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6261. The loyalty store and rewards will spearhead the player market - in General Discussions [original thread]
Takahiro Kashuken wrote: 1. Dont expect CPM to do anything worthwhile 2. A LP store is still decent, gives you access to goodies, just hold onto gear until you can drop it on the market They actually help out a lot, some more than others, ...
- by DeadlyAztec11 - at 2013.10.20 15:41:00
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6262. Save the heavy - in General Discussions [original thread]
Viki 78 wrote: This is the google translation. Don't use any French slang when typing in Google. Anyways, yes post in French. That way my phone can translate it, it has an amazing translator. Maybe I could repost the translation?
- by DeadlyAztec11 - at 2013.10.20 15:12:00
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6263. The loyalty store and rewards will spearhead the player market - in General Discussions [original thread]
Oswald Rehnquist wrote: I don't understand why it needs to come before, We could theoretically sit on our LP until it does open up, something similar to a certificate of deposit opening up, and as someone already mentioned before, it would red...
- by DeadlyAztec11 - at 2013.10.20 14:57:00
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6264. No one can take my 43,000 isk - in General Discussions [original thread]
Ouch.
- by DeadlyAztec11 - at 2013.10.20 06:00:00
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6265. The loyalty store and rewards will spearhead the player market - in General Discussions [original thread]
True Adamance wrote: Player economy needs to come before FW LP stores, this was discusses and unanimously passed on to CPM Hans earlier today. I'm not hip on current events lol Thanks for the news flash.
- by DeadlyAztec11 - at 2013.10.20 05:54:00
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6266. The loyalty store and rewards will spearhead the player market - in General Discussions [original thread]
That's my prediction anyways. I know personally I will not be using only Gallante and Minmatar equipment. I will want to get my tiny, grubby mits on proto Caldari made Swarm Launchers. That said, I will not willingly fight for the Caldari state f...
- by DeadlyAztec11 - at 2013.10.20 05:40:00
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6267. Where are the heavy suits and heavy weapons? - in General Discussions [original thread]
On some hard drive in China. Probably waiting for the big cheeses in CCP to give the green light.
- by DeadlyAztec11 - at 2013.10.20 05:17:00
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6268. question: best range for a std scr - in General Discussions [original thread]
22m to 57m Just my preference.
- by DeadlyAztec11 - at 2013.10.20 05:16:00
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6269. AI Turrets must go - in General Discussions [original thread]
If your constantly getting killed by A.I turrets, you are doing it wrong.
- by DeadlyAztec11 - at 2013.10.20 05:02:00
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6270. Salvage Needly?? - in General Discussions [original thread]
Only if I get an RE strapped to my chest, to kill any potential looters
- by DeadlyAztec11 - at 2013.10.20 05:00:00
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6271. Why does the Scrambler have more travel time than the AR? - in General Discussions [original thread]
Doc Noah wrote: You're probably talking about server lag. As far as I have seen, ScR doesnt have bullet travel but the animation where you see the laser line leading up to the target certainly gives the illusion of it since it doesnt disappear ...
- by DeadlyAztec11 - at 2013.10.20 04:46:00
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6272. Commando suit weapon combinations - in General Discussions [original thread]
Atiim wrote: DeadlyAztec11 wrote: Syeven Reed wrote: Dual Swarms I hears deadly. DeadlyAztec11 approves this AV combination. Atiim the AV God approves the approval of this AV combonation I was one of the original AV Titans. Till thi...
- by DeadlyAztec11 - at 2013.10.20 04:15:00
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6273. Ok, a question to my GalBros and CalBros. How would you feel about trading stats? - in General Discussions [original thread]
Both suits are already awesome. If any Assault needs love it's the Minmatar Assault, but even they are balanced. I want more reasons for people to use other suits, not more reasons for people to all spec the same thing.
- by DeadlyAztec11 - at 2013.10.20 04:04:00
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6274. Why does the Scrambler have more travel time than the AR? - in General Discussions [original thread]
It does not happen often, though occasionally I will shoot a guy dead with my Scrambler Rifle and he will shoot me dead with his weapon, at the same time! This proves that certain weapons have travel time. The only weapons (asides obvious ones lik...
- by DeadlyAztec11 - at 2013.10.20 03:56:00
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6275. Scrambler Rifle better in CQC or medium range? - in General Discussions [original thread]
The Scrambler Rifle is good as long as you know they are coming, you are prepared for it and you shoot first. It should of course go without mentioning that you don't miss. Definitely more skill involved than an AR. Reason I never call scrambler...
- by DeadlyAztec11 - at 2013.10.20 03:41:00
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6276. Commando suit weapon combinations - in General Discussions [original thread]
Syeven Reed wrote: Dual Swarms I hears deadly. DeadlyAztec11 approves this AV combination.
- by DeadlyAztec11 - at 2013.10.19 19:13:00
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6277. Lol, CCP snuck the Rail Rifle in a trailer right under our noses - in General Discussions [original thread]
Jebus McKing wrote: Someone, somewhere said that the art department was not the bottleneck. Also we know what the rifle looks like because there have been pictues of it months ago. Art department is not the bottle neck. If anything it would ...
- by DeadlyAztec11 - at 2013.10.19 11:58:00
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6278. Add Scope to Scrambler Pistol - in General Discussions [original thread]
Kira Lannister wrote: Mordecai Sanguine wrote: Kira Lannister wrote: I want more of dem head shots at 450% dmg. Oh and I wouldn't mind a proto variant of the burst scrambler pistol. :D You know the Viziam Burst Scrambler Pistol Variant...
- by DeadlyAztec11 - at 2013.10.19 04:24:00
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6279. ccp confirmation on respec - in General Discussions [original thread]
Source?
- by DeadlyAztec11 - at 2013.10.19 04:00:00
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6280. Dust Community not fun - in General Discussions [original thread]
The Breach AR is kind of funny because it is very different from the regular AR in terms of tactics.
- by DeadlyAztec11 - at 2013.10.19 03:39:00
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