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1421. Scan range.?.?.? - in General Discussions [original thread]
I've always played as a scout/sniper and used dampeners/precision enhancers under the assumption they would help w infantry tags showing up, mostly to make it harder for counter sniping. But as far as someone showing on the mini map in time for me...
- by Cyzad4 - at 2013.05.31 12:15:00
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1422. Scan range.?.?.? - in General Discussions [original thread]
Cool, thx :-)
- by Cyzad4 - at 2013.05.30 12:50:00
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1423. Scan range.?.?.? - in General Discussions [original thread]
Anyone know if long range scanning or whatever it's called actually make much if any difference, or is it really just to unlock suit mods? yes I know it SAYS +10 scan range but does it actually do anything
- by Cyzad4 - at 2013.05.30 12:24:00
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1424. Hip fire/aim assist is broken. - in Feedback/Requests [original thread]
depending what you're using, the ads for sniper is still all slippery and you def have to turn off aim asst. not too sure w other stuff tho.
- by Cyzad4 - at 2013.05.22 12:52:00
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1425. Friendly Fire for AFK'ers - in General Discussions [original thread]
Jaron Pollard wrote: WP extraction. You start losing WP and go into the negative for lack of activity. Nothing is free in New Eden. ^good idea^... in addition to FF on after I would say a min, min and a half.
- by Cyzad4 - at 2013.05.22 12:47:00
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1426. Hit box issues? - in Technical Support/Bugs [original thread]
To make a long story short I've been missing a lot of shots that seemed like they should have hit lately then yesterday was playing a skirmish match and found an afker, 3 rounds to the head w an Ishu sniper later I drop him. I was at a hair over 1...
- by Cyzad4 - at 2013.05.10 12:53:00
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1427. How does passive scanning work, and does it work at all at the moment? - in Feedback/Requests [original thread]
I use advanced dampeners and enhancers, and yeah scanning is a mess. Been a few times when I've seen guys at maybe 200 yds and still no marker on them. I put up the "scan range" or whatever it's called and that seemed to help but...
- by Cyzad4 - at 2013.05.10 12:45:00
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1428. [Feedback] Personal grievances from a former sniper. Final Post. - in Feedback/Requests [original thread]
Took me about 10 secs in my first game yesterday to realize we got screwed, slow clap for the whining frontline kiddies who couldn't figure out "find cover" , you won congrats. If I just wanted to run around w an assault rifle I would've saved tim...
- by Cyzad4 - at 2013.05.08 12:41:00
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1429. No battles available? - in Technical Support/Bugs [original thread]
it's not just you, i just posted this exact same thing.
- by Cyzad4 - at 2013.04.25 12:38:00
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1430. No battle available? - in Technical Support/Bugs [original thread]
I was playing before downtime today and the system completely froze and had to restart my ps3, logged back in got 2 mins into a game before downtime (duh on my part) anyway it's now 12:31 GMT and if I try to start a game ANY game, tried all 3 it j...
- by Cyzad4 - at 2013.04.25 12:36:00
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1431. Sniper rifle damage off a bit? - in Feedback/Requests [original thread]
That would've been a bit better but w same range, Rof and scope it's still only marginal
- by Cyzad4 - at 2013.04.20 16:42:00
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1432. Sniper rifle damage off a bit? - in Feedback/Requests [original thread]
TheEnd762 wrote: +1 Agreed. Once I got to Sniper Op level 5 I was using the Ishukone as my standard. Then I realized what a huge waste of ISK and CPU it was. I'm back to the NT for the foreseeable future, until the Ishukone is made worth the ...
- by Cyzad4 - at 2013.04.20 14:32:00
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1433. Sniper rifle damage off a bit? - in Feedback/Requests [original thread]
I'm a sniper, have been since I started playing and I really think the damage from lvl to lvl needs a tweak. I still use the NT-511 because there's no incentive to use any of the higher rifles. militia sniper - 190 hp - 760 ISK NT-511 - 199.5 hp...
- by Cyzad4 - at 2013.04.20 13:52:00
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1434. Black Jackal's Controversial Ideas #76 (Retooling the Weapons) - in Feedback/Requests [original thread]
interesting idea but it would seriously mess w snipers and scout suits.
- by Cyzad4 - at 2013.04.20 13:15:00
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1435. [BUG] Kills/deaths stats "frozen" problem - in Technical Support/Bugs [original thread]
Marc Rime wrote: Marc Rime wrote: It could very well be that this happens even if the game ends on clones, but I've not checked for that. UPDATE: Just played a skirmish that ended when the other team ran out of clones. Kills / deaths *were...
- by Cyzad4 - at 2013.03.06 22:55:00
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1436. Kills and Deaths bug - in Technical Support/Bugs [original thread]
You're one of quite a few, myself included... and nope heard nothing yet.
- by Cyzad4 - at 2013.03.01 01:39:00
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1437. [BUG] Kills/deaths stats "frozen" problem - in Technical Support/Bugs [original thread]
add me to the list *ugh*
- by Cyzad4 - at 2013.03.01 01:01:00
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1438. [Suggestion] How to remake snipers - in Feedback/Requests [original thread]
As someone who has played as a sniper for a long time now I actually don't disagree with a lot of your points OTHER than reducing damage, that just doesn't make sense. The whole game is already geared 99% to front line players so reducing our dama...
- by Cyzad4 - at 2013.02.24 03:44:00
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1439. Clearing the K/D leaderboards? - in Feedback/Requests [original thread]
Hagintora wrote: Cyzad4 wrote: Not quite sure how to implement extra teamwork pts but an interesting idea, personally i play as a sniper always have so for the most part I don't really get much in the way of pts for capturing stuff and don't...
- by Cyzad4 - at 2013.02.24 02:50:00
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1440. closed beta veterans opinion now - in Feedback/Requests [original thread]
Jathniel wrote: Well, I've been playing about several months now. Always been a sniper. I've just seen it continually get more difficult? Between removal of ladders, the tighter red zone, the global damage nerf... and no real dialog between sni...
- by Cyzad4 - at 2013.02.24 02:43:00
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