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21. Rail gun shell speed - in Feedback/Requests [original thread]
XxGhazbaranxX wrote: Dalton Smithe wrote: Considering that the rail gun's range is only 300m (which is a joke, considering what a rail gun actually does) and a rail gun round travels at hyper-sonic velocities, there should be no delay from ...
- by Dalton Smithe - at 2014.06.16 06:02:00
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22. Rail gun shell speed - in Feedback/Requests [original thread]
Alright, there are a lot of people out there who think that rail turrets are far too powerful. There are also those of us who think that the rail turrets range is appalling....especially when compared to the forge gun. Drop ships use this to the...
- by Dalton Smithe - at 2014.06.16 04:36:00
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23. A lock for all vehicles... READ - in Feedback/Requests [original thread]
VikingCheech iBUN wrote: All i ask for is a simple "x" to lock+unlock. I will keep asking weekly till something is done. edit- The driver needs to be able to lock it from his drivers seat so when he gets out for a sec to do a orbital, recall, S...
- by Dalton Smithe - at 2014.05.16 03:11:00
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24. Balancing the Large Turrets - in Feedback/Requests [original thread]
When is the last time you heard about an Abrams rolling across the battlefield targeting the lowly rifleman? You wouldn't see a Battleship using it's 16 inch guns on a patrol boat. Bottom line: Size does dictate the role of a weapon as any war w...
- by Dalton Smithe - at 2014.05.12 14:53:00
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25. Balancing the Large Turrets - in Feedback/Requests [original thread]
Dunce Masterson wrote: since the blaster turret is a single barrel weapon it should have kick and dispersion like the Assault blaster without any skills reducing it so short controlled burst would be necessary to engage infantry while blaster t...
- by Dalton Smithe - at 2014.05.12 11:35:00
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26. Balancing the Large Turrets - in Feedback/Requests [original thread]
Dunce Masterson wrote: Dalton Smithe wrote: Dunce Masterson wrote: in EVE online Bigger turrets destroy smaller ships really fast if they can hit them battle ships for example can and do one shot frigates. has it is now the Rail turret h...
- by Dalton Smithe - at 2014.05.12 03:43:00
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27. Balancing the Large Turrets - in Feedback/Requests [original thread]
Quote: The reason why I put blaster turrets as AI turrets is simply due to the fact that they have the easiest time hitting and killing infantry of all the turrets (with a few exceptions, such as small missiles, but they require the high-groun...
- by Dalton Smithe - at 2014.05.12 02:26:00
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28. Balancing the Large Turrets - in Feedback/Requests [original thread]
Dunce Masterson wrote: in EVE online Bigger turrets destroy smaller ships really fast if they can hit them battle ships for example can and do one shot frigates. has it is now the Rail turret has higher dps then the blaster turret so to balanc...
- by Dalton Smithe - at 2014.05.11 18:33:00
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29. Balancing the Large Turrets - in Feedback/Requests [original thread]
Here is how I understood rails/blasters(according to the eve universe). Rails have extreme ranges but relatively low damage, because they are meant to be for sniping and keeping their targets well out of range. The idea that a rail can out DPS a...
- by Dalton Smithe - at 2014.05.10 19:19:00
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30. EMP as Anti-Vehicle weaponry. - in Feedback/Requests [original thread]
Talos Vagheitan wrote: We need EMP! To disable vehicles. If we could disable a tank for a few seconds, it then allows something like swarms or AV grenades to actually be effective as well. I want EMP mines, EMP grenades, an EMP heavy weapon ...
- by Dalton Smithe - at 2014.04.27 22:07:00
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31. uncloaking a cloak - in Feedback/Requests [original thread]
Seymor Krelborn wrote: EDIT: judging by godin and the 2 likes he got 3 people so far have only read the first line of this post... don't fail like they did.... in eve, a cloaked ship is automatically uncloaked within 2500m of anything, even a ...
- by Dalton Smithe - at 2014.04.17 19:52:00
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32. [Request] increase the recoil on the Tactical assault rifle - in Feedback/Requests [original thread]
Aeon Amadi wrote: Dude - enough with this 'modded controller' BS. I picked it up KNOWING that people were going to be at a disadvantage now that Sharpshooter has been removed. I picked it up KNOWING that it did more damage than the other Assau...
- by Dalton Smithe - at 2013.05.09 06:00:00
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33. [Request] increase the recoil on the Tactical assault rifle - in Feedback/Requests [original thread]
This will eliminate the people who are using a modded controller....been in quite a few matches where people are using this exploit....
- by Dalton Smithe - at 2013.05.09 00:27:00
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34. [Suggestion] Vehicle Insurance - in Feedback/Requests [original thread]
Texs Red wrote: I think this problem will be rectified once DUST leaves public matches and starts dealing more with EVE players. Yes in a public match you may only make say 200k isk, which hardly covers you 500k isk tank. But if you are being p...
- by Dalton Smithe - at 2013.03.20 08:52:00
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35. A solution for Tank Stealing - in Feedback/Requests [original thread]
G Sacred wrote: Hello. I am emailing you to propose my solution to tank stealing. Earlier today a friend of mine nearly had his tank blown up, and when he jumped out to repair it, a team mate got in and refused to give it back. The teammate eve...
- by Dalton Smithe - at 2013.03.19 08:40:00
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36. Will Dust/Eve have something similar ? - in Feedback/Requests [original thread]
Johnny Guilt wrote: SPAAAAAAACCCE! Would be pretty ground breaking to fly from orbit to the ground battles of dust I remember seeing this video and thinking OMG I want to play this....I would love to see EVE and Dust come together...
- by Dalton Smithe - at 2013.03.19 06:29:00
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37. Small Nerfs of HMG and Laser - in Feedback/Requests [original thread]
Sev Kimura wrote: The range Heavies can get with an HMG is a bit much. I understand its a skill, but when there's a "sniper cone" of fire from a HMG in dust, it seems a bit too much. It gives them advantage at close and long range. If I run int...
- by Dalton Smithe - at 2013.03.18 12:08:00
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38. matchmaking - in Feedback/Requests [original thread]
TYCHUS FINDLAY II wrote: Match players based on sp? EX: 500k-1mil sp are matched up in ambush games...1mil-2mil ect. I only have about 1.5mil sp and it took me a while to get into this game because players who obviously had better gear/more s...
- by Dalton Smithe - at 2013.03.18 06:23:00
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39. [Request] Reduce Contact load time - in Feedback/Requests [original thread]
The contacts list loads, in alphabetical order, however, for the longest time, it has taken at least 2 minutes to load them. Is there any way you can reduce this time?
- by Dalton Smithe - at 2013.03.17 13:03:00
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40. [Request] Adjust the damage of the AR weapon variants - in Feedback/Requests [original thread]
ladwar wrote: burst fires 7 rounds btw Oppps...yeah I havent used it very much so my info is a bit off...lol thanks though
- by Dalton Smithe - at 2013.03.11 11:44:00
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