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21. destructable environment - in Feedback/Requests [original thread]
You'll never see destructible environments with the unreal engine. While they look cool and add some tactical depth and realism to a shooter, it doesn't really fit into ccp's endgame of what they're going for. I would be happy with at least 64 pla...
- by Baron Rittmeister - at 2012.07.26 22:11:00
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22. Different Gun Designs - in Feedback/Requests [original thread]
^ what he said. but with the smg's there is some difference in the models. The basic is a light red, advanced dark red, and the proto is full grey, jussayin.
- by Baron Rittmeister - at 2012.07.26 22:08:00
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23. Reasons why the missile launcher should be changed - in Feedback/Requests [original thread]
agreed. lower RoF, splash dmg and give it a falling trajectory. I've taken out plenty of vehicles, but the times i've rolled in them if they have missiles then it's easy mode full on.
- by Baron Rittmeister - at 2012.07.26 15:09:00
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24. Diminishing Returns on SP - in Feedback/Requests [original thread]
diminishing returns affects you after your first match and compounds after each following match until you bottom out around 10 matches later. I like the idea of a game time based diminished return. After x amount of in game hours you bottom out an...
- by Baron Rittmeister - at 2012.07.12 20:28:00
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25. logistics shoudl have more defenses than assault - in Feedback/Requests [original thread]
logistics do not carry more high slots than assault so no they can't stack extenders to try and match an assault, and they shouldn't be able to anyway. The logi suit is as many described it, a support role. This is hard to see now because we don't...
- by Baron Rittmeister - at 2012.07.12 20:16:00
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26. Head Shot and Body Shot sound - in Feedback/Requests [original thread]
that would be nice, so you could know you're wearin them down fast and if you need to get outta dodge. I like this.
- by Baron Rittmeister - at 2012.07.12 13:52:00
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27. SMG skilling - in Feedback/Requests [original thread]
The way the smg's skill up is to give them a balancing advantage to the ar's. The ar's can only hit +40% if they equip a complex dmg mod while an smg can reach that with just skill perks. Assault smg can match the standard ar if it has a dmg mod a...
- by Baron Rittmeister - at 2012.07.12 13:40:00
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28. Anti-vehicle swarm launcher skills - in Feedback/Requests [original thread]
so cliche that the tank drivers are scared of swarm launchers actually working right. Given the massive effort it takes to take out one of the upgraded tanks I don't see why it'd be such a travesty for the rockets to fly in a guided pattern, you k...
- by Baron Rittmeister - at 2012.07.10 22:32:00
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29. [Feedback] CreoDron Breach AR - in Feedback/Requests [original thread]
sorry rolyat but I have to agree with takron. I do believe ccp is looking at the breach ar's as a whole ( not saying nerf, just looking into). All the weapons have their downfalls. The standard ar's actually win in terms of dps and clip size so th...
- by Baron Rittmeister - at 2012.07.09 00:27:00
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30. Remove Diminishing Returns - in Feedback/Requests [original thread]
He does have more sp, as he should. My point is that it hurts everyone and detracts from the fun in the game, which is making your character better. Imagine without the 4x bonus we're getting now, you're talking about getting less than 10k a battl...
- by Baron Rittmeister - at 2012.07.09 00:05:00
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31. Points for stoping virus upload - in Feedback/Requests [original thread]
agree with you a million times over. it's absurd that you get nothing for stopping the enemy from taking an objective. There's no incentive for leaving yourself vulnerable longer than it takes to let them take it then re hack it for yourself. I do...
- by Baron Rittmeister - at 2012.07.08 23:58:00
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32. Request - Flares for dropships - in Feedback/Requests [original thread]
No no on flares. The dropships don't need anymore ability to stay alive other than maneuvering. I've played bf3 and can tell you how disrupting flares are to the flow of the game. With flares, they'd have the ability to nullify swarms and still ra...
- by Baron Rittmeister - at 2012.07.08 23:57:00
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33. Remove Diminishing Returns - in Feedback/Requests [original thread]
My problem with dr is that it hits me immediately. I'll get 150k sp on my first then 100, 80, 60, 50, then start getting around 30 to 40 for the rest of the night. That all happens within a span of four hours. I only ever get 100k+ sp on my first ...
- by Baron Rittmeister - at 2012.07.08 13:38:00
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34. [Request]: Please increase Mass Driver max ammo - in Feedback/Requests [original thread]
it's a light weapon and the capacity needs to be increased along with the clip size. I would prefer six, anything more and it could become spammable and unbalanced. It takes practice to get good at it, but it's worth the lulz
- by Baron Rittmeister - at 2012.07.06 05:55:00
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35. [Request] Mass Driver Ammunition/Variants - in Feedback/Requests [original thread]
I second the idea of different variants, but not the other ideas. It'd be better to add an av variant along with an exclusive ap. Also there could be a kind geared more towards shields and another towards armor. There's a lot of options to go with...
- by Baron Rittmeister - at 2012.07.05 01:08:00
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36. Positive Feedback - in Feedback/Requests [original thread]
You've given my clan a new home and the multiplayer experience i've been looking for. I've always wanted a deep and impactful experience put into a shooter game and you've delivered just that.
- by Baron Rittmeister - at 2012.07.04 14:34:00
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37. [REQUEST] Aiming Reticle on Mass Driver when Aiming Down Sights - in Feedback/Requests [original thread]
well the sp points would def be worth it since ops increases the dmg while proficiency increases the blast radius. What could be a waste is the protodriver itself. It cost almost 20k isk and isn't that much better than the advanced. Your call, but...
- by Baron Rittmeister - at 2012.07.04 14:31:00
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38. [Balance] Why are SMGs a Sidearm? - in Feedback/Requests [original thread]
I use my smg as my primary, but I do this because I want a different light weapon in the primary slot ( ie mass driver or swarm launcher ). Sure an ar player can carry an smg, but he has to strain his cpu/pg in order to do that, but that's all in ...
- by Baron Rittmeister - at 2012.07.03 21:46:00
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39. [request/feedback] R.E detionator sluggish responce and proximity detionators. - in Feedback/Requests [original thread]
I'm sorry, but I don't see any reason why ccp should do any of that. We simply have differing opinions, but that would make re's too simple and even easier for players to spam like they already do. You should always have to have the remote out to ...
- by Baron Rittmeister - at 2012.07.03 14:02:00
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40. Request: button mapping - in Feedback/Requests [original thread]
I think this would be a simple impement. If you have any equipment (ie nanohive, nanites) then you have to cycle them with r2 which also swaps your weapons. This clutters and impedes your weapon swap especially if you run an unorthodox loadout lik...
- by Baron Rittmeister - at 2012.07.03 13:52:00
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