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1. [Feedback] SMG scoped turning speed too slow - in Feedback/Requests [original thread]
Garrett Blacknova wrote: Optimal SMG range is spray-and-pray range. If you have to ADS, you're firing outside optimal range already. And I haven't had a problem with the turning speed in that situation yet. Haven't played a lot though, so thi...
- by HORSECAKE - at 2012.12.19 07:52:00
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2. [Feedback] SMG scoped turning speed too slow - in Feedback/Requests [original thread]
The way I see it, smg's are closse range weapons. With my sensitivity at 80, when I turn while scoped (at close range) I feel like the speed is that of a sniper. That just doesn't work at the optimal smg range IMO.
- by HORSECAKE - at 2012.12.19 03:40:00
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3. [Feedback] Minimap player icon colors - in Feedback/Requests [original thread]
Ehh..I wouldn't go so far as to say a new icon. They're still just soldiers.
- by HORSECAKE - at 2012.12.17 08:14:00
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4. [Feedback] Confusing spawn locations - in Feedback/Requests [original thread]
Sorry, I meant ambush. I wonder if it'd be possible to write the pseudo code for the respawning placement and just send it to ccp? lol
- by HORSECAKE - at 2012.12.17 07:52:00
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5. Riding shotgun in an LAV - in Feedback/Requests [original thread]
Grimmiers wrote: Repairing form the passenger side would be useful too. That never made sense to me in other fps's. It always seemed so unrealistic.
- by HORSECAKE - at 2012.12.17 07:40:00
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6. [Feedback] Minimap player icon colors - in Feedback/Requests [original thread]
tl;dr: Minimap player icon colors need some adjustment for clarity. The green for squadmates needs to be more green, or at least less blue. I can't tell my squad from my team (I can blame my old TV, but this isn't an issue in other games)
...
- by HORSECAKE - at 2012.12.16 19:30:00
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7. [Request] Minimap Revamp - in Feedback/Requests [original thread]
In short: I think the HUD minimap should have buildings on it. We're in a futuristic world where we can pewpew a house from outside the gravitational pull of a planet, but we can't get a minimap with buildings on it? Apple isn't the only one that ...
- by HORSECAKE - at 2012.12.16 19:02:00
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8. [Feedback] Confusing spawn locations - in Feedback/Requests [original thread]
My issue comes from playing too much BF3, and too little Dust Skirmish. So here's the summary: In BF3, the maps are essentially static (no changing environments when you load the same map) so it's easy to remember the layout of the terrain. What ...
- by HORSECAKE - at 2012.12.16 18:58:00
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9. Some ideas - in Feedback/Requests [original thread]
Ahoy! So, here we go. In Templar One, the respawn process was described as instant, minus the flash of that creepy face. Being a big battlefield player, and comparing BF2 against BF3 is no contest (15 second respawn times vs 3 second respawn time...
- by HORSECAKE - at 2012.09.07 14:21:00
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