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1. The problem with proto stomps arnt the protos, its the people who give up - in Feedback/Requests [original thread]
Aizen Intiki wrote: Chances Ghost wrote: Aizen Intiki wrote: Chances Ghost wrote: Aizen Intiki wrote: Oh shut up. ohhh join a real corp Better than yours methinks your too small of a grunt to know what your corps up to :...
- by Chances Ghost - at 2013.07.10 09:22:00
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2. The problem with proto stomps arnt the protos, its the people who give up - in Feedback/Requests [original thread]
Oso Peresoso wrote: This wasn't really worth posting in two different subforums. yah i definatly posted it here first by mistake
- by Chances Ghost - at 2013.07.09 21:48:00
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3. The problem with proto stomps arnt the protos, its the people who give up - in Feedback/Requests [original thread]
Aizen Intiki wrote: Chances Ghost wrote: Aizen Intiki wrote: Oh shut up. ohhh join a real corp Better than yours methinks your too small of a grunt to know what your corps up to :P also im pretty sure your not a big enough fi...
- by Chances Ghost - at 2013.07.09 11:33:00
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4. The problem with proto stomps arnt the protos, its the people who give up - in Feedback/Requests [original thread]
Seymor Krelborn wrote: ill have to respectfully disagree with your thread my good sir. by your account, you imply 2 teams of equal skill, 1 team in basic gear and the other in full proto is on even keel with the team in proto having no advantag...
- by Chances Ghost - at 2013.07.09 10:50:00
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5. The problem with proto stomps arnt the protos, its the people who give up - in Feedback/Requests [original thread]
Aikuchi Tomaru wrote: He's right. If your enemy doesn't happen to be a Caldari Logi Proto with unlimited shields (these are the problemativ guys) you can easily kill them with the Militia Assault Rifle. Of course you shouldn't run directly at h...
- by Chances Ghost - at 2013.07.09 10:38:00
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6. The problem with proto stomps arnt the protos, its the people who give up - in Feedback/Requests [original thread]
Aizen Intiki wrote: Oh shut up. ohhh join a real corp
- by Chances Ghost - at 2013.07.09 10:23:00
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7. The problem with proto stomps arnt the protos, its the people who give up - in Feedback/Requests [original thread]
my main suit is a basic logi with an exhile or a basic mass driver, basic plates and extenders, flux, uplink,nano, remote explosives proto suits go boom its the people who give up that are the problem, not the proto suits. the stomping only be...
- by Chances Ghost - at 2013.07.09 10:06:00
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8. Grats Protobears you win - in Feedback/Requests [original thread]
my main suit is a basic logi with an exhile or a basic mass driver, basic plates and extenders, flux, uplink,nano, remote explosives proto suits go boom its the people who give up that are the problem, not the proto suits. the stomping only be...
- by Chances Ghost - at 2013.07.09 10:02:00
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9. [Feedback] This week I av been mostly..........TANKING - in Feedback/Requests [original thread]
my favorite part of the thread is that the guy thinks that its possable to code for 100% damage resistance. no, just no, the math doesnt work like that and to do so you would have to recode the entire damage system for every weapon in the game. ...
- by Chances Ghost - at 2013.07.09 09:13:00
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10. 2 Important end of match stats that need tracked - Isk lost/destroyed - in Feedback/Requests [original thread]
i was also thinking that it would be helpful to see the stat tracked team wide as well as at the individual level. seeing which team lost more ISK would determin another way to "win" and would encourage the sandboxy create your own victory style ...
- by Chances Ghost - at 2013.07.08 12:38:00
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11. 2 Important end of match stats that need tracked - Isk lost/destroyed - in Feedback/Requests [original thread]
KingBlade82 wrote: I want to see isk cost of urs lost and isk earned to see if ur suits r worth it would save time than me calculating my daily profit :P but I do like seeing how much money worth I destroy >:) it would also make it so ...
- by Chances Ghost - at 2013.07.08 11:50:00
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12. 2 Important end of match stats that need tracked - Isk lost/destroyed - in Feedback/Requests [original thread]
Isk you lost VS Isk you destroyed this game is about profit and all war is about inflicting financial losses on the enamy without sustaining high losses yourself. these two stats are the msot important stats and i would even go so far as to stat...
- by Chances Ghost - at 2013.07.08 11:20:00
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13. [Request] Passive Shield Resistance Amplifiers Apply to All Shields - in Feedback/Requests [original thread]
0 Try Harder wrote: edit: ya, I can test with you later tonight. i have everything ready just bring the militia forge gun haha
- by Chances Ghost - at 2013.04.08 22:46:00
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14. [Request] Passive Shield Resistance Amplifiers Apply to All Shields - in Feedback/Requests [original thread]
i have one test that will veryify weather its a bug changing the amount of damage or weather the resistances are only effecting the hull how much damage does a gunlogi with 2 shield extenders 2 passive resists at the following points >2600 sh...
- by Chances Ghost - at 2013.04.08 22:04:00
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15. [Request] Passive Shield Resistance Amplifiers Apply to All Shields - in Feedback/Requests [original thread]
0 Try Harder wrote: Chances Ghost wrote: 0 Try Harder wrote: Right now we need more data. We can get it from testing or from CCP, but like I said earlier it is all speculation at this point. we have EVE, its a carbon copy. and how i s...
- by Chances Ghost - at 2013.04.08 21:58:00
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16. [Request] Passive Shield Resistance Amplifiers Apply to All Shields - in Feedback/Requests [original thread]
0 Try Harder wrote: Right now we need more data. We can get it from testing or from CCP, but like I said earlier it is all speculation at this point. we have EVE, its a carbon copy. and how i stated is how damage is done in eve
- by Chances Ghost - at 2013.04.08 21:49:00
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17. [Request] Passive Shield Resistance Amplifiers Apply to All Shields - in Feedback/Requests [original thread]
0 Try Harder wrote: Chances Ghost wrote: the game at no point calculates your tanks EHP thats just math we as players do yah sorry, wrong term, I meant HP lol will edit. haha no worries, and yah i just assumed things like effective r...
- by Chances Ghost - at 2013.04.08 21:47:00
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18. [Request] Passive Shield Resistance Amplifiers Apply to All Shields - in Feedback/Requests [original thread]
the game at no point calculates your tanks EHP thats just math we as players do
- by Chances Ghost - at 2013.04.08 21:39:00
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19. [Request] Passive Shield Resistance Amplifiers Apply to All Shields - in Feedback/Requests [original thread]
it can be broken down even more to explain that player shoots target and hits the targets stats (shield/armor/resists of all types) are then giving to a damage calc process to calculate how much damage is done first it would calculate the weapo...
- by Chances Ghost - at 2013.04.08 21:26:00
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20. [Request] Passive Shield Resistance Amplifiers Apply to All Shields - in Feedback/Requests [original thread]
0 Try Harder wrote: Anything without numbers is just speculation. Its not speculation, its literally how the game is programmed Damage resistance isnt applyed to your shields ever, not once, not ever in any of the steps in the programming ...
- by Chances Ghost - at 2013.04.08 20:34:00
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