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301. 8 teammate squad - in Feedback/Requests [original thread]
trollolollo man wrote: idiots Really not the way to promote useful discussion on your own thread...
- by Grit Breather - at 2013.01.21 13:16:00
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302. 8 teammate squad - in Feedback/Requests [original thread]
trollolollo man wrote: rigth now in 4 player it worth for team play but 8 player squad it feel more like MAG Not dissing MAG in any way, but why does Dust need to be like MAG? Also, people keep asking for bigger squads but I believe this is ...
- by Grit Breather - at 2013.01.21 12:42:00
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303. Even civilians in New Eden don't get fall damage! (Link provided) - in Feedback/Requests [original thread]
Good catch Jackof All-Trades!
- by Grit Breather - at 2013.01.21 10:53:00
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304. One day out, no news on open beta - in General Discussions [original thread]
There is no new build tomorrow. We're going live with the Chromosome build. What we will get (hopefully tomorrow but doubtful now) are new content streams. We're still supposed to get the Flaylock pistol and the plasma cannon which will hopefully ...
- by Grit Breather - at 2013.01.21 10:31:00
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305. If you had all the BPOs in the aurum store, what would you spend ISK on? - in General Discussions [original thread]
The AUR items on the market split up into 2 classes. The first offers about 90% of all militia gear, suits, weapons etc. as BPOs. As you said, these never run out and cost you no ISK when you die. There is one addition to this class in the form of...
- by Grit Breather - at 2013.01.21 10:27:00
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306. New Map - in Feedback/Requests [original thread]
Not true at all. I think you were just having a streak of bad map luck. I've played every day since the map update and have gotten a pretty much fair share of all maps new and old.
- by Grit Breather - at 2013.01.21 10:20:00
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307. Thermal or Night Vision - in Feedback/Requests [original thread]
I like this idea. I believe it's come up quite a few times so far, keep it fresh and maybe it'll happen. :) hershman001 wrote: Have Equipment slot items like "Night Vision Goggles" or "Thermal Imaging Scope" These would be very handy when you ...
- by Grit Breather - at 2013.01.21 09:55:00
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308. Situational Awareness: (DIscuss Among Yourselves) - in General Discussions [original thread]
Blue dots have none. Red dots seem to have it all.
- by Grit Breather - at 2013.01.18 10:50:00
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309. [Request] Squad invites using the corp channel. - in Feedback/Requests [original thread]
More invite options are required but I have a different suggestion for one of those. I would really find it handy if I could invite to squad from the context menu of any person (when clicking X on a person). This would then enable the invite optio...
- by Grit Breather - at 2013.01.18 09:16:00
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310. [Request] Elimination of the Militia Heavy Dropsuit - in Feedback/Requests [original thread]
Captain-Awesome wrote: KAGEHOSHI Horned Wolf wrote: Militia heavy suits are necessary for players to try things out before making a commitment, and the more slots and more PG/CPU is plenty to motivate people to skill up (to at least standard...
- by Grit Breather - at 2013.01.17 10:18:00
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311. [Request] Elimination of the Militia Heavy Dropsuit - in Feedback/Requests [original thread]
I agree there's a large amount of heavies out there with lasers and ARs. I agree they're harder to kill once we're actually in a fire fight. But so what? They're slower and less agile. They can't really chase me and can't stand up to me if I play ...
- by Grit Breather - at 2013.01.17 09:09:00
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312. WIPE - in General Discussions [original thread]
My NPC corp will live on!
- by Grit Breather - at 2013.01.10 11:28:00
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313. Split Screen Multiplayer - in Feedback/Requests [original thread]
I am against this. I cound maybe see merit to this if Dust weren't a free to play game. Your entire argument about bringing more people into the game goes down the drain when you consider it costs them nothing to try Dust. Another matter is the...
- by Grit Breather - at 2013.01.09 09:16:00
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314. [Request] Reverse SP Reward Table - in Feedback/Requests [original thread]
Aeon Amadi wrote: Considering that I've played six matches and statistically hit my (daily) cap, I'm starting to notice a slight trend here.. (keep in mind I'm using an active booster) the time was devised by subtracting the amount of war-point...
- by Grit Breather - at 2013.01.09 08:53:00
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315. (Request) Simplify the Squad Leader commands - in Feedback/Requests [original thread]
Press R2 to bring up the wheel and while it's up hit R3 (press down on the right stick). Is that better? :)
- by Grit Breather - at 2013.01.09 08:40:00
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316. Assault B-Series worth it for me? - in General Discussions [original thread]
Using the Type I compared to Type II and then the A compared to B (and I'm not even going proto) is more than just PG/CPU and HP. The shield suits call for a very different play style to the armour ones. Where armour is more stable, can gain advan...
- by Grit Breather - at 2013.01.03 09:14:00
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317. [Request] Rise of the (proto) heavy - in Feedback/Requests [original thread]
I agree with Cazaderon. Heavies are the only suit class that should grow in HP and not slots. That's their main advantage in battle. Scouts - Fast and agile. Assault - Rounded balanced suits for all roles basically but not as good at each role as...
- by Grit Breather - at 2012.12.21 09:50:00
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318. [Suggestion/Request] HAV Balance (aka Here We Go Again) - in Feedback/Requests [original thread]
Onieros The Void wrote: How does this fix anything? Were just shifting the focus from the driver to one of his passengers. A good tank driver will have good gunners, and already be using teamwork to effectively cover his/her tank. So while the ...
- by Grit Breather - at 2012.12.13 16:40:00
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319. [Suggestion/Request] HAV Balance (aka Here We Go Again) - in Feedback/Requests [original thread]
I agree to this point. TLDR; In our real life future there will be super tanks operated by battlefield gods. Unfortunately there will be no infantry on those future battlefields so such a vision can't mix with our infantry focused FPS. I know m...
- by Grit Breather - at 2012.12.13 16:31:00
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320. [Request] Boarding and Dis-boarding animations for vehicles. - in Feedback/Requests [original thread]
aden slayer wrote: good idea. it would stop the switching of driver to turret abuse. That could be amusing. It would cause a vehicle to hurtle out of control as the driver tries to climb to another seat while holding the streering wheel.
- by Grit Breather - at 2012.12.13 13:37:00
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