| Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 200 300 400 500 600 700 |
3081. A brief mathematical analysis of shield extenders vs damage mods - in General Discussions [original thread]
Jack McReady wrote: [ you said you rounded, there is no way your result would be 585 if you rounded since rounded the result would be 584. you added percantages thus you got 585, you failed at basic math. No? A 17% increase to 500 yields 58...
- by Arkena Wyrnspire - at 2015.01.25 18:18:00
|
3082. A brief mathematical analysis of shield extenders vs damage mods - in General Discussions [original thread]
Jack McReady wrote: there is also a big flaw in your assumptions. against AR and SCR shield extenders are alot less effective. they are also worth alot less against weaponry that outright kill you or deplete your shields in one hit. The exa...
- by Arkena Wyrnspire - at 2015.01.25 18:12:00
|
3083. A brief mathematical analysis of shield extenders vs damage mods - in General Discussions [original thread]
I rounded down. It doesn't matter, because the scenarios are still identical.
- by Arkena Wyrnspire - at 2015.01.25 18:03:00
|
3084. A brief mathematical analysis of shield extenders vs damage mods - in General Discussions [original thread]
Damnit CCP tables are hard on your forum layout. An actual essay on Damage Mods vs Shield Extenders These are the two high slot modules that are actually worth bothering with for most players, so it's normally the choice between these two fo...
- by Arkena Wyrnspire - at 2015.01.25 17:51:00
|
3085. A brief mathematical analysis of shield extenders vs damage mods - in General Discussions [original thread]
The difference ceases to be marginal at around the 2000 base HP mark. This shows a clear trend - up until a certain point of base HP, the shield extended unit will win. Past that point the damage modded unit wins. The switchover point with for...
- by Arkena Wyrnspire - at 2015.01.25 17:51:00
|
3086. Kinetic Catalyzer Rework - in Feedback/Requests [original thread]
All Gucci wrote: I thought amarr are the slowest....... This was covered by the OP if you would care to read what he wrote. The Amarr are slower, but have vastly more stamina. This ultimately means that Amarr are much better at covering dis...
- by Arkena Wyrnspire - at 2015.01.25 17:36:00
|
3087. A GallenteanGÇÖs Guide To Dust - From Zero to Hero - in Rookie Training Grounds [original thread]
They do have diminishing returns, but I actually intended to put a shield extender in the third slot. I will correct this. A third damage mod can be worth it though. Past 3 it's never worth bothering, but no Gallente suit has more than 3 highs an...
- by Arkena Wyrnspire - at 2015.01.25 13:06:00
|
3088. twin plasma commando shot my LAV and shot me when I got out - in General Discussions [original thread]
What a hero.
- by Arkena Wyrnspire - at 2015.01.25 12:08:00
|
3089. Nova Sword - in Feedback/Requests [original thread]
DeadlyAztec11 wrote: Right now the U.S.A is closing in on exoskeleton technology with testing going on the last few years in special forces. In a few decades we will most likely see highly armored personnel who will be almost invulnerable to m...
- by Arkena Wyrnspire - at 2015.01.25 12:07:00
|
3090. Ion Pistol is ridiculously exciting to use - in General Discussions [original thread]
LT SHANKS wrote: @Arkena and Cat C'mon guys. You know how ridiculously fast the IP shoots. It's practically an SMG for shields and emptying two magazines in a few seconds takes little effort. Your proposed actions take 7 seconds to accompli...
- by Arkena Wyrnspire - at 2015.01.25 12:04:00
|
3091. Ion Pistol is ridiculously exciting to use - in General Discussions [original thread]
LT SHANKS wrote: The gun is a beast and I may just skill back into it. I know that during the sidearm challenge, I pulled off maybe 450+ kills with the MLT IPs in about 6 to 7 hours time. I could have tried for the full 23 hour challenge in an ...
- by Arkena Wyrnspire - at 2015.01.25 11:36:00
|
3092. A GallenteanGÇÖs Guide To Dust - From Zero to Hero - in Rookie Training Grounds [original thread]
Aquavolt XVI wrote: oh my god please sticky this Question, what suit is easier for a newbie to get into? I'm assuming the scout role isn't very easy considering how squishy it is. Assault, almost certainly. Logistics is second - it's a nice...
- by Arkena Wyrnspire - at 2015.01.25 11:33:00
|
3093. [Suggestion] Less Pretty, More Smooth - in Feedback/Requests [original thread]
glory to chromosome
- by Arkena Wyrnspire - at 2015.01.25 11:09:00
|
3094. Ion Pistol is ridiculously exciting to use - in General Discussions [original thread]
Scrambler pistol can work in this situation also but is a little harder to pull off.
- by Arkena Wyrnspire - at 2015.01.25 11:07:00
|
3095. What is your vision of the Gallente Assault? - in General Discussions [original thread]
Sgt Kirk wrote: I really don't like the three reactive plates but Arkena and Cat merc seem to. I prefer: 3 Complex Ferroscale Plates 2 Complex Armor Repair 2 Complex Damage mods 1 Complex Precision enhancer (max sensor skills this will...
- by Arkena Wyrnspire - at 2015.01.25 11:02:00
|
3096. What is your vision of the Gallente Assault? - in General Discussions [original thread]
Atiim wrote: DeadlyAztec11 wrote: Shield Extender DeadlyAztec11 wrote: That's how I believe the Gallente Assault was meant to be played. GTFO Scrub. Shield extenders are actually very useful on a Galassault. 5% damage is not wor...
- by Arkena Wyrnspire - at 2015.01.25 10:59:00
|
3097. Anyone like to sign up for the XCOM project? - in The Locker Room [original thread]
:XCOM: Will set up playthrough this evening. Classic difficulty, I think, because LW is hard.
- by Arkena Wyrnspire - at 2015.01.25 10:50:00
|
3098. Tactical differences: Minmatar & Gallente - in General Discussions [original thread]
Meisterjager Jagermeister wrote: Funny how adding armor reduces speed. Gallente battle doctrine is self defeating. Ssssh.
- by Arkena Wyrnspire - at 2015.01.25 10:47:00
|
3099. Anyone like to sign up for the XCOM project? - in The Locker Room [original thread]
Atiim wrote: Preferred Name: Atiim Harris [British] My Nickname can be Atiim, or anything really. I'm hell-bent on assigning you rocketeer.
- by Arkena Wyrnspire - at 2015.01.25 10:46:00
|
3100. A GallenteanGÇÖs Guide To Dust - From Zero to Hero - in Rookie Training Grounds [original thread]
TritusX wrote: Note: New players technically do not start with 500k SP. They still have 500k SP lifetime, but after Rattati's new update that automatically skills into various things for new players, they start with 350-380k SP Updated. ba...
- by Arkena Wyrnspire - at 2015.01.25 10:39:00
|
| Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 200 300 400 500 600 700 |
| First page | Previous page | Next page | Last page |