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21. [Suggestion] Another Tank suggestion .. Separate Damage Zones? - in Feedback/Requests [original thread]
I'd just like to re-raise this for CCP Dev's to peruse. ... that's an extended way of saying "Bump".
- by Bucktooth Badger - at 2012.10.12 10:35:00
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22. [Request] Reduce Precision Strikes - in Feedback/Requests [original thread]
Well how about limiting strikes to just one per squad per game?
- by Bucktooth Badger - at 2012.10.03 10:04:00
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23. [Suggestion] Another Tank suggestion .. Separate Damage Zones? - in Feedback/Requests [original thread]
TBH I hadn't really thought about applying it to the other vehicles, current ones anyway. But you're right, as the weapons for examples are considered separate entities (turrets) with their own skill development. Maybe they should have damage zone...
- by Bucktooth Badger - at 2012.09.20 06:49:00
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24. [Suggestion] Another Tank suggestion .. Separate Damage Zones? - in Feedback/Requests [original thread]
Well I would probably think that the tracks & the main turret would be slightly weaker. Purely because of their nature, moving parts etc. But that would just be in armor, and not significantly different to the main hull. The shield would encom...
- by Bucktooth Badger - at 2012.09.14 20:59:00
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25. Jumping onto tanks - in Feedback/Requests [original thread]
This would be a good idea to setup. Especially when the maps start to get bigger & bigger, we'll all need to hitch a lift to the action & targets.
- by Bucktooth Badger - at 2012.09.14 09:33:00
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26. [Suggestion] Another Tank suggestion .. Separate Damage Zones? - in Feedback/Requests [original thread]
Yeah, that would be my thought as well. That even if a particular zone is at zero (except for the main hull) then it could only be repaired externally by logi with the repair equipment.
- by Bucktooth Badger - at 2012.09.14 09:15:00
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27. [Suggestion] Another Tank suggestion .. Separate Damage Zones? - in Feedback/Requests [original thread]
As there is announcement on Tank changes & an increased interest in separating the driver & main gunner. I thought I would, bring this suggestion back to the table.
- by Bucktooth Badger - at 2012.09.14 07:42:00
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28. Compass - in Feedback/Requests [original thread]
Agreed, it definitely needs to be more distinguishable. I have to admit, occasionally (usually when tired) I think the N is actually an enemy, building or something so I start tracking it for a distance before I realise!
- by Bucktooth Badger - at 2012.09.12 14:35:00
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29. [Suggestion] Another Tank suggestion .. Separate Damage Zones? - in Feedback/Requests [original thread]
I suppose one drawback to this idea is the increased investment that would be needed. Both in SP & ISK, for the extra parts & skills needed. So it would sting a little more if a sneaky scout snuck up & stuck a remote explosive on your ...
- by Bucktooth Badger - at 2012.09.11 18:34:00
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30. [Suggestion] Another Tank suggestion .. Separate Damage Zones? - in Feedback/Requests [original thread]
dust badger wrote: ... and would the armor repairer still fix these modules? one thing i would suggest is that the armor rep does but if it reach 0 health it can only be rep'd by a logi with remote repair Yeah, that is what I meant. Als...
- by Bucktooth Badger - at 2012.09.11 12:50:00
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31. [Suggestion] Another Tank suggestion .. Separate Damage Zones? - in Feedback/Requests [original thread]
Hi, There's a few (ha!) threads around at the moment about suggestions on what to do with tanks. So I thought I would chuck out a suggestion to the community to see what you think. I've seen a few games with this in, so might be an idea for he...
- by Bucktooth Badger - at 2012.09.11 10:45:00
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32. [Suggestion] Vehicle Ownership Contribution - in Feedback/Requests [original thread]
Hi, I was wondering what the thoughts were on the owner of a vehicle being awarded assist points, even if they're not actually riding in the vehicle? I'm not talking a lot, maybe just 10 points per kill/assist similar to team resupply. An example...
- by Bucktooth Badger - at 2012.09.04 21:30:00
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