting Tool - VEHICLES | 1.0.0 (Uprising 1.7) - in Rookie Training Grounds [original thread]
Pilot Jardic wrote: Isn't Large Turret operation is supposed to reduce the CPU/PG of all large turrets by 2%? Thanks, I hadn't even noticed that. Fitting tool has now been updated.
- by Harpyja - at 2014.01.25 04:23:00
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6. [TOOL] Dust 514 Fitting Tool - VEHICLES | 1.0.0 (Uprising 1.7) - in Rookie Training Grounds [original thread]
I want to apologize that it took me until now to update, but 1.0.2 is here! 1.0.2 Added vehicle attributes: --Scan Profile --Scan Precision --Scan Radius Reworded ROF to Fire Interval Updated attributes: --Prices (ISK/AUR) --Meta Levels --All Bla...
- by Harpyja - at 2013.12.24 04:24:00
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7. [TOOL] Dust 514 Fitting Tool - VEHICLES | 1.0.0 (Uprising 1.7) - in Rookie Training Grounds [original thread]
bump ^.^
- by Harpyja - at 2013.12.09 03:59:00
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8. [TOOL] Dust 514 Fitting Tool - VEHICLES | 1.0.0 (Uprising 1.7) - in Rookie Training Grounds [original thread]
reserved
- by Harpyja - at 2013.11.26 23:27:00
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9. [TOOL] Dust 514 Fitting Tool - VEHICLES | 1.0.0 (Uprising 1.7) - in Rookie Training Grounds [original thread]
reserved
- by Harpyja - at 2013.11.26 23:26:00
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10. [TOOL] Dust 514 Fitting Tool - VEHICLES | 1.0.0 (Uprising 1.7) - in Rookie Training Grounds [original thread]
After several weeks of working with the original DFT, modifying, and testing, the vehicle version of DFT is now ready to be released: Dust 514 Fitting Tool - VEHICLES | 1.0.0 (Uprising 1.7) Short link: http://goo.gl/o3XfRf Full link: https:/...
- by Harpyja - at 2013.11.26 23:26:00
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11. Rookie HAV need to learn to Armour Tank - in Rookie Training Grounds [original thread]
FATPrincess - XOXO wrote: Vehicles suck very bad right now so get ready to get insta blown by assault Forge Guns and Swarm Launchers. I believe Amarr tanks will be hybrid tankers because the suits follow this line. So investing in armor and shi...
- by Harpyja - at 2013.08.10 12:46:00
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12. Vehicle Damage Resistance Explained - in Rookie Training Grounds [original thread]
Warren Durden wrote: ohhhh! look at all the pretty maths. Thanks for all the info! I just thought of something else resistance related. What about resistances related to damage/HP types like explosive damage vs. shield HP for example. Is that...
- by Harpyja - at 2013.08.03 04:24:00
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13. Vehicle Damage Resistance Explained - in Rookie Training Grounds [original thread]
Lorhak Gannarsein wrote: DUST514 Wiki has a good one. Well, looks like there is a nifty formula! S(n) = 0.5^[((n-1) / 2.22292081) ^2] n = the nth module added S = stacking effect for this particular module addition Puts my 2.5 years of EV...
- by Harpyja - at 2013.08.03 03:12:00
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14. Repair modules - is there a pause after damage? - in Rookie Training Grounds [original thread]
I'd like to add that shield recharge on vehicles is the same as armor reps on dropsuits. While shields on dropsuits recharge with a delay, vehicle shields recharge at a constant hp/s, the same as dropsuit armor reps, regardless if they are taking ...
- by Harpyja - at 2013.08.03 01:09:00
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15. Vehicle Damage Resistance Explained - in Rookie Training Grounds [original thread]
Warren Durden wrote: Do you have a nifty formula for stacking penalties as well? If so I would appreciate it if you posted it up. I also have a question about active resistance modules. When active resistance modules are activated do they suffe...
- by Harpyja - at 2013.08.03 00:59:00
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16. Vehicle Damage Resistance Explained - in Rookie Training Grounds [original thread]
I've seen quite a few people asking why their resistances aren't adding up correctly, so I thought that I'd help to explain. The question is "If I have 10% from skills and add a 15% resistance module, why don't I get 25% but instead 23.5%? Am I ge...
- by Harpyja - at 2013.07.29 03:26:00
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