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41. Skill and Mod effects, compounded or additive? - in Rookie Training Grounds [original thread]
Synner Zerg wrote: [quote=Altina McAlterson]Ok, I've completely lost my mind on this thread. I'm sorry I told you to shut the **** up. I've acted like a total ass and it was mostly uncalled for. Hey, no hard feelings. I accept your apology ...
- by Altina McAlterson - at 2013.02.14 06:18:00
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42. Skill and Mod effects, compounded or additive? - in Rookie Training Grounds [original thread]
Ok, I've completely lost my mind on this thread. I'm sorry I told you to shut the **** up. I've acted like a total ass and it was mostly uncalled for. I say "mtostly" because of this: Synner Zerg wrote: Well, you can play EvE and figure it o...
- by Altina McAlterson - at 2013.02.14 05:33:00
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43. Skill and Mod effects, compounded or additive? - in Rookie Training Grounds [original thread]
Heavy Type-II has base armor stat of 650. With Mechanics V it has 812 armor. 650 x ( 1 + (.05 x 5)) = 812 650 x ( 1.05 x 1.05 x 1.05 x 1.05 x 1.05) = 829 Assault Type-II has base shield rate of 25. With Shield Boost Systems III the shield rate ...
- by Altina McAlterson - at 2013.02.14 03:55:00
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44. HMG proficiency or advanced suit? - in Rookie Training Grounds [original thread]
GeneralButtNaked wrote: So with the reset in the skill cap, XP are going to be coming in nicely for the next two days. I just got HMG proficiency level 1, yesterday, have around 40k SP, so figure the cap plus two days of passive, I should hav...
- by Altina McAlterson - at 2013.02.13 20:07:00
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45. Skill and Mod effects, compounded or additive? - in Rookie Training Grounds [original thread]
Synner Zerg wrote: Altina McAlterson wrote: Training level V of a skill that gives you 5% per level gives you a bonus of 25%. Correct, cause individual skill levels are stacked. Quote: A 10% mod and a 5% mod would give you 15% bonus. D...
- by Altina McAlterson - at 2013.02.13 20:01:00
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46. Scoped ARs - in Rookie Training Grounds [original thread]
SYN BLACK XS wrote: Way to hijack my thread Chris haha. Do we know if there are any future plans to add/remove the guns currently available? Do they even announce that type of stuff (CCP)? There are more guns coming. A Scrambler Rifle and a n...
- by Altina McAlterson - at 2013.02.12 19:43:00
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47. More shield more noticeable? - in Rookie Training Grounds [original thread]
Beren Hurin wrote: Testing this wouldn't be hard. You get an 2 assault type 1 dropsuits with no or the same shield skills, dropsuit command skills, and dampening skills. You start a corp battle with some friendlies. Then you fit basic/militia ...
- by Altina McAlterson - at 2013.02.12 14:12:00
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48. Skill and Mod effects, compounded or additive? - in Rookie Training Grounds [original thread]
When did things start compounding? I know the fitting screen says 2 damage mods gives a 1.21 modifier but who knows if that's right? The mechanic is broken so whatever the game says is meaningless. Training level V of a skill that gives you 5% per...
- by Altina McAlterson - at 2013.02.12 11:15:00
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49. Blast Radius - in Rookie Training Grounds [original thread]
Meter is about a yard, give or take.
- by Altina McAlterson - at 2013.02.12 11:09:00
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50. More shield more noticeable? - in Rookie Training Grounds [original thread]
ChribbaX wrote: Don't think we know for sure yet, going by EVE standards, shield extenders do increase your signature radius, but there's no such info showing in Dust so not sure yet, but wouldn't be surprised if this was added sooner or later....
- by Altina McAlterson - at 2013.02.12 11:08:00
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51. Scoped ARs - in Rookie Training Grounds [original thread]
SYN BLACK XS wrote: I noticed last night!! Shame, cause its a beast... aaand I already bought a couple :/ Thanks for all the replies, much appreciated! If you practice with it with no scope it's still a beast. :-)
- by Altina McAlterson - at 2013.02.12 11:04:00
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52. Scoped ARs - in Rookie Training Grounds [original thread]
'Gorewreck' GK-13 Burst Assault Rifle is also bugged currently. While it has the scope the dot in the center is missing. So don't waste your AUR on it yet unless you want to deal with having to fire a burst near someone and adjusting your AIM from...
- by Altina McAlterson - at 2013.02.11 06:20:00
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53. Do stat-augmenting skills take effect without their mod? - in Rookie Training Grounds [original thread]
leafblades wrote: Chankk Saotome wrote: This will affect your ability to do this, whether you have the extra module fitted in order to gain better benefit or not. Basically, you need an armor repairer to repair armor, so you can only get th...
- by Altina McAlterson - at 2013.02.10 12:03:00
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54. Should I bother with an Armor Repairer module? - in Rookie Training Grounds [original thread]
Chemical Death wrote: Put 2 complex rep mods ( 10 HP/sec ) on a type a heavy and come back to me, protip: spec out field mechanics to lev5 to be 812 armor. Enjoy godmode Until someone throws a couple of grenades at you.
- by Altina McAlterson - at 2013.02.09 22:11:00
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55. Running increases suit scan profile? By how much? - in Rookie Training Grounds [original thread]
Yes, the more shields you have the larger your sig radius. Although bear in mind that this does mean necessarily that you will show up on on the enemies radar. If your sig is large enough and the enemies scanner is strong enough a red chevron will...
- by Altina McAlterson - at 2013.02.09 06:32:00
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56. Shotgun + sharpshooter skills - in Rookie Training Grounds [original thread]
Sharpshooter is always worth it. The proficiency skill would be a bit more dependent on the weapon in question, though.
- by Altina McAlterson - at 2013.02.09 06:22:00
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57. Running increases suit scan profile? By how much? - in Rookie Training Grounds [original thread]
Yes, running will cause a blip to appear on the enemy's radar. Having more shields will also increase your profile size.
- by Altina McAlterson - at 2013.02.09 00:05:00
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58. Do headshots matter? - in Rookie Training Grounds [original thread]
If you do enough damage to their body after they go down it will force them to bleed out. AFAIK a single bullet to the head would not cause enough damage unless it was with maybe a Breach Scrambler Pistol or something.
- by Altina McAlterson - at 2013.02.09 00:03:00
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59. Confused by skill multipliers, me too. I made these tables for you!!!!! - in Rookie Training Grounds [original thread]
Gunner Nightingale wrote: Val'herik Dorn wrote: The 5th level of a x1 skill costs that so on a skill that costs 12 times what the 1x costs... See where im going? If you multiply the 1st level on a x1 by 10 you get the cost of the first leve...
- by Altina McAlterson - at 2013.01.29 02:03:00
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60. Confused by skill multipliers, me too. I made these tables for you!!!!! - in Rookie Training Grounds [original thread]
Val'herik Dorn wrote: The 5th level of a x1 skill costs that so on a skill that costs 12 times what the 1x costs... See where im going? If you multiply the 1st level on a x1 by 10 you get the cost of the first level of the 10x skill or you sho...
- by Altina McAlterson - at 2013.01.28 20:57:00
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