| Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70  | 
      
      
        601. Assault dropships being kept in 1.7 - in General Discussions [original thread] 
            Patrick57 wrote:    EternalRMG wrote:  Av is getting nerfed and my Friend  You can try and kill my 1.7 Incubus at anytime , at i will be glad of melting you   I can with my Assault Forge Gun....    Please give it a try Even with my not-maxed out... 
          - by EternalRMG - at 2013.11.19 23:44:00 
          
  | 
      
      
      
        602. Streamin' Ma ****** Gameplay - in General Discussions [original thread] 
          y u no play!!?!?!??!? 
          - by EternalRMG - at 2013.11.19 23:43:00 
          
  | 
      
      
      
        603. Assault dropships being kept in 1.7 - in General Discussions [original thread] 
            Patrick57 wrote:    Flix Keptick wrote:    Patrick57 wrote:  IMO, they will still suck.   3 High + 1 Low = Not much wiggle room :/   With that *crosses fingers* respec/refund for Vehicles and Vehicle Mods/Turrets I'm not going to put a single po... 
          - by EternalRMG - at 2013.11.19 23:40:00 
          
  | 
      
      
      
        604. RESPEC CONFIRMED - in General Discussions [original thread] 
            P14GU3 wrote:    Croned wrote:  It has been confirmed that CCP has not yet stated whether or not we will receive a respec in 1.7.     Actually, CCP confirmed there would be no more respecs. EVER (barring some major catastrophe.) Why do people st... 
          - by EternalRMG - at 2013.11.19 23:35:00 
          
  | 
      
      
      
        605. Assault dropships being kept in 1.7 - in General Discussions [original thread] 
            Flix Keptick wrote:  With the ads skill maxed out they will fire as fast as the old cycled missiles!!!!!    but you have only 8 bullets per clip 
          - by EternalRMG - at 2013.11.19 23:33:00 
          
  | 
      
      
      
        606. Assault dropships being kept in 1.7 - in General Discussions [original thread] 
            Patrick57 wrote:  IMO, they will still suck.   3 High + 1 Low = Not much wiggle room :/   With that *crosses fingers* respec/refund for Vehicles and Vehicle Mods/Turrets I'm not going to put a single point into vehicles.    With that much Cpu an... 
          - by EternalRMG - at 2013.11.19 23:33:00 
          
  | 
      
      
      
        607. Templar BPO & ISK giveaway, Rubicon edition - in General Discussions [original thread] 
            Sam Toucan wrote:    Anarchide wrote:    Sam Toucan wrote:  I personally prefer blueprints more than anything. So i just level the crap out of the weapons that I have blueprints of. I also like to use my blueprints to make custom, totaly unlimit... 
          - by EternalRMG - at 2013.11.19 23:14:00 
          
  | 
      
      
      
        608. Announcement:Dev Blog: Vehicle Changes in Uprising 1.7 - in Announcement and Events [original thread] 
          FULL RESPEC FTW!!!!!!!!  
          - by EternalRMG - at 2013.11.19 22:49:00 
          
  | 
      
      
      
        609. 1.7 Dropship Viability Numbers & Thoughts - in General Discussions [original thread] 
          I dont think mIssiles would be that OP,  The Mag size is Pretty Small 
          - by EternalRMG - at 2013.11.19 22:21:00 
          
  | 
      
      
      
        610. 1.7 Dropship Viability Numbers & Thoughts - in General Discussions [original thread] 
            DUST Fiend wrote:  I just want to know that I won't be stuck with a bunch of skills that no longer apply to my Incubus, it will completely ruin this patch for me.   FULL RESPEC FTW I (and almost every former DropShip Pilot) have most of their SP... 
          - by EternalRMG - at 2013.11.19 22:16:00 
          
  | 
      
      
      
        611. 1.7 Dropship Viability Numbers & Thoughts - in General Discussions [original thread] 
            Iron Wolf Saber wrote:  I think havs should worry about railgun toting ADS as there is a rate of fire bonus on one of them.     Tank Killer Incubus FTW  Also with the increase on Vehicles Due to this Buff, IT will be hyper effective as a harrasi... 
          - by EternalRMG - at 2013.11.19 21:59:00 
          
  | 
      
      
      
        612. Announcement:Dev Blog: Vehicle Changes in Uprising 1.7 - in Announcement and Events [original thread] 
            Skihids wrote:    pyramidhead 420 wrote:    Jadek Menaheim wrote:    Reav Hannari wrote:  Will supply depots be the only way to resupply vehicles?   I asked this before. What is the resupply range when approaching a Supply Depot in 1.7? The curr... 
          - by EternalRMG - at 2013.11.19 21:23:00 
          
  | 
      
      
      
        613. 1.7 Dropship Viability Numbers & Thoughts - in General Discussions [original thread] 
          It is stil impossible for you to get 12k HP, the max youve got is still about 5k 
          - by EternalRMG - at 2013.11.19 21:10:00 
          
  | 
      
      
      
        614. 1.7 Dropship Viability Numbers & Thoughts - in General Discussions [original thread] 
            Vulpes Dolosus wrote:    EternalRMG wrote:    Vulpes Dolosus wrote:  Things also to consider (note: this info. may not be accurate to current or future builds):  -Pythons get passive reps w/o a module, meaning they don't have to waste a slot on ... 
          - by EternalRMG - at 2013.11.19 20:40:00 
          
  | 
      
      
      
        615. 1.7 Dropship Viability Numbers & Thoughts - in General Discussions [original thread] 
          The Python is a joke Right Now It can Fit 2 Complex Shield Hardeners and a Complex light shield extender AND a Proto Missile Turret WITHOUT usign the low slot and it has at least 50 pg and 50 cpu left 
          - by EternalRMG - at 2013.11.19 20:31:00 
          
  | 
      
      
      
        616. 1.7 Dropship Viability Numbers & Thoughts - in General Discussions [original thread] 
            DUST Fiend wrote:    EternalRMG wrote:  Nope because im Talking about the total HP but i forgot to add the Shields :D   SO AFter the math after the math the Incubus Max HP with that fit and with Hardener on is 5214, what i find a PRETTY DECENT N... 
          - by EternalRMG - at 2013.11.19 20:23:00 
          
  | 
      
      
      
        617. 1.7 Dropship Viability Numbers & Thoughts - in General Discussions [original thread] 
          ARE YOU KIDDING MEE!!!!!!!!!!!!! SHIELD HARDENERS REDUCE DAMAGE TO 40% and Armor Hardener only to 60% (If i understood it right) PLEASE tell me its the other way arround, because if its not, ITS BS 
          - by EternalRMG - at 2013.11.19 20:21:00 
          
  | 
      
      
      
        618. 1.7 Dropship Viability Numbers & Thoughts - in General Discussions [original thread] 
            Virtual Riot wrote:    EternalRMG wrote:    Vulpes Dolosus wrote:  Things also to consider (note: this info. may not be accurate to current or future builds):  -Pythons get passive reps w/o a module, meaning they don't have to waste a slot on re... 
          - by EternalRMG - at 2013.11.19 20:14:00 
          
  | 
      
      
      
        619. 1.7 Dropship Viability Numbers & Thoughts - in General Discussions [original thread] 
            Vulpes Dolosus wrote:  Things also to consider (note: this info. may not be accurate to current or future builds):  -Pythons get passive reps w/o a module, meaning they don't have to waste a slot on repairers (a 4 sec delay at 224/sec, that's in... 
          - by EternalRMG - at 2013.11.19 20:08:00 
          
  | 
      
      
      
        620. read the 1.7 vehicle dev blog, I have a question relating to it. - in General Discussions [original thread] 
          Turrets wont be mandatory 
          - by EternalRMG - at 2013.11.19 19:19:00 
          
  | 
      
      
      
        | Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70  | 
      
      
        
        | First page | Previous page | Next page | Last page |