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11301. Yay, I just thought of another disadvantage of armor - in General Discussions [original thread]
Delta 749 wrote: DUST Fiend wrote: Delta 749 wrote: DUST Fiend wrote: Delta 749 wrote: Why some people insist on using one style of defense and not hybridizing is beyond me Why one style of defense is allowed to be used alone whil...
- by Cat Merc - at 2013.07.20 20:55:00
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11302. CCP planning on making vehicle Armor Repairers a 1/3 of their power - in General Discussions [original thread]
ZDub 303 wrote: Aizen Intiki wrote: ZDub 303 wrote: You should have seen this nerf coming! AND LIVE WITH YOUR CHOICES!!!! Oh, so skilling into something bad hoping it'll become balanced only for it to get worse? Go away. Just highli...
- by Cat Merc - at 2013.07.20 20:48:00
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11303. Yay, I just thought of another disadvantage of armor - in General Discussions [original thread]
Xocoyol Zaraoul wrote: http://web.ccpgamescdn.com/dust/news.control/64862/1/damageprofiles.jpg That's innaccurate and it has been proven to be false. Go ahead, go test it yourself, all explosives do 135% damage to armor. In addition to that t...
- by Cat Merc - at 2013.07.20 20:44:00
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11304. Yay, I just thought of another disadvantage of armor - in General Discussions [original thread]
Delta 749 wrote: DUST Fiend wrote: Delta 749 wrote: Why some people insist on using one style of defense and not hybridizing is beyond me Why one style of defense is allowed to be used alone while the other requires you to go hybrid is ...
- by Cat Merc - at 2013.07.20 20:42:00
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11305. Yay, I just thought of another disadvantage of armor - in General Discussions [original thread]
DUST Fiend wrote: Delta 749 wrote: Why some people insist on using one style of defense and not hybridizing is beyond me Why one style of defense is allowed to be used alone while the other requires you to go hybrid is beyond me. Can yo...
- by Cat Merc - at 2013.07.20 20:39:00
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11306. Yay, I just thought of another disadvantage of armor - in General Discussions [original thread]
Delta 749 wrote: Why some people insist on using one style of defense and not hybridizing is beyond me I'm using both, doesn't mean I'm not extremely sensitive to those grenades as a Gallente. Just to put it into prespective, Core locus grena...
- by Cat Merc - at 2013.07.20 20:29:00
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11307. Yay, I just thought of another disadvantage of armor - in General Discussions [original thread]
Well, when I thought I covered pretty much everything, I thought of another one. Armor is extremely sensitive to explosions, that we know. But what do explosions do? They insta kill you. That means you can't get revived. Anti shield weaponry doesn...
- by Cat Merc - at 2013.07.20 20:21:00
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11308. Should deaths after a revive count? - in General Discussions [original thread]
Heimdallr69 wrote: P14GU3 wrote: When did you join BetaMax? And why?? Also it should count. I killed you. I got points for it. You get counted for a death. It only affects K/D which is a pointless stat in this game, so why does it matter? ...
- by Cat Merc - at 2013.07.20 20:07:00
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11309. Unlucky spawns - in General Discussions [original thread]
Yay for unlucky spawns! 5 spawns in ambush (auto spawn), here is where I got spawned: 1. Booby trapped spawn uplink (It spawned me near it) 2. Two locus grenades to my feet when I spawned 3. Inside a group of 4 enemies 4. After I spawned an enemy ...
- by Cat Merc - at 2013.07.20 20:06:00
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11310. Should deaths after a revive count? - in General Discussions [original thread]
P14GU3 wrote: When did you join BetaMax? And why?? Also it should count. I killed you. I got points for it. You get counted for a death. It only affects K/D which is a pointless stat in this game, so why does it matter? I'm in Betamax for a ...
- by Cat Merc - at 2013.07.20 19:55:00
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11311. Should deaths after a revive count? - in General Discussions [original thread]
Bendtner92 wrote: Cat Merc wrote: Bendtner92 wrote: I've always believed it should count as a death. In my opinion you were killed, it doesn't matter if you get revived or not. What's next? You take the kill away from the guy that killed...
- by Cat Merc - at 2013.07.20 19:45:00
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11312. Should deaths after a revive count? - in General Discussions [original thread]
Cobra CLUTCH79 wrote: it should count.. think of it this way you down a guy logi comes revs him your kill vanishes.. hmm that would suck especially for those that love their k/d ratio.. Why would the kill vanish?
- by Cat Merc - at 2013.07.20 19:43:00
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11313. Should deaths after a revive count? - in General Discussions [original thread]
Bendtner92 wrote: I've always believed it should count as a death. In my opinion you were killed, it doesn't matter if you get revived or not. What's next? You take the kill away from the guy that killed you? But the clone was restored, not ...
- by Cat Merc - at 2013.07.20 19:39:00
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11314. Should deaths after a revive count? - in General Discussions [original thread]
If you get downed, and then someone revives you, should it count as a death? Before PC I would say yes. But after playing PC matches, I realized that what's important is your clone efficiency, as clones cost money and are needed for respawns. Revi...
- by Cat Merc - at 2013.07.20 19:35:00
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11315. Unlocking suits/ships takes way longer in Dust than in EVE - in General Discussions [original thread]
Vavilia Lysenko wrote: Noc Tempre wrote: Not to mention you could fly a dozen ships reasonably well within a month. It is over 4 months to reach "PC-ready" in a single suit/gun combo in DUST atm. And that's IF you grind every week for 10+ ho...
- by Cat Merc - at 2013.07.20 17:51:00
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11316. Unlocking suits/ships takes way longer in Dust than in EVE - in General Discussions [original thread]
ZDub 303 wrote: Maybe they should just make "Racial Medium Frame" an (x10) or (x12) skill and you get the basic frame, assault frame, and logistics frame all at once. That way if you nerf a class, at least people have fall backs. I thought o...
- by Cat Merc - at 2013.07.20 16:58:00
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11317. Unlocking suits/ships takes way longer in Dust than in EVE - in General Discussions [original thread]
General John Ripper wrote: Cat Merc wrote: If you go in EVE, and train Gallente Frigate for example, here is what you get: 1. Atron 2. Imicus 3. Incursus 4. Maulus 5. Navitas 6. Tristan So you get 6 ships (Suits) for one skill. In Dust he...
- by Cat Merc - at 2013.07.20 16:55:00
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11318. Unlocking suits/ships takes way longer in Dust than in EVE - in General Discussions [original thread]
Ansiiis The Trustworthy wrote: There isn't enough differences between races to make different suits in each of them. Wait a few months. TBH frigates in EVE are like that too. For the most part they aren't that different from their racial oppo...
- by Cat Merc - at 2013.07.20 16:52:00
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11319. Unlocking suits/ships takes way longer in Dust than in EVE - in General Discussions [original thread]
Noc Tempre wrote: Not to mention you could fly a dozen ships reasonably well within a month. It is over 4 months to reach "PC-ready" in a single suit/gun combo in DUST atm. And that's IF you grind every week for 10+ hours. IKR? I'm just so sa...
- by Cat Merc - at 2013.07.20 16:48:00
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11320. Unlocking suits/ships takes way longer in Dust than in EVE - in General Discussions [original thread]
Cosgar wrote: The difference is that EVE has an actual skill tree. Dust has skills in a series of linear SP sinks and ~10% of the content we should have. Sure. But this is a little way to help with the preception of the grind. Small variation...
- by Cat Merc - at 2013.07.20 16:46:00
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