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1. Sticky Aiming - in General Discussions [original thread]
The best part, my Aim Assist is 'off'. Hell it's been off since bloody Chromosome.
- by Garrus Vik'arian - at 2013.09.04 19:08:00
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2. Sticky Aiming - in General Discussions [original thread]
I've been having issues aiming people standing near certain things (CRU or Supply Depot) where my crosshair would heep 'jumping' to the structures than at my target despite aiming my target. The same thing happens when the enemy clusterfucks toget...
- by Garrus Vik'arian - at 2013.09.04 18:54:00
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3. Thoughts after 12 hours of playing 1.4 - in General Discussions [original thread]
I didn't test any tank because I do not have a single SP specced into vehicles. 12 hours since 1.4, these are the few things I notice about my playstyle: 1) Avoid CQC. Somehow, my dropsuit is like a bullt magnet now. Everything hits me and my al...
- by Garrus Vik'arian - at 2013.09.04 00:43:00
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4. Aiming in Uprising 1.4 (and one other thing) - in General Discussions [original thread]
Rei Shepard wrote: Its kind of perfect for me now, i ussually play with both at the same speed on low sense, as most Pro's on PC games if they get behind you or you let em flank you, your supposed to be dead. Though on PC they let you customiz...
- by Garrus Vik'arian - at 2013.09.03 16:40:00
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5. Aiming in Uprising 1.4 (and one other thing) - in General Discussions [original thread]
Garrett Blacknova wrote: In 1.5 we're getting the ability to adjust ADS senseitivity independently. Really. That's almost good news if it's true. Could you provide a link to where that's mentioned? Sidenote, 1.5 may be a bit too long for a ...
- by Garrus Vik'arian - at 2013.09.03 16:39:00
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6. Aiming in Uprising 1.4 (and one other thing) - in General Discussions [original thread]
Exactly. My point is, if it ain't broke, why change it? I can't seem to aim for **** now.
- by Garrus Vik'arian - at 2013.09.03 16:29:00
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7. Aiming in Uprising 1.4 (and one other thing) - in General Discussions [original thread]
May I know what is wrong with the old aiming system that warrants a big change to the joke that it is now? From Chromosome to Uprising, change. Uprising 1.3 to 1.4, change again. I use the keyboard and mouse setup more than than my controller for...
- by Garrus Vik'arian - at 2013.09.03 16:16:00
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8. [CCP] it's time. CUT the Gordian Knot - in General Discussions [original thread]
Thinking about it, if CCP removes the SP cap, what the heck am I supposed to do with 5 months (5 x 30 Days) of unused Active SP Booster and 8 months (8 x 30 Days) of unused Passive SP Booster?
- by Garrus Vik'arian - at 2013.05.09 05:55:00
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9. Removing sharpshooter did more harm than good - in General Discussions [original thread]
Jake Bloodworth wrote: I'm loving the range reduction to be honest. So much more movement in the game now. We should all be throwing stones at each other then. A lot of movement there too.
- by Garrus Vik'arian - at 2013.05.06 21:09:00
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10. Firearm Effective Range - in General Discussions [original thread]
sammus420 wrote: EnIgMa99 wrote: why would you make a gun not be able to shoot who the player sees, please ccp take a page from any other shooter. My thoughts exactly. All guns need a LARGE boost in range, if you can see someone, you shou...
- by Garrus Vik'arian - at 2013.05.06 20:56:00
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11. First day - Thoughts on Uprising - in General Discussions [original thread]
Magnus Rob wrote: This is just what i have noticed... Let's start with the burst rifles. Wtf is up with the new scopes? Why do they only fire 3 bullet bursts? They have gone from being my first choice of weapon to something that is completely ...
- by Garrus Vik'arian - at 2013.05.06 20:53:00
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12. Firearm Effective Range - in General Discussions [original thread]
Vaerana Myshtana wrote: Skihids wrote: The AR rounds are not solid slugs, but rather magnetic coated plasma bundles. Thus it does make sense that they could dissipate at a particular range whereas slug throwers would not. I'm not judging th...
- by Garrus Vik'arian - at 2013.05.06 20:51:00
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13. Sharpshooter and Assault - in General Discussions [original thread]
Now I gotta throw my AR aside and bring my super soaker to war.
- by Garrus Vik'arian - at 2013.05.06 20:45:00
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14. Uprising is good, enough QQ - in General Discussions [original thread]
Arkena Wyrnspire wrote: If you don't find the game fun, just leave. It's not that people don't find the game fun. It is fun. CCP just made some really bad calls with what they had in plan, and people aren't happy. If anything, CCP should ta...
- by Garrus Vik'arian - at 2013.05.06 20:43:00
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15. Removing sharpshooter did more harm than good - in General Discussions [original thread]
Otoky wrote: TrusouLjah wrote: Ar range is a joke, they need to fix that! Adopt and learn. No fix for unbroken stuff You're joking right. I'd prefer to think you're just trolling.
- by Garrus Vik'arian - at 2013.05.06 20:27:00
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16. Removing sharpshooter did more good than harm - in General Discussions [original thread]
Nstomper wrote: It did more good than harm people need to learn adapt and get used to no ss it was one of the best things to happen now people dont have to worry about an ar being a sniper rifle it was a pain to get ared from way across the map...
- by Garrus Vik'arian - at 2013.05.06 20:24:00
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17. did anyone else mess up their sp ? - in General Discussions [original thread]
I think CCP should just refund all SP again on May 14th. It's a real mess now. With this and that not working. Just look at the forums! It's flooding with issues!
- by Garrus Vik'arian - at 2013.05.06 20:11:00
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18. Firearm Effective Range - in General Discussions [original thread]
N1ck Comeau wrote: This is a game not real life. No one would play if everything behaved realistically, i would just go outside and do something. Aww come on, give me a break... I'm not asking for my toon to fall while running, or sneeze w...
- by Garrus Vik'arian - at 2013.05.06 20:03:00
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19. Firearm Effective Range - in General Discussions [original thread]
Beren Hurin wrote: Did you not see all this talked about like 2 months ago? The game was broken with every AR user having the ability to mow people down at >60m range. That was like 200+ dps in a second. It was a huge nerf to heavies and lig...
- by Garrus Vik'arian - at 2013.05.06 20:00:00
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20. Firearm Effective Range - in General Discussions [original thread]
Funkmaster Whale wrote: The AR isn't "useless' by any means. While the range on it has been reduced, everyone has suffered a similar reduction due to the SS skill being removed. I do agree that the range on it is pretty pathetic. I'm pretty sur...
- by Garrus Vik'arian - at 2013.05.06 19:47:00
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