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121. so... shotgun is still horrible - in General Discussions [original thread]
Hey wolf, any word on a scout buff coming?
- by Eyemakerwet - at 2013.09.28 02:34:00
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122. so... shotgun is still horrible - in General Discussions [original thread]
Roner General wrote: It's not the shotty, it's you. I have no problem going 30+/2-4 with it. The shotgun can kill anything in this game including a tank I've done it 3 times. " Make every shot count" is the best tip you can give another scou...
- by Eyemakerwet - at 2013.09.28 02:25:00
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123. so... shotgun is still horrible - in General Discussions [original thread]
I have a dream that one day my shotgun will actually work two shots in a row.
- by Eyemakerwet - at 2013.09.28 01:53:00
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124. ar recoil increase or sharpshooter removed - in Feedback/Requests [original thread]
I recently switched to shotgun for a lil bit of a different look at the battlefield. Every time I pull mine out I feel like im cheating. No challenge unless against another ar/sr.
- by Eyemakerwet - at 2013.09.27 22:44:00
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125. The Legend345 - in The War Room [original thread]
My lolswarms are always ready
- by Eyemakerwet - at 2013.09.27 22:32:00
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126. ar recoil increase or sharpshooter removed - in Feedback/Requests [original thread]
Honestly I don't see why the easiest gun to use requires the sharpshooter skill anyways. I've used the ar for over a year and wouldn't complain about a lil more kick.
- by Eyemakerwet - at 2013.09.27 22:15:00
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127. [REQUEST] Deployable Jaming Systems - in Feedback/Requests [original thread]
Waruiko DUST wrote: I don't think adding a device to specifically hard counter is the way to go here. I think if anything is to be added it should be multipurpose. I propose an equipment or grenade that has a limited number of uses, but would b...
- by Eyemakerwet - at 2013.09.27 21:48:00
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128. [Request] Officer weapons - in Feedback/Requests [original thread]
I'll take my officer shotgun please.
- by Eyemakerwet - at 2013.09.27 21:25:00
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129. [suggestion] Swarm stopper - in Feedback/Requests [original thread]
Today we use chaff systems that interfere with the locking of av. Vehicles would need a lock on warning to know when to use it. Something similar would be nice.
- by Eyemakerwet - at 2013.09.27 21:19:00
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130. I miss the warbarge - in General Discussions [original thread]
That lady would keep saying u need to join the battle. It also counted as a death. The way ppl's bodies fell was usually funny too.
- by Eyemakerwet - at 2013.09.27 17:22:00
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131. I miss the warbarge - in General Discussions [original thread]
I remember killing each other in the corner. CCP please build more WB's.
- by Eyemakerwet - at 2013.09.27 17:16:00
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132. [Request] Officer weapons - in Feedback/Requests [original thread]
Officer scanner. 500m range and kills "any" enemy scanned within 50m
- by Eyemakerwet - at 2013.09.27 16:41:00
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133. [REQUEST] Deployable Jaming Systems - in Feedback/Requests [original thread]
Krom Ganesh wrote: Rather than a deployable equipment, it should be an equipment that is part of the suit. It should also work like tank modules where once you activate it, the jammer runs for a certain amount of time and jams enemies in a cert...
- by Eyemakerwet - at 2013.09.26 17:20:00
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134. [REQUEST] Deployable Jaming Systems - in Feedback/Requests [original thread]
Cosgar wrote: Vyzion Eyri wrote: This would be very cool to see; maybe a person could gain +5WP for every unit that is protected from a scan by the equipment. Also, a variant that doesn't stop scanners but instead creates an area on the min...
- by Eyemakerwet - at 2013.09.26 16:51:00
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135. [REQUEST] Deployable Jaming Systems - in Feedback/Requests [original thread]
@ Sana Thats why they have a small radius. Like 30m at proto lvl. They coud affect both teams. They are also STATIONARY!!! Could limit the amont of jaming equipment by team.
- by Eyemakerwet - at 2013.09.26 16:45:00
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136. [REQUEST] Deployable Jaming Systems - in Feedback/Requests [original thread]
I will post some possible variations soon.
- by Eyemakerwet - at 2013.09.26 15:16:00
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137. [Request] making scouts real scouts: sharing vision with squad - in Feedback/Requests [original thread]
Matticus Monk wrote: I agree w/ Shotty. I don't particulary want to be relegated without choice to the role of the mobile passive scanner for my squad. It may not be too bad in organized squads of comrades but in random squads it would just r...
- by Eyemakerwet - at 2013.09.26 12:21:00
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138. The Fall of the Scout, Followup - in Feedback/Requests [original thread]
As a scout, better hiding is better hunting
- by Eyemakerwet - at 2013.09.26 12:07:00
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139. [REQUEST] Deployable Jaming Systems - in Feedback/Requests [original thread]
I wouldn't say op. Dust has a counter to everything. Why not scanners?
- by Eyemakerwet - at 2013.09.26 11:39:00
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140. [REQUEST] Deployable Jaming Systems - in Feedback/Requests [original thread]
Alan-Ibn-Xuan Al-Alasabe wrote: And scanning interceptors? An equipment slot mod that, when active, will detect any active scanners pointed in your direction, thus revealing them in the same way they reveal you. That would be pretty cool. Th...
- by Eyemakerwet - at 2013.09.26 02:01:00
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