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241. EoN Public Announcement - in The War Room [original thread]
Roy Ventus wrote: The real war I've been waiting for... HardFacts vs RegNuM A forum war that has yet to be rivaled!
- by Cyrius Li-Moody - at 2013.08.24 02:47:00
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242. Moody Heavy Industries - Building a Machinima Studio & Evolving Combat - in The War Room [original thread]
Bojo The Fantastic wrote: Cyrius Li-Moody wrote: Bojo The Fantastic wrote: Bojo's Grand Bazaar will gladly handle bets and I have contacts to some good Dropship pilots (Condor Squad) for camera if needed. Moody Heavy Industries is a s...
- by Cyrius Li-Moody - at 2013.08.06 22:07:00
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243. Moody Heavy Industries - Building a Machinima Studio & Evolving Combat - in The War Room [original thread]
EternalRMG wrote: Cyrius Li-Moody wrote: EternalRMG wrote: Give us an oportunity to bet for a team, and get a prize if we win the way I see the prizes/broadcast portion of this working is this: All bets will be placed and finalized bef...
- by Cyrius Li-Moody - at 2013.08.06 21:52:00
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244. Moody Heavy Industries - Building a Machinima Studio & Evolving Combat - in The War Room [original thread]
EternalRMG wrote: Give us an oportunity to bet for a team, and get a prize if we win the way I see the prizes/broadcast portion of this working is this: All bets will be placed and finalized before teams participate with the officially spons...
- by Cyrius Li-Moody - at 2013.08.06 21:22:00
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245. Moody Heavy Industries - Building a Machinima Studio & Evolving Combat - in The War Room [original thread]
Zion Shad wrote: ZionTcd and Multiplexgaming.com will help out and support in any way. Once donation prog is ready, I have isk/ Aur on stand by as well Thank you Shad and Multiplex Gaming. I hope to build something alongside you guys to p...
- by Cyrius Li-Moody - at 2013.08.06 20:47:00
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246. Moody Heavy Industries - Building a Machinima Studio & Evolving Combat - in The War Room [original thread]
Bojo The Fantastic wrote: Bojo's Grand Bazaar will gladly handle bets and I have contacts to some good Dropship pilots (Condor Squad) for camera if needed. Moody Heavy Industries is a supporter of local business. Now to get Spero Escrow ...
- by Cyrius Li-Moody - at 2013.08.06 20:17:00
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247. Moody Heavy Industries - Building a Machinima Studio & Evolving Combat - in The War Room [original thread]
Hammerhead LandSharkX wrote: I will throw isk at this if everything else falls into place. Can't offer much else but an upvote and a bump. Every little bit helps. Spread the word. All I need is a little bit of traction to get things started.
- by Cyrius Li-Moody - at 2013.08.06 20:05:00
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248. Gambling/Trade - in The War Room [original thread]
Hey Bojo, putting together a project myself that will require an official betting system. Perhaps we could work something out? https://forums.dust514.com/default.aspx?g=posts&t=100053&find=unread
- by Cyrius Li-Moody - at 2013.08.06 19:37:00
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249. Moody Heavy Industries - Building a Machinima Studio & Evolving Combat - in The War Room [original thread]
Zhar Ptitsaa wrote: http://www.youtube.com/results?search_query=eve+xi+adverts&page=1 Can't find the funny ones but there's still some good ones there! These are perfect examples of what I was thinking of.
- by Cyrius Li-Moody - at 2013.08.06 19:23:00
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250. Moody Heavy Industries - Building a Machinima Studio & Evolving Combat - in The War Room [original thread]
King Kobrah wrote: You could always set something up between planet fight club corps and do it that way, they can bring in the necessary people themselves and it's not a serious fight so you can set up exactly what you want to do. that way you...
- by Cyrius Li-Moody - at 2013.08.06 19:21:00
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251. Moody Heavy Industries - Building a Machinima Studio & Evolving Combat - in The War Room [original thread]
King Kobrah wrote: i definitely want to participate. moochie is the best dropship pilot in the game, he'll be able to do everything you need and more. Hell yeah. Please, spread the word. The Biggest hurdles in this are the ISK costs (like a...
- by Cyrius Li-Moody - at 2013.08.06 19:13:00
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252. Moody Heavy Industries - Building a Machinima Studio & Evolving Combat - in The War Room [original thread]
Moody on Making a Film In New Eden section added. (2:56 EST)
- by Cyrius Li-Moody - at 2013.08.06 18:54:00
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253. Moody Heavy Industries - Building a Machinima Studio & Evolving Combat - in The War Room [original thread]
Rogatien Merc wrote: Dig it. Would love to watch battles with cut scenes that switch from first person, to external view through a tank turret to a smooth, panning aerial view with map insets. You need DS pilots with steady hands my friend. ...
- by Cyrius Li-Moody - at 2013.08.06 18:43:00
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254. Moody Heavy Industries - Building a Machinima Studio & Evolving Combat - in The War Room [original thread]
I'd like to add this is a most importantly a machinima experiment but am trying to add some fun elements we can take part in. Even if I just get enough backing/funding to do film just a couple matches that's fine by me.
- by Cyrius Li-Moody - at 2013.08.06 16:41:00
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255. Moody Heavy Industries - Building a Machinima Studio & Evolving Combat - in The War Room [original thread]
Original Post Updated 8:04 AM EST
- by Cyrius Li-Moody - at 2013.08.06 12:00:00
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256. Moody Heavy Industries - Building a Machinima Studio & Evolving Combat - in The War Room [original thread]
Twisted202 wrote: I don't have much time to talk today, but. With the current state of PC i think the cost of entry(100mil + attacks,prizes,crew) would be way too high for smaller corps, unless they got sponsors/investors of some sort. Think...
- by Cyrius Li-Moody - at 2013.08.06 10:24:00
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257. Moody Heavy Industries - Building a Machinima Studio & Evolving Combat - in The War Room [original thread]
Twisted202 wrote: You got me on board. Idea: 12v12 torni for the richest of corps. Example 6 corps. cash prizes for top three. entry cost, to cover prizes, attacks and crew costs. Could just make this a weekley/monthly event to broadcast and ...
- by Cyrius Li-Moody - at 2013.08.06 09:47:00
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258. Moody Heavy Industries - Building a Machinima Studio & Evolving Combat - in The War Room [original thread]
reserved (just in case)
- by Cyrius Li-Moody - at 2013.08.06 09:32:00
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259. Moody Heavy Industries - Building a Machinima Studio & Evolving Combat - in The War Room [original thread]
reserved
- by Cyrius Li-Moody - at 2013.08.06 09:32:00
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260. Moody Heavy Industries - Building a Machinima Studio & Evolving Combat - in The War Room [original thread]
Hi, there I have a proposition that I believe would bring more competition to PC and more fun in general to the game. I would like to set up a documented and spectated "Fight Club Show" based on a 12 v 12 format that will be edited and spiced up t...
- by Cyrius Li-Moody - at 2013.08.06 09:31:00
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