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2521. HAV revamp proposal - in General Discussions [original thread]
5250 in your back pocket. and I remember what made them bad. Standing on nanohives that'd regenerate twenty of them instead of like two of them. I'm not even going to suggest changing how THAT nerf came off. the grenade regen rate was absolutel...
- by Breakin Stuff - at 2015.01.18 14:51:00
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2522. HAV revamp proposal - in General Discussions [original thread]
it would make orbiting a little less dicey to have a driver focus on keeping the LAV from exploding while the "Gunner gets the allies up and running.
- by Breakin Stuff - at 2015.01.17 21:02:00
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2523. HAV revamp proposal - in General Discussions [original thread]
shaman oga wrote: Breakin Stuff wrote: keeping the turrets. Simple reason is to make it harder to have 4 HAVs spider tanking. As a module doing it is entirely too easy. Spider tanking was legit imho, but probably blocking large turret w...
- by Breakin Stuff - at 2015.01.17 20:39:00
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2524. HAV revamp proposal - in General Discussions [original thread]
Spkr why do you bother talking when you know I think your attitude is toxic to the game. I'd accept input from a two hour newbie before asking for your opinion. At least most other people have made an effort to be constructive. You don't and you ...
- by Breakin Stuff - at 2015.01.17 20:38:00
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2525. HAV revamp proposal - in General Discussions [original thread]
shaman oga wrote: I tend to choose arguments and make single post about them. This is about armor and shield transport modules, i see you have imagined something like a reptool, honestly i prefer the old style transporters and i would treat the...
- by Breakin Stuff - at 2015.01.17 19:56:00
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2526. AV Players - in General Discussions [original thread]
DeadlyAztec11 wrote: Lazer Fo Cused wrote: DeadlyAztec11 wrote: What vehicle players think of us as 1. No 2. The ***** had organizational skills and worked as a team where as the average AV player uses the SL which requires no s...
- by Breakin Stuff - at 2015.01.17 17:40:00
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2527. CCP please! - in General Discussions [original thread]
Golden Day wrote: Make the next caldari assault bonuse apply to sniper rifles also! Wait wut... Someone actually snipes in a calassault? I thought that fit was extinct!
- by Breakin Stuff - at 2015.01.17 17:31:00
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2528. [ALL CALL] Dropship pilots - in General Discussions [original thread]
Bluntly forge guns are the only balanced AV weapon in the game
- by Breakin Stuff - at 2015.01.17 17:27:00
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2529. [ALL CALL] Dropship pilots - in General Discussions [original thread]
Gabriella Grey wrote: I see what you are trying to do, but from the statistics giving the Incubus and Python more health points to withstand damage is not going to balance dropships with other vehicles, and will inevitably cause more unseen is...
- by Breakin Stuff - at 2015.01.17 17:05:00
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2530. HAV revamp proposal - in General Discussions [original thread]
shaman oga wrote: Ok i've finished with edititng, please note that i've not calculated everything, i'm more for feelings and personal experience, if you find something horribly wrong, just tell me why it's wrong for you, just like you did with ...
- by Breakin Stuff - at 2015.01.17 16:49:00
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2531. [ALL CALL] Dropship pilots - in General Discussions [original thread]
My goal is to find fitting numbers for the Python and Incubus that will allow them to field a sufficient tank to not get instapopped by every jackass with an AV gun and and opportunity automatically. My proposal uses chrome vehicles with today's s...
- by Breakin Stuff - at 2015.01.17 16:39:00
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2532. [ALL CALL] Dropship pilots - in General Discussions [original thread]
Gabriella Grey wrote: This is a personal opinion and not facts, I am dealing with facts on balancing 1 vehicle vs 1 infantry scenario. My personal opinion, for however much it is worth, I welcome interaction with A/V but it is no fun if I can...
- by Breakin Stuff - at 2015.01.17 15:51:00
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2533. AV Players - in General Discussions [original thread]
DeadlyAztec11 wrote: What general infantry thinks we are What snipers think we are What Cat Merc thinks we are What GJR sees us as What vehicle players think of us as What we try to act like Who we think we are Who we ...
- by Breakin Stuff - at 2015.01.17 15:17:00
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2534. [ALL CALL] Dropship pilots - in General Discussions [original thread]
What I mean is swwarms are a binary equation based on positioning. If you can launch while almost directly under the belly it'spushing foregone conclusion. Minmando reload speeds mean jack on a three shot splash. But a hold the lock setup would a...
- by Breakin Stuff - at 2015.01.17 15:12:00
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2535. [ALL CALL] Dropship pilots - in General Discussions [original thread]
After having poked at swarm mechanics I can safely say I hate them. I can balance for dumb fire. I can balance for "hold the lock." This fire and forget makes it very hard to just number crunch that crap.
- by Breakin Stuff - at 2015.01.17 14:37:00
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2536. [ALL CALL] Dropship pilots - in General Discussions [original thread]
Vulpes Dolosus wrote: Breakin Stuff wrote: Vulpes Dolosus wrote: Missiles were terrible. Iirc they had like a 1.5m splash and little splash damage. Defenses were terrible too, especially shields. Hardeners were worthless at 10on/30off (t...
- by Breakin Stuff - at 2015.01.17 14:16:00
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2537. HAV revamp proposal - in General Discussions [original thread]
That looks a lot more reasonable.
- by Breakin Stuff - at 2015.01.17 14:14:00
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2538. HAV revamp proposal - in General Discussions [original thread]
I have no issue with escaping to recover. Vehicles should not easily recover in less time than it takes an AV Gunner to travel to a supply depot, repair and reload.
- by Breakin Stuff - at 2015.01.17 12:51:00
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2539. HAV revamp proposal - in General Discussions [original thread]
Shaman I appreciate the input but the only way any vehicle will be going from near dead to almost or completely repped in under 45 seconds will be with active reps and external rep assistance. The 20 seconds in hiding to full recovery meta is utt...
- by Breakin Stuff - at 2015.01.17 12:44:00
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2540. [ALL CALL] Dropship pilots - in General Discussions [original thread]
Vulpes Dolosus wrote: Missiles were terrible. Iirc they had like a 1.5m splash and little splash damage. Defenses were terrible too, especially shields. Hardeners were worthless at 10on/30off (they could only be used preemptively and didn't la...
- by Breakin Stuff - at 2015.01.17 12:40:00
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