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321. Should Uplinks have some sort of penalty for usage? - in Feedback/Requests [original thread]
I believe that choosing the quick and easy way to spawn in the field should come with some sort of penalty. And don't say the risk of getting spawn camped because that happens. I don't know about you guys but with the addition of bandwith, Uplink...
- by Buwaro Draemon - at 2015.02.08 05:56:00
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322. Make dropsuits have a similar progression as the new HAVs? - in Feedback/Requests [original thread]
I don't know. I just feel like this would be a good way to go. (I can already smell the rage coming) Having all dropsuits progress in PG/CPU only and not in slots. Would make things more interesting, players will have to decide between having th...
- by Buwaro Draemon - at 2015.02.08 05:46:00
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323. Escalation game mode - in Feedback/Requests [original thread]
This sounds a little bit like Skirmish 1.0 A lot of people say that Skirmish 1.0 played like Battlefield's Rush mode. I say it played at least similar. In Skirmish 1.0 you had to go and destroy or hack 2 Communications relay. After that was don...
- by Buwaro Draemon - at 2015.02.08 04:18:00
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324. New map! MCC Construction Yard - in General Discussions [original thread]
JIMvc2 wrote: Buwaro Draemon wrote: Hold on a minute. I have been playing Skirmish all day ever since the update launched and I HAVE NEVER BEEN PLACED IN THAT MAP WTH! I had to add to put domination on my roster just to play on that other ...
- by Buwaro Draemon - at 2015.02.08 04:06:00
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325. New map! MCC Construction Yard - in General Discussions [original thread]
Hold on a minute. I have been playing Skirmish all day ever since the update launched and I HAVE NEVER BEEN PLACED IN THAT MAP WTH! I had to add to put domination on my roster just to play on that other new map Plus there was only mention of ...
- by Buwaro Draemon - at 2015.02.08 02:30:00
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326. Disable null cannons when in contested state - in Feedback/Requests [original thread]
TheEnd762 wrote: Then why do MCCs still take damage and get destroyed, causing battles to end, when there's only one null cannon, and it's in a contested state? Because the MCCs shoot each other.
- by Buwaro Draemon - at 2015.02.07 09:28:00
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327. too many qq threads about this patch - in General Discussions [original thread]
You clearly weren't here when Uprisint lunched.
- by Buwaro Draemon - at 2015.02.07 00:21:00
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328. mmm where are my 2 claimed experimental weapons? - in General Discussions [original thread]
poison Diego wrote: GrimzOvaHourz wrote: poison Diego wrote: I cant find them anywhere did you meet the swag requirements CCP has put on them? I dont know, What do I need to do? Have the lab at least at Level 4, and not even then...
- by Buwaro Draemon - at 2015.02.06 14:37:00
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329. The way to fix cloaks - in General Discussions [original thread]
The STD Cloak takes too much PG/CPU for it to not have any dampening bonus, plus the penalty all cloaks get AND it has sh!t duration.
- by Buwaro Draemon - at 2015.02.06 14:36:00
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330. Min Assault Fits - in General Discussions [original thread]
And the age of Minmatar Assault is born.
- by Buwaro Draemon - at 2015.02.05 18:34:00
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331. So what's the balancing factor when everyone has millions/billio... - in General Discussions [original thread]
CommanderBolt wrote: If CCP actually balanced matches..... it would make all the difference in the world. If this means that to do it in pubs, squad sizes have to change (for pubs) then so be it! Are people really more bothered about being abl...
- by Buwaro Draemon - at 2015.02.05 05:00:00
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332. TTK: Time-to-Kill (vote!) - in General Discussions [original thread]
Bump so more people can vote and hopefully this to get noticed by a dev.
- by Buwaro Draemon - at 2015.02.04 19:44:00
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333. look at thoes threads - in General Discussions [original thread]
Are you sure more people are speccing into Scramblers and Amarr? Because I see more Minmatar Assaults with CR/ACR than a dedicated Amarr Assault with SCR. I do agree in scanners tho. Team sharing scans need to go.
- by Buwaro Draemon - at 2015.02.04 14:58:00
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334. So, this experimental laboratory - in General Discussions [original thread]
CCP Rattati wrote: They will generate higher stuff, but same quantity. Level 5 gives a good chance of Officer gear, level 4 Experimental, etc. So 1 gun per day?
- by Buwaro Draemon - at 2015.02.04 05:21:00
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335. The RR kicks like a muel - in Feedback/Requests [original thread]
5% reduction to Rail Rifle kick while Aiming Fown The Sights. I do NOT want the Rail Rifle outperforming in CQC again.
- by Buwaro Draemon - at 2015.02.04 04:43:00
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336. New maps? - in General Discussions [original thread]
I see no new map. Other than that bridge map has now the entire bridge area redlined and the Outpost is now the playground. Other than that I have not seen any new map and if you guys were talking about this one, it ain't new.
- by Buwaro Draemon - at 2015.02.04 03:39:00
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337. Your Opinion? - in General Discussions [original thread]
Jack, it's not about you wanting this style of gameplay. It's about finding which battle style suits you the most. Mine is CQC to your face, breaching and flanking. So I use the Gallente Assault suit with the AR 80% of the time. Tho I am now skil...
- by Buwaro Draemon - at 2015.02.04 03:23:00
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338. I am bout ready to quit..... - in General Discussions [original thread]
Got stomped by a proto squad?
- by Buwaro Draemon - at 2015.02.04 03:18:00
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339. [Suggestion] Warlords HF Alpha - in Feedback/Requests [original thread]
Adipem Nothi wrote: Buwaro Draemon wrote: How about making Logistics suits like Pseudo Commandoes but in Medium frame? Similar eHP, similar speed, BUT having all same equipment slots and only 2 side arm slots. And you guys can't whine about...
- by Buwaro Draemon - at 2015.02.04 03:09:00
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340. Primary Weapon Boost - in General Discussions [original thread]
CCP Rattati wrote: All Light and Heavy Weapons! And like this, Dust slowly steps closer and closer to becomig a twitch shooter. GG guys.
- by Buwaro Draemon - at 2015.02.04 03:02:00
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