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361. Remote Explosives - in General Discussions [original thread]
Knight Solitaire wrote: ... Also, why is it sometimes I can place an RE directly on top of an Uplink and it wont explode when detonated? My RE's haven't blown up a single Uplink in the last week regardless of how I place them. Right next to ...
- by Dingleburt Bangledack - at 2014.03.05 00:01:00
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362. Remote explosive - in General Discussions [original thread]
John Psi wrote: Remote explosive needs 3sec kd timer after drop, before activation. Otherwise, this is grenade with 1,5k damage. RE's have a 2 second activation time already. Long enough for you to move 5 meters away. Grenades can be thrown...
- by Dingleburt Bangledack - at 2014.03.04 21:06:00
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363. [request] NPC market. - in Feedback/Requests [original thread]
I'd enjoy the hell out of this. Maybe the isk influx wouldn't be too bad if you could only sell things for 25% of market value, I don't know. I'm just tired of scrolling through five minutes of crap I'll never use when I'm making fits! I would ...
- by Dingleburt Bangledack - at 2014.03.03 16:59:00
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364. Flux grenades doing damage through walls - in Technical Support/Bugs [original thread]
I've been fluxxing equipment through walls since chromosome. I never actually thought about whether or not it's intended to do damage through walls... Hmm...
- by Dingleburt Bangledack - at 2014.03.03 16:38:00
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365. What's Your Favorite Weapon Combo and on What Dropsuit? - in General Discussions [original thread]
Scout G/1-Series M209 Assault SMG KLO-1 Scrambler Pistol
- by Dingleburt Bangledack - at 2014.03.03 15:19:00
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366. HMG almost there - in Feedback/Requests [original thread]
Soldier Sorajord wrote: This is about the HMG Idk why you're bringing up the Rail Rifle . Sometimes I question the use of an Assault HMG. I'd think it'd be a heavy's medium range weapon atm, But It's no where good enough I'd think to be a suit...
- by Dingleburt Bangledack - at 2014.03.03 02:48:00
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367. HMG almost there - in Feedback/Requests [original thread]
The rail rifle SHOUDLN'T have both. The way it should work is that the shorter the range, the higher the DPS (with a few high alpha damage exceptions, I suppose). High range = Lower DPS. CCP just can't seem to understand it.
- by Dingleburt Bangledack - at 2014.03.03 02:04:00
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368. HMG almost there - in Feedback/Requests [original thread]
That's the point. Damage or Range. You pick. (Though, admittedly, the Assault HMG is a bit lackluster.)
- by Dingleburt Bangledack - at 2014.03.02 23:45:00
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369. A mercs last seconds of life - in General Discussions [original thread]
Draxus Prime wrote: https://pbs.twimg.com/media/BhjVXf7CMAAEZOf.jpg rest in peace you suicidal scout (not me) o7
- by Dingleburt Bangledack - at 2014.03.01 01:23:00
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370. Tanks - Real Tanks to our Imaginary tanks - in General Discussions [original thread]
Tebu Gan wrote: "Tanks can move faster than an infantryman, about five hundred meters a minute." (And infantry want to keep up with tanks?) Just letting you know that my scout sprints faster than that with one Complex Kin Cat. 500 m/m...
- by Dingleburt Bangledack - at 2014.02.25 16:37:00
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371. Drinking in moderation - in General Discussions [original thread]
I can't remember the last time I played this game without a drink or twelve in me... Honestly, I didn't think it was possible.
- by Dingleburt Bangledack - at 2014.02.06 19:49:00
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