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261. Playstation Move Functionality - in General Discussions [original thread]
GM Nythanos wrote: The current build is the first one we'd added Move support to for the Beta. I know I've seen a few things like deadzone sensitivity come up in a few previous threads but more constructive feedback is always welcome. Besid...
- by Brahma El Indio - at 2012.07.13 20:48:00
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262. Playstation Move Functionality - in General Discussions [original thread]
Ayures0 wrote: Move is a ******* gimmick, pure and simple. They just need to hurry up and put in KBM support so I can harvest console player tears. Move if implemented properly will give KB/m some serious competition.....
- by Brahma El Indio - at 2012.07.07 22:28:00
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263. Playstation Move Functionality - in General Discussions [original thread]
Lilianna Sentinel wrote: Garrett Blacknova wrote: Move is terribly implemented at present. Hope they fix it a LOT before release. Main problem is lack of adjustable deadzone - the setting's there, but no matter how low you turn it, there's...
- by Brahma El Indio - at 2012.07.07 22:08:00
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264. Playstation Move Functionality - in General Discussions [original thread]
Ares Webber wrote: BorrowedTime TM wrote: Brahma El Indio wrote: They need to show the dead zones/bounding boxes as you adjust....then there needs to be a firing range to test..... They should copy the MAG implementation, it was pretty s...
- by Brahma El Indio - at 2012.07.07 22:06:00
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265. Playstation Move Functionality - in General Discussions [original thread]
They need to show the dead zones/bounding boxes as you adjust....then there needs to be a firing range to test..... They should copy the MAG implementation, it was pretty solid except for the knife.......
- by Brahma El Indio - at 2012.07.07 21:42:00
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266. Playstation Move Functionality - in General Discussions [original thread]
It is harder right now with the move because the implementation is very poor.....actually its garbage
- by Brahma El Indio - at 2012.07.07 21:33:00
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267. DROPSUIT BUG - in Technical Support/Bugs [original thread]
It is a bug. I've had the same multiple times. You have to exit game and restart, it then fixes.
- by Brahma El Indio - at 2012.07.01 10:54:00
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268. [Move controller] hilariously terrible calibration - in Technical Support/Bugs [original thread]
Nova's Knife wrote: Ourors wrote: this is extra ironic considering basically everyone else has having enormous issues with the move controller. the ONLY PERSON to positively mention the move implementation is that nova knife guy, and i can ...
- by Brahma El Indio - at 2012.06.28 22:40:00
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269. Playstation Move Issues - in Technical Support/Bugs [original thread]
We will get attention....the is a beta...they cannot go gold release with the way it is...it is horrible right now, not worthy of the move logo... They will have to fix it.... I played MAG today, despite all the gripes, the move implementation i...
- by Brahma El Indio - at 2012.06.28 10:58:00
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270. Playstation Move Issues - in Technical Support/Bugs [original thread]
Bump move payers need dev love
- by Brahma El Indio - at 2012.06.28 08:01:00
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271. Playstation Move Issues - in Technical Support/Bugs [original thread]
I got no issues with layout its the basic calibration that needs to be fixed first, before we talk about button reassignment... I don't use sharpshooter..... I jump using x on move controller....
- by Brahma El Indio - at 2012.06.27 22:52:00
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272. Playstation Move Issues - in Technical Support/Bugs [original thread]
Can we get some Dev love please?
- by Brahma El Indio - at 2012.06.27 14:48:00
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273. Control bug. - in Technical Support/Bugs [original thread]
This was happening to me in the last build....however it was controller related.... On two of my older controllers, pressing left stick hard was putting internal pressure on the dpad without me pressing dpad buttons....pulling up the map The pr...
- by Brahma El Indio - at 2012.06.27 14:47:00
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274. [Move controller] hilariously terrible calibration - in Technical Support/Bugs [original thread]
I had to hold the move pointing at the ceiling not at my screen, because the calibration keeps wandering....it needs a lot of work
- by Brahma El Indio - at 2012.06.27 09:07:00
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275. Playstation Move Issues - in Technical Support/Bugs [original thread]
Yeah some awful issues here... The calibration is lost between the merc quarters and the battle... For example, holding the move controller pointing at camera and keeping the cross hair at around thirty percent down from top edge of screen (typi...
- by Brahma El Indio - at 2012.06.27 09:04:00
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