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101. What really needs to be fixed - in Feedback/Requests [original thread]
They need to just simply remove militia tanks.
- by Archbot - at 2014.03.02 02:04:00
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102. Use a skill level stat for matchmaking players - in Feedback/Requests [original thread]
I do believe this would be a good idea. Although, I also believe that DUST's playerbase is, right now, a little too small to support something like this. The time it takes to make a match would be extended, and that's against many people's favor. ...
- by Archbot - at 2014.03.02 01:55:00
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103. The upcoming Caldari Assault bonus... - in Feedback/Requests [original thread]
I agree. +1
- by Archbot - at 2014.03.02 01:46:00
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104. Feedback: REs placement in the skill tree/market - in Feedback/Requests [original thread]
Yeah, but then that'd infer that they are grenades. Which means they'll be in your grenade slot.
- by Archbot - at 2014.03.02 01:42:00
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105. Get rid of the warning sound - in General Discussions [original thread]
No. As a tank driver, I run into them anyways. Sometimes I may not react in time, other times there would be a situation where I'd rather run them over than be in the position I am, getting battered by FGs, SLs, turrets, etc. Taking this featur...
- by Archbot - at 2014.03.02 01:39:00
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106. You might want to consider this. - in General Discussions [original thread]
cool name
- by Archbot - at 2014.03.01 01:23:00
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107. Super saiyan mode intended? - in General Discussions [original thread]
THAT HAPPENED TO ME TOO we're a special race, don't mess with us
- by Archbot - at 2014.03.01 01:21:00
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108. [Feedback] Dropsuit tiers - in Feedback/Requests [original thread]
+1 Definitely. I also want to put in my 2 cents. I believe every suit type should have every role. Heavy logistics, light assault. Would definitely make battlefields a bit more diversified and players more versatile. This is just my opinion though.
- by Archbot - at 2014.03.01 00:56:00
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109. [Proposal] Redesigned HUD (Visuals included) - in Feedback/Requests [original thread]
Bump.
- by Archbot - at 2014.03.01 00:44:00
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110. Is it just me or is the radar weird? - in General Discussions [original thread]
Hmm, I guess I should try precision and dampening modules. Really haven't gotten into them cause I never really understood how effective they are. Thanks for the help!
- by Archbot - at 2014.02.28 02:04:00
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111. Is it just me or is the radar weird? - in General Discussions [original thread]
Ripley Riley wrote: No idea what radar is. There is a thing called TACNET that sounds a little like what you are describing. If that's what you call that thing on the top left of the HUD than yes. That's what I'm talking about.
- by Archbot - at 2014.02.28 01:49:00
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112. Is it just me or is the radar weird? - in General Discussions [original thread]
I don't even understand how it works. A radar that can only scan things in your line of sight? If that's what it does than I can just use my eyes for that. Not to mention tanks sneaking up on me. Anyone else think it's weird? If not can someone p...
- by Archbot - at 2014.02.28 01:45:00
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113. [Proposal] Redesigned HUD (Visuals included) - in Feedback/Requests [original thread]
With the HUD Positioning screen you'll be able to select the GUI you want with R1. You'll be able to move it around with the right analog stick and resize it with the left analog stick. You may place the GUI anywhere you want on the HUD (except fo...
- by Archbot - at 2014.02.28 01:12:00
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114. [Proposal] Redesigned HUD (Visuals included) - in Feedback/Requests [original thread]
Fire of Prometheus wrote: i like it but it seems a little bit cluttered..... great ideas though (i like the heartrate thing, thats kinda cool) You'll be able to make it more simpler, even more simple than the 'Simplest' HUD type. Keep in min...
- by Archbot - at 2014.02.28 00:28:00
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115. [Grenade Idea] Destabilizers - in Feedback/Requests [original thread]
Bump
- by Archbot - at 2014.02.26 22:24:00
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116. [Proposal] Redesigned HUD (Visuals included) - in Feedback/Requests [original thread]
Added the heartbeat concept and hit indicator to OP.
- by Archbot - at 2014.02.26 22:23:00
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117. Important HUD stuff for CCP Saberwing - in Feedback/Requests [original thread]
Definitely enjoy your suggestions here and agree with you basically on every feature you describe. Reading your previous topic 'Improving the HUD' gave me inspiration and many ideas on how I could put together a visual proposal on how to improve t...
- by Archbot - at 2014.02.26 01:06:00
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118. [Proposal] Redesigned HUD (Visuals included) - in Feedback/Requests [original thread]
Awry Barux wrote: My only request would be that the ammo indicator text be slightly larger when not in ADS, due to the frequency with which hip-fire is used. I could do that. My reasoning behind its size is that I felt if I made the that num...
- by Archbot - at 2014.02.26 01:00:00
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119. [Proposal] Redesigned HUD (Visuals included) - in Feedback/Requests [original thread]
I have a few additional concepts that I quickly made. Heartbeat This basically changes the user info, which is on the bottom left, to where you could see your clone's heartbeat. This is particularly for aesthetic reasons, but also could serve ...
- by Archbot - at 2014.02.26 00:50:00
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120. [Proposal] Redesigned HUD (Visuals included) - in Feedback/Requests [original thread]
Whoops, I forgot to even do racial variants of the HUDs. Will get to that later. I hope CCP sees this!
- by Archbot - at 2014.02.25 23:51:00
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